RACE #3: Hobusu (Mono Red) vs. Mooseknuckles ([Past]/Peace/Balance)

Player 1 Turn 7


Starting Hand and Workers

STARTING HAND

Marauder
Steam Tank
Bombaster


WORKERS

Scorch
Makeshift Rambaster
Mad Man
Bloodburn
Careless Musketeer
Nautical Dog


[details=Next Hand]Lobber
Pirate Gunship
Bloodrage Ogre


[/details]

Discard

Charge
Lobber
Pirate Gunship
Surprise Attack
Bombaster
Marauder


Tech 0 card(s)
Get Paid + float - ($12)
Build Tech III - ($7)
Recruit Bombaster - ($5)
Detonate Bombaster to kill Tiny Basilisk, you draw a card - ($4)
Recruit Steam Tank - ($1)
Patrol as shown below

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/1) [Anti-air]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Steam Tank (3/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Now I understand the value of Bombaster! If it werenā€™t for that, this would have been a lot uglierā€¦ As it is, it now comes down to whether he can break my Tech III building during his turn. If not, then Iā€™m virtually guaranteed to win.

I just realized that I paid for a worker last turn but didnā€™t actually make it. Looking at my hand, thereā€™s a pretty obvious choice, so Iā€™m going to remove that from my deck. This would also put me at 4 cards ending last turn, so Iā€™ll redraw the 3 (4 after technician) random cards. Iā€™ll also have 11 workers for this turn.

Does that change anything for you?

That all sounds good to me! I donā€™t see a need to change my turn, so go ahead and take yours when youā€™re ready. I wonā€™t be able to take a turn for a while, FYI.

Sounds good. P2T7:

Starting Hand

Faerie Dragon T-Rex Momentā€™s Peace Nullcraft FadingArgonaut(techN). Forgotten fighters was the tech from last turn.

Gold, no techs(11)
T-Rex, he eats your steam tank and taxman (3)
Worker (2)
Midori (0)
Onimaru and Mimic break your T3
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: T-Rex (10/10)

Buildings: Tier I - 5, Tier II (Balance) - 5, Tier III - 5, Tower - 4
Units/Heroes: Level 3 Onimaru (2/2), Wandering Mimic (4/3), Level 1 Midori (2/3)
Base: 18
Other:

Economy:

Workers: 12
Hand: 5
Deck: 1
Discard: 4

Worker

Fading Argonaut

New Hand

Overeager Cadet NeoPlexus BattleSuits Wandering Mimic Momentā€™s Peace

As I suspected, there was no need for me to take a turn anyway ā€“ thereā€™s no way I can defend against T-Rex at this point. Good game! For what itā€™s worth, I actually had Pirate Gunship in hand, so if you hadnā€™t drawn it I would probably have won insteadā€¦ Getting both Wandering Mimics and giving them Haste and Flying with Nullcraft was quite the swing, though! I think I could have won if I hadnā€™t been forced to go so far down on cards to stop that.

@EricF, I probably wonā€™t be able to play any more games this weekend (Iā€™ll try to keep the one between us going, though). You can set it up if you want, but keep that in mind.

Good game! It would have been interesting if I hadnā€™t drawn the T-Rex. I still had two Momentā€™s Peaces which could have stopped your gunship, but that would have been a lot tougher.

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