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RACE #3: Hobusu (Mono Red) vs. lettucemode ([Disease]/Discipline/Fire)


#1

@Hobusu will be going first against @lettucemode. Good luck and have fun!


#2

Good luck, @lettucemode!

Player 1 Turn 1


Starting Hand and Workers

STARTING HAND

Bombaster
Bloodrage Ogre
Pillage
Mad Man
Careless Musketeer


WORKERS

Careless Musketeer


[details=Next Hand]Nautical Dog
Charge
Scorch
Makeshift Rambaster
Bloodburn


[/details]

Discard

Pillage
Bombaster
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit Mad Man - ($2)
Summon Drakk - ($0)
Mad Man hits base for 1 damage
Patrol as shown below

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn Lv. 1 (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I have no idea what the synergy in his codex is, so at least for the moment I’ll just treat it like mono-black. With that in mind, a 1-drop and a hero seems better than a 2-drop that can easily be sac’d. One thing I’ll have to remember is that he can get Lobbers of his own, though if I can mid-band Drakk mine will trade up better. And of course, he has Sparring Partner and Rambasa Twins too… We’ll see how things go, I guess.


#3

gl hf!

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


WORKERS
Pestering Haunt


NextHand

Deteriorate
Graveyard
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


Discard

Thieving Imp
Poisonblade Rogue
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#4

Player 1 Turn 2


Tech, Starting Hand, and Workers

TECH

Lobber
Chaos Mirror


STARTING HAND


Charge
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog


WORKERS

Careless Musketeer
Scorch


[details=Next Hand]Bloodrage Ogre
Charge
Makeshift Rambaster
Lobber
Pillage


[/details]
Tech 2 card(s)
Get Paid - ($5)
Hire a worker - ($4)
Recruit the Nautical Dog! - ($3)
Build Tech I - ($2)
Build Heroes’ Hall - ($0)
Patrol as shown below

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1) [Haste]
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1) [Frenzy 1]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]This was tough to plan… There is a chance that he could summon a hero, bring out a 1-drop unit and play both Deteriorate & Sac the Weak (total cost of 5 gold if the hero is Orpal, 7 if not). That would let him kill Drakk with Jandra, but it’s a risk I thought was worth taking – especially since I’ll get back a card and a gold, while he’ll have spent three cards(!) and effectively 3 gold to kill what will add up to 3 gold and 1 card between everything I have on board.

I could have killed Jandra this turn, but then I’d be the one spending 2 more cards and 3 more gold (in addition to what I had on board) to kill a single 3 gold unit. I’m hoping that I can get the value game in my favor this way!

I built a Heroes’ Hall and teched Lobber and Chaos Mirror because if Drakk survives, it would be nice to be able to bring out another hero if needed – and if he keeps using Demon units to avoid being blown out if/when Jandra dies, Chaos Mirror will be good for getting extra value out of my Hasty units (including the Lobber).[/spoiler][/details]


#5

Did you forget about this game, @lettucemode?


#6

I haven’t forgotten, just been sick + busy with home projects. Hopefully I can squeeze in some time for games tomorrow.


#7

Ah, OK! Take your time if you need to. It’s just good to know what’s going on.


#8

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Flame Arrow


STARTING HAND
Graveyard
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Deteriorate


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Graveyard
Rambasa Twin
Sacrifice the Weak
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Tower - ($1)
Skeletal Javelineer - ($0)
Jandra takes out both your patrollers

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton Javelineer (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#9

Player 1 Turn 3


Tech, Starting Hand, and Workers

TECH

Lobber
Flame Arrow


STARTING HAND

Charge
Pillage
Bloodrage Ogre
Lobber
Makeshift Rambaster
Bloodburn


WORKERS

Careless Musketeer
Scorch
Pillage


[details=Next Hand]Bombaster
Mad Man
Nautical Dog
Chaos Mirror
Lobber


[/details]
Tech 2 card(s)
Gain a gold and draw a card from patrollers - ($1)
Get Paid - ($7)
Worker - ($6)
Recruit Lobber - ($5)
Recruit Makeshift Rambaster - ($3)
Summon Zane - ($1)
Lobber trades with Skeleton Javelineer
Rambaster & Zane destroy your Tech I, your base takes 2 damage
Patrol as shown below

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Drakk Ramhorn Lv. 1 (1+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1) [Haste, +2 ATK for buildings]
  • Captain Zane (2/1) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

That went about as well as I could hope… It’s a shame that Drakk will probably die and give free levels to his hero, but he’ll successfully take Jandra down with him if lettucemode decides to take the trade and prevent overpower from hurting my back lines. As long as some crazy spell doesn’t come out of nowhere, I’m feeling pretty OK right now.


#10

Zane and the Rambaster should have both taken damage from the tower.


#11

Somehow didn’t notice the Tower! Fixed.


#12

P2T3


Tech StartingHand Workers

TECH
Versatile Style
Crypt Crawler


STARTING HAND
Graveyard
Summon Skeletons
Deteriorate
Rambasa Twin
Sacrifice the Weak


WORKERS
Pestering Haunt
Skeletal Archery
Graveyard


NextHand

Versatile Style
Flame Arrow
Poisonblade Rogue
Thieving Imp


Tech 2 card(s)
Get Paid - ($7)
Rebuild Tech I
Worker - ($6)
Orpal - ($4)
Jandra trades with Drakk, Orpal to 3
Summon Skeletons - ($1)
Deteriorate the Rambaster

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Orpal 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#13

Player 1 Turn 4


Tech, Starting Hand, and Workers

TECH

Gunpoint Taxman
Kidnapping


STARTING HAND

Bombaster
Chaos Mirror
Mad Man
Lobber
Nautical Dog
Flame Arrow


WORKERS

Careless Musketeer
Scorch
Pillage
Nautical Dog


[details=Next Hand]Mad Man
Bloodburn
Bloodrage Ogre
Charge
Lobber


[/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Recruit Lobber - ($6)
Recruit Mad Man - ($5)
Level Zane to Lv. 4, healing him - ($2)
Summon Jaina - ($0)
*Lobber trades with Squad Leader Skeleton
Mad Man trades with Scavenger Skeleton, you gain a gold
Zane kills Orpal and takes 1 from him and 1 from tower, we both draw a card
Jaina gains 2 free levels
Patrol as shown below

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina Stormborne Lv. 1 (2/3) [Sparkshot]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captain Zane Lv. 4 (2/1) [Haste] {-1/-1}
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Wiped his board, though I wasn’t able to get his Tech I again… Probably will sac Zane next turn. It’s a shame my new hand has none of the spells I’ve teched, but so it goes… It’s a bit risky to go without Tech II, but we’ll see how it goes!


#14

Who got the levels from killing orpal?


#15

That would be Jaina. Sorry about that!


#16

P2T4


Tech StartingHand Workers

TECH
Sickness
Abomination


STARTING HAND
Flame Arrow
Thieving Imp
Poisonblade Rogue
Versatile Style
Summon Skeletons


WORKERS
Pestering Haunt
Skeletal Archery
Graveyard
Poisonblade Rogue


NextHand

Skeleton Javelineer
Deteriorate
Jandra, the Negator
Rambasa Twin


Discard

Flame Arrow
Summon Skeletons
Versatile Style
Sickness
Abomination


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Jaina - ($7)
Flame Arrow your Jaina, mine to 3 - ($3)
Thieving Imp, you discard #5 (random.org) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina 3 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#17

Right, you’re not playing Mono-Black… I’m just so used to dying from Black shenanigans alone, I guess! :sweat_smile:

Player 1 Turn 5


Tech, Starting Hand, and Workers

TECH

Captured Bugblatter
Crashbarrow


STARTING HAND

Bloodburn
Bloodrage Ogre
Charge
Lobber
Mad Man (discarded by Thieving Imp)
Lobber (drawn by Zane)


WORKERS

Careless Musketeer
Scorch
Pillage
Nautical Dog
Bloodburn


[details=Next Hand]Gunpoint Taxman
Chaos Mirror
Kidnapping
Flame Arrow


[/details]

Discard

Lobber
Charge
Mad Man
Captured Bugblatter
Crashbarrow
Lobber


Discard card #5 due to Thieving Imp
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Drakk - ($5)
Level Zane to max, healing damage from him - ($3)
Zane shoves Theiving Imp to Lookout, dealing 1 damage to it
Zane trades with Jaina, we both draw a card and Drakk gains 2 free levels
Recruit Lobber - ($2)
Lobber trades with Theiving Imp
Recruit Bloodrage Ogre - ($0)
Patrol as shown below

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 3 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]OK, so he killed Jaina with his own Flame Arrow… But that cost him 4 gold to remove what I payed 2 gold for. Probably should have patrolled her in Scavenger or Technician, but it still was not bad for me. Got some good value out of Zane, since the 2 gold I put into maxing him transferred to Drakk and maxing him let me kill his Jaina. Now he has the double threat of Bloodrage Ogre and either mid- or max-band Drakk to respond to.

I’m teching for Blood Tech II now, since I should be able to build the Tech II building next turn and draw them next cycle. Hoping this works out![/spoiler][/details]

Edit: Fixed to compensate for forgotten discard and draw from Thieving Imp and Zane midband, respectively.


#18

I think you forgot to discard to Imp and/or forgot to draw from Zane. I think that the current number of cards in hand is right, but I believe that there should be one less card left in your deck.


#19

That looks right, though he didn’t play the card that got hit, so he can just move 1 random card from deck to discard pile, and carry on.


#20

Sorry! I totally did forget, so I’m glad I accidentally didn’t use that card! :sweat_smile:

I’ll fix it in the morning, since I’m about to go to bed. Since it doesn’t affect my turn, lettucemode can go ahead and take his turn whenever.