Should I redo my turn and draws as well then? I suppose so
Oh damn, really overlooked that.
Let’s pretend my correct turn 7 is the same as before but without hiring a worker. I draw a new NextHand (so I’ve got the correct chance to draw the now not-hired worker).
Therefore:
End of turn:
Discard 3, reshuffle, draw 5
NextHand
Deteriorate
Shadow Blade
Sacrifice the Weak
Gorgon
Plague Lord
- Gold: 0
- Workers: 10
I hope everything is correct now
Ok, this is my turn re-do, and after keeping the Martial Mastery. You drew well against my draws last time, and once again did this time it seems…
Player 2, Turn 7 (REDUX)
[details=Starting Hand]
Aged Sensei
Mythmaking
Speed of the Fox (MM Discard)
Martial Mastery
Fox Primus
Oathkeeper of Kor Mountain (MM) ACK
Jefferson Degrey, Ghostly Diplomat (MM)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (11)
- Choose to Tech 1 card in
[details=All Teched Cards]
Earthquake
Oathkeeper of Kor Mountain, Mythmaking
Fox’s Den Students x2
Colossus, Speed of the Fox
Doubling Barbarbarian, Jefferson Degrey, Ghostly Diplomat
Martial Mastery, Reversal
[/details]
###Main:
- Grave (9)
- Martial Mastery, discard 1 draw 2 curse my draw and look at your hand (8)
- Maxband Rook (1)
- Rook smashes Vandy, takes 4 damage, Grave to level 3
- Worker Up (0)
[details=Workers]
Fox Primus, Smoker, Savior Monk, Safe attacking, Snapback, Fox Viper, Morningstar Flagbearer
[/details]
- Patrol as below
- Discard 4 Draw 2 rs Draw 3
- Maybe Tech cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Spec Strength
- Tech3 HP: 5
- Tower HP: 4
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Grave (3/4 lvl 3)
- Lookout:
####In Play:
- Rook (4/2 from 4 damage, lvl 8 two lives active)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 9
- Disc: 0
####Gold:
- Gold: 0
- Workers: 12
[details=End of Turn Hand]
Fox’s Den Students
Fox’s Den Students
Reversal
Speed of the Fox
Sensei’s Advice
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Seriously hate Black… Should have patrolled Rook, dumb of me not to… Fuck me, right? Probably lost the game on that but let’s see if I can get to an Earthquake now that he didn’t draw Nether Drain, or if I can plop a bunch of units down to keep Oathkeeper alive… I’ll need to build up economy for that
[/details]
P1T8
StartingHand Workers
STARTING HAND
Shadow Blade
Deteriorate
Plague Lord
Sacrifice the Weak
Gorgon
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Deteriorate
NextHand
Sacrifice the Weak
Poisonblade Rogue
Plague Lord
Nether Drain
Plague Lord
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Garth Torken - ($7)
Summon Gorgon - ($4)
Summon Bone Collector from Graveyard - ($2)
Summon Skeleton - ($1)
Gorgon with Soulstone kills Grave -> Soulstone is sacrificed, damage removed and Garth levels 2x to 3, you draw a card
Hooded Executioner 3/3 attacks Tower down to 1 life, taking 1 damage
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gorgon 2/4+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector 3/3
- [I]Technician[/I]: Skeleton 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard 3 (Bone Collector)
- Gorgon 2/4
- Garth Torken 1/3 lvl 3
- Hooded Executioner 3/2
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 11
I think I’m sunk, but we’ll see how it goes I suppose!
Player 2, Turn 8
[details=Starting Hand]
Fox’s Den Students
Fox’s Den Students
Reversal
Speed of the Fox
Sensei’s Advice
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (11)
- Choose to Tech 1 card in
[details=All Teched Cards]
Earthquake
Oathkeeper of Kor Mountain, Mythmaking
Fox’s Den Students x2
Colossus, Speed of the Fox
Doubling Barbarbarian, Jefferson Degrey, Ghostly Diplomat
Martial Mastery, Reversal
[/details]
###Main:
- Setsuki + maxband (5)
- Doubling Barbarbarian (2)
- Worker Up (1)
[details=Workers]
Fox’s Den Students, Fox Primus, Smoker, Savior Monk, Safe attacking, Snapback, Fox Viper, Morningstar Flagbearer
[/details]
- Patrol as below
- Discard 4 Draw 5
- Maybe Tech cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Spec Strength
- Tech3 HP: 5
- Tower HP: 1
####In Patrol:
- Squad Leader: Doubling Barbarbarian (3/5+2armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Rook (4/2 from 4 damage, lvl 8 two lives active)
- Setsuki (3/4 lvl 6)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 4
- Disc: 4
####Gold:
- Gold: 1
- Workers: 13
[details=End of Turn Hand]
Mythmaking
Martial Mastery
Oathkeeper of Kor Mountain
Jefferson Degrey, Ghostly Diplomat
Colossus
[/details]
[details=End of Turn Discard]
Sensei’s Advice
Speed of the Fox
Reversal
Fox’s Den Students
[/details]
[details=My Thoughts]
I’m not likely to win lol… best bet is probably to go Ninjutsu tech lab and grab Jade Fox? He has a pretty solid lockdown on me I think, I can’t get away from HE / StW sniping my Tech 3s when Abom / PLord can erase ninjas… I hate black…
[/details]
P1T9
StartingHand Workers
STARTING HAND
Nether Drain
Plague Lord
Poisonblade Rogue
Plague Lord
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Deteriorate
NextHand
Sacrifice the Weak
Nether Drain
Plague Lord
Shadow Blade
Soul Stone
Tech 0 card(s)
Get Paid + float - ($12)
Nether Drain: Garus down to lvl 6 (3/1, doesn’t have two lives anymore) and Garth up to lvl 5 - ($11)
Summon Vandy - ($9)
Summon Plague Lord -> Garus dies, Vandy levels to lvl 3 - ($3)
Gorgon A kills Doubling Barbarian, taking 2+1 damage
Skeleton trades against Tower, your base down to 18
Summon Orpal - ($1)
Gorgon B kills Setsuki, taking 2 damage -> Orpal levels to lvl 3 - ($0)
Bone Collector and Garth destroy Tech 3, summoning Skeleton -> your base down to 16
Hooded Executioner attacks Tech 2 down to 3
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Lord 4/7
- [I]Elite[/I]:
- [I]Scavenger[/I]: Vandy 3/4 lvl 3
- [I]Technician[/I]: Skeleton 1/1
-
[I]Lookout[/I]: Orpal 1/3 lvl 3
[B]In Play:[/B] - Graveyard 3 (Bone Collector)
- Hooded Executioner 3/2
- Garth Torken 2/4 lvl 5
- Bone Collector 3/3
- Gorgon 2/1
- Gorgon 2/2
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 11
I’ll go ahead and concede, no point in delaying the inevitable. GG WP @Jake, I was pretty foolhardy not to patrol Rook on Turn 6, though I think you likely would have bested me regardless… GL with your future matches!
@EricF the forces of good were bested by evil unfortunately
idt it matters but would take 3, not 2. unless i am missing something
Btw great play!
Edit: i may become a fan of urs! i like how uplay disease!
Plague Lord
Thanks and GG WP, too @FrozenStorm. This was one of my first rounds with 3 specs and it was much fun
Could have fooled me, you looked pretty at home with it all! My white P2 continues to struggle sadly, I need practice, but I certainly learned some things from this game, and will tech differently for my next P2 match!