@Jude will be going first against @petE. Good luck and have fun!
Hello, good luck, have fun.
P1T1
StartingHand Workers
STARTING HAND
Deteriorate
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Graveyard
Discard
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Arg - ($1)
Level Arg - ($0)
Pestering Haunt - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp 0/1 + A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Argagarg lvl 2 1/3
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt 1/1
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
GLHF !
Pestering Haunt is zero cost, by the way
Oops. That’s actually the first time I’ve ever played it I think. I would have just floated the gold if you weren’t Red. I didn’t have anything else to do so I just spent it on Arg instead.
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Mad Man
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Pillage
WORKERS
Bloodburn
[/spoiler][/details]
[details=NextHand][spoiler]
Scorch
Careless Musketeer
Bombaster
Nautical Dog
Charge
[/spoiler][/details]
[details=Discard][spoiler]
Pillage
Makeshift Rambaster
Mad Man
[/spoiler][/details]
[details=Thoughts][spoiler]
I’ll mirror the Argagarg lead, and look to exploit the P2 econ advantage. If I’m not pressurized, will try to build Tech2 Growth on T3 and drop MoLaC T4.
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Argagarg, summon Wisp - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argagarg (1/3 + 1)
- [I]Elite[/I]: Wisp (0/1)
- [I]Scavenger[/I]: Bloodrage Ogre (3/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
I thought about being crazy and teching Stampede, but I did Spirit of the Panda instead.
P1T2
Tech StartingHand Workers
TECH
Argonaut
Spirit of the Panda
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Graveyard
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Pestering Haunt 1/1
Thieving Imp
Summon Skeletons
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Max Arg - ($0)
Haunt deals 1 to Ogre
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton Javelineer 1/1 + A
- [I]Elite[/I]: Wisp 1/1
- [I]Scavenger[/I]:
- [I]Technician[/I]: Water Elemental 3/3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg lvl 5 1/5
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Spirit of the Panda
STARTING HAND
Charge
Careless Musketeer
Bombaster
Scorch
Nautical Dog
WORKERS
Bloodburn
Scorch
[/spoiler][/details]
[details=NextHand][spoiler]
Charge
Mad Man
Spirit of the Panda
Pillage
Bombaster
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Argagarg to maxband, summon Water Elemental - ($0)
Argagarg taps to give Ogre +1/+1
Ogre kills Javelineer
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg lvl 5 (1/5)
- Bloodrage Ogre (3/1)
- Water Elemental (3/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Stampede
Giant Panda 2/4
STARTING HAND
Thieving Imp
Pestering Haunt 1/1
Deteriorate
Summon Skeletons
Graveyard
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
NextHand
Sacrifice the Weak
Spirit of the Panda
Poisonblade Rogue
Argonaut
Stampede
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Thieving Imp - ($0) You discard card # 2.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemental 3/3 + A
- [I]Elite[/I]: Thieving Imp 3/2
- [I]Scavenger[/I]: Wisp 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg lvl 5 1/5
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Spirit of the Panda
Pillage -> discard to Imp
Charge
Mad Man
Bombaster
WORKERS
Bloodburn
Scorch
Bombaster
[/spoiler][/details]
[details=NextHand][spoiler]
Gunpoint Taxman
Makeshift Rambaster
Careless Musketeer
Might of Leaf and Claw
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spirit of the Panda on Water Elemental - ($2)
Panda Elemental kills your Elemental - ($3)
Nautical Dog trades with Imp
Ogre kills Wisp, you gain $1
Build Tech 1 - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argagarg lvl 5 (1/5)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodrage Ogre (3/1)
- Panda Water Elemental (5/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
Your Tech 1 costs 1 extra since you’re multi-color. If you need to adjust things you can.
He did pay 2 for it (did you miss the +gold from panda spirit?)
Yes, I did.
P1T4
Tech StartingHand Workers
TECH
Immortal 5/5
Tricycloid 6/6
STARTING HAND
Spirit of the Panda
Poisonblade Rogue
Sacrifice the Weak
Argonaut
Stampede
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
NextHand
Deteriorate
Skeleton Javelineer 1/1 + A
Giant Panda 2/4
Pestering Haunt 1/1
Discard
Thieving Imp 3/2
Stampede
Poisonblade Rogue
Immortal 5/5
Tricycloid 6/6
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Argonaut - ($4)
Spirit of the Panda - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut 5/6 + A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg lvl 5 1/5
- Spirit of the Panda (Argonaut)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Careless Musketeer
Makeshift Rambaster
Gunpoint Taxman
Might of Leaf and Claw
WORKERS
Bloodburn
Scorch
Bombaster
Careless Musketeer
[/spoiler][/details]
[details=NextHand][spoiler]
Pillage
Charge
Mad Man
Might of Leaf and Claw
[/spoiler][/details]
[details=Discard][spoiler]
Spirit of the Panda
Bloodrage Ogre
Might of Leaf and Claw
Makeshift Rambaster
Surprise Attack
Surprise Attack
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Healing 1 on Elemental and Ogre
Elemental and Ogre trade with Argonaut, Panda Spirits discarded - ($9)
Tech 2 Growth - ($5)
Gunpoint Taxman - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argagarg lvl 5 (1/5)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Gunpoint Taxman (3/3)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Immortal 5/5
Temporal Distortion
STARTING HAND
Giant Panda 2/4
Deteriorate
Skeleton Javelineer 1/1 + A
Pestering Haunt 1/1
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer 1/1
NextHand
Stampede
Graveyard
Argonaut 3/4
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Giant Panda - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp 0/1 + A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg lvl 5 1/5
*Giant Panda 2/4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Didn’t draw any of the Tech 2 that I wanted. We’ll see what he does with Zane and Rook. Maybe I should have teched a tech 3.
Giant Panda arrives exhausted, so this turn you can patrol the Wisp but not the Panda I think
You’re right.
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Giant Panda
STARTING HAND
Pillage
Mad Man
Charge
Might of Leaf and Claw
WORKERS
Bloodburn
Scorch
Bombaster
Careless Musketeer
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Surprise Attack
Bloodrage Ogre
Surprise Attack
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Might of Leaf and Claw - ($6)
Zane - ($4)
Rook - ($2)
Mad Man - ($1)
Zane kills Wisp, rune on MoLaC
Argagarg, Mad Man and Taxman break your Tech 2, your Base to 18HP, add 3 runes to MoLaC
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Rook lvl 1 (2/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Might of Leaf and Claw [4 runes]
- Argagarg lvl 5 (1/5)
- Gunpoint Taxman (3/3)
- Zane lvl 1 (2/2)
- Mad Man (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
P1T6
Tech StartingHand Workers
TECH
Now!
Polymorph Squirrel
STARTING HAND
Graveyard
Argonaut 3/4
Stampede
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer 1/1
NextHand
Pestering Haunt 1/1
Tricycloid 6/6
Immortal 5/5
Spirit of the Panda
Discard
Deteriorate
Stampede
Now!
Polymorph Squirrel
Tech 2 card(s)
Get Paid - ($9)
No Worker
Rebuild Tech 2
Argonaut - ($6)
Graveyard - ($4)
Tower - ($1)
Float ($4)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut 3/4 + A
- [I]Elite[/I]: Argagarg lvl 5 2/5
- [I]Scavenger[/I]:
- [I]Technician[/I]: Giant Panda 2/4
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard 3
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Present)
-
Tower: 4
[B]Economy Info:[/B]
[B]Cards:[/B] - Hand: 4
- Deck: 4
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 9
P2 Turn6
[details=StartingHand Workers][spoiler]
STARTING HAND
Bloodrage Ogre
Surprise Attack
Surprise Attack
[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
Surprise Attack - ($6)
Mad Man attacks Argonaut, 5th rune activates MoLaC
Wisp kills Argonaut
Argagarg kills your Argagarg
Rook kills Giant Panda
Taxman and 2 Sharks deal 24dmg breaking your Base
GG !
@EricF
Good game. I knew it was over once Might of Leaf and Claw was out. Anarchy Growth works pretty well together.