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RACE #3: FrozenStorm (Mono White) vs. cinder (Mono White)


#1

@FrozenStorm will be going first against @cinder. Good luck and have fun!


#2

thank you eric!
good luck, frozen storm!


#3

GL HF to you as well @cinder! I will take my turn later this evening


#4

Player 1, Turn 1

P1 White vs P2 White

[details=Starting Hand]
Sensei’s Advice
Fox Viper
Savior Monk
Safe Attacking
Morningstar Flagbearer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (2)
  • Safe Attacking (1)
  • Worker Up (0)

[details=Workers]
Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Smoker
Snapback
Aged Sensei
Fox Primus
Grappling Hook
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
[/details]

[details=My Thoughts]
Awkward starting hand, going to set up for birds / twins and we’ll see where it goes!
[/details]


#5

P2T1


StartingHand Workers

STARTING HAND
Smoker
Snapback
Grappling Hook
Sensei’s Advice
Savior Monk


WORKERS
monk


NextHand

Safe Attacking
Aged Sensei
Fox Viper
Morningstar Flagbearer
Fox Primus


Discard

Grappling Hook
Snapback
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
smoker - ($3)
hiruki - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: smoker
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • hiruki lv1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#6

Player 1, Turn 2

P1 White vs P2 White

[details=Starting Hand]
Smoker
Snapback
Aged Sensei
Fox Primus
Grappling Hook
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in

[details=All Teched Cards]
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Aged Sensei (4)
  • Rook kills smoker, takes 1 damage, you get 1g
  • Worker Up (3)
  • Tech 1 (2)
  • Hero’s Hall (0)

[details=Workers]
Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

####In Play:

  • Rook (2/3 from 1 damage, lvl 1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Smoker
Sensei’s Advice
Bird’s Nest
Sparring Partner
Grappling Hook
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Interesting he goes for Sets, I think that’s not a great pick as P2 and I can punish it. Teching in low cost stuff and giving myself hero’s hall as an option to build up steam, Technician to ensure I draw what I’m looking for. I also will have the option to midband rook for a kill if I’d like, though snapback should make me very hesitant to do that, and I’ll probably be better off building up board first. I can max out Rook if I think I can get to Mind Parry Monk the very next turn, otherwise it probably isn’t a good investment.
[/details]


#7

b]P2T2[/b]


Tech StartingHand Workers

TECH
inverse powe ninja
shurikens


STARTING HAND
Fox Primus
Morningstar Flagbearer
Aged Sensei
Fox Viper
Safe Attacking


WORKERS
monk
Aged Sensei


NextHand

Fox Primus
shurikens
inverse powe ninja
smoker


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
safe attack - ($6)
fox viper - ($4)
tech 1 - ($3)
hiruki to level 4 - ($0)
hiruki shows your sensei who the master is

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: fox viper
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • hiruki lv IV
  • safe attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#8

Player 1, Turn 3

P1 White vs P2 White

[details=Starting Hand]
Smoker
Sensei’s Advice
Bird’s Nest
Sparring Partner
Grappling Hook
Morningstar Flagbearer (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Bird’s Nest (4)
  • Sparring Partner (3)
  • Grave (1)
  • Hook Viper to Lookout, Rook kills it and takes 2 damage (1)
  • Worker Up (0)

[details=Workers]
Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

####In Play:

  • Rook (2/1 from 3 damage, lvl 1)
  • Grave (2/3 lvl 1)
  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Bird’s Nest
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Snapback
Savior Monk
Rambasa Twins
Aged Sensei
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I’m grabbing command of the board here, I wouldn’t be surprised to see Hidden Ninja get him a kill on Rook but at this point that isn’t the worst trade for me, I can deal with Setsuki without Rook now that birds are down. Next turn we’ll either use Twins for pressure or make a birds play and tech up.
[/details]


#9

P2T3


Tech StartingHand Workers

TECH
porcupine
glorious ninja


STARTING HAND
smoker
Fox Primus
inverse powe ninja
shurikens


WORKERS
monk
Aged Sensei


NextHand

Snapback
Morningstar Flagbearer
porcupine
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
inverse power ninja - ($4)
hiruki kills your sparring
tech 2 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: power ninja
    [B]In Play:[/B]
  • hiruki lv IV
  • safe attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#10

Well look at me, I was about to take my turn until I realized you misplayed slightly: You can’t build your tech 2 without at least 8 workers. So I think you’re going to come up short on IPN + Tech 2.

I already drew the technician card, but I can put it back in the deck if you decide not to kill Sparring Partner, just let me know once you’re done editing (and I believe you’ll need to re-draw your next turn hand, @EricF can you confirm there?)


#11

Yes, you should both return the excess cards and re-draw at the appropriate points in the turn.


#12

so sorry!
I´ll redo my turn


#13

its ok if i just build a tower instead? and we leave evertything as it is and I have a gold?


#14

We still both have to re-draw (you your next turn hand, me my technician), but otherwise yea


#15

ok,lets do that


#16

b]P2T4[/b]


Tech StartingHand Workers

TECH
porcupine
glorious ninja


STARTING HAND
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Snapback
porcupine


WORKERS
monk
Aged Sensei


NextHand

Grappling Hook
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Snapback


Tech 2 card(s)
Get Paid - ($7)
inverse power ninja - ($4)
hiruki kills your sparring
tower - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: power ninja
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • hiruki lv IV
  • safe attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :tower Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#17

@cinder anytime a turn is posted that includes an error, we correct it as follows:

  1. All card draws are reversed
  2. The turn is re-played from the beginning. Any number of different chouces can be made, including things not directly related to the error.

This is to avoid having the content of new draws influence the correction.


#18

Liked my plan better when I drew the other technician card, but this isn’t the worst plan either :slight_smile:

Player 1, Turn 4

P1 White vs P2 White

[details=Starting Hand]
Snapback
Savior Monk
Rambasa Twins
Aged Sensei
Smoker (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Doubling Barbarbarian x 2
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Midband Rook, he heals (3)
  • Rook ignores 1 patroller and pays 1 to attack and kill Setsuki, taking 3 damage and giving 2 levels to Grave (2)
  • Aged Sensei (1)
  • Birds peck your tech 1 and tower down to 4 and 3hp, respectively
  • Worker Up (0)

[details=Workers]
Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Aged Sensei (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (3/2 from 3 damage, lvl 5)
  • Grave (3/4 lvl 3)
  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Bird’s Nest
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sensei’s Advice
Reversal
Grappling Hook
Doubling Barbarbarian
Rambasa Twins
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bummer I didn’t draw Reversal here, but oh well, get Sets out of here for a bit and continue dominating the board. Can’t let Rook be too attractive as a Snapback threat so we’ll give levels to Grave, gives him Flexibility to sword stuff, and scavenger Sensei so we can go Tech 2 + 4 gold to spend on Twins / Grave Max / Reversal + Advice maybe
[/details]


#19

b]P2T5[/b]


Tech StartingHand Workers

TECH
boulder
versatil style


STARTING HAND
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Snapback
Fox Primus


WORKERS
monk
Aged Sensei
Morningstar Flagbearer


NextHand

porcupine
glorious ninja
shurikens
boulder
smoker


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
fox primus - ($4)
power ninja kills your patroller

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: fox primus
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • safe attacking
  • power ninja
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 8

#20

Player 1, Turn 5

P1 White vs P2 White

[details=Starting Hand]
Sensei’s Advice
Reversal
Grappling Hook
Doubling Barbarbarian
Rambasa Twins
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scavenger)
  • Tech 2 cards in

[details=All Teched Cards]
Whitestar Grappler, Martial Mastery
Doubling Barbarbarian x 2
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rook ignores 1 patroller to kill your tower, takes 1 damage, your base to 18hp
  • Grave kills Primus, takes 3 damage
  • Birds peck your tech 1 down to 2hp
  • Rambasa Twins (5)
  • Tech 2 - Strength (1)
  • Worker Up (0)

[details=Workers]
Grappling Hook, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Rambasa Mario (3/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (3/1 from 4 damage, lvl 5)
  • Grave (3/1 from 3 damage lvl 3)
  • Rambasa Luigi (3/2)
  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Bird’s Nest
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Doubling Barbarbarian
Savior Monk
Snapback
Sparring Partner
Reversal
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Not sure why he’s floating 4 gold and not building a tech building… Or at least Midband Grave and patrol him. This was a little too easy to exploit, I now have overwhelming board presence and he’ll be very hard pressed to stop me from rolling him as soon as next turn. I mean he can’t just maxband Rook next turn, I’ll snap him back. I considered skipping worker to kill his tech 1 building here, but I’d rather not go down a card and skip worker to do that, I’m good with just ransacking things in a steady rhythm
[/details]