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RACE #3: FrozenStorm (Mono White) vs. Bomber678 ([Balance]/Peace/Law)


#1

@FrozenStorm will be going first against @Bomber678. Good luck and have fun!


#2

GL HF @Bomber678

Player 1, Turn 1

P1 White vs P2 [Balance]/Peace/Law

[details=Starting Hand]
Snapback
Smoker
Grappling Hook
Morningstar Flagbearer
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Grave (2)
  • Aged Sensei (1)
  • Worker (0)

[details=Workers]
Smoker
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (2/3 lvl 1)
  • Aged Sensei (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Safe Attacking
Savior Monk
Fox Primus
Fox Viper
Sensei’s Advice
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Grappling Hook
Snapback
[/details]

[details=My Thoughts]
No idea what is deck is going for, my guess is Peace Machine w/ Midori buffing Cadets, and Tiny B for hero defense?Law seems an odd choice instead of truth here, but oh well! Start standard aggro and work from here!
[/details]


#3

[details=Turn 1]Rich Earth, Playful Panda, Spore Shambler, Rampant Growth, Forest’s Favour
Worker: Rich Earth
[/details]


  1. Get paid (+$5, $5)
  2. Make a worker ($4)
  3. Build Tech 1 ($2)
  4. Summon Playful Panda ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger: Wisp (0/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Playful Panda (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Verdant Tree, Young Treant, Ironbark Treant, Merfolk Prospector, Tiger Cub

Discard

Spore Shambler, Forest’s Favour, Rampant Growth


#4

Player 1, Turn 2

P1 White vs P2 [Balance]/Peace/Law

[details=Starting Hand]
Safe Attacking
Savior Monk
Fox Primus
Fox Viper
Sensei’s Advice
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in

[details=All Teched Cards]
Sparring Partner, Rambasa Twin
[/details]


###Main:

  • Savior Monk (3)
  • Aged Sensei kills wisp, you get 1g
  • Grave kills Playful Panda, takes 2 damage
  • Worker (2)
  • Tech 1 (1)

[details=Workers]
Fox Viper, Smoker
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (2/1 from 2 damage, lvl 1)
  • Savior Monk (2/2)
  • Aged Sensei (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Safe Attacking
Grappling Hook
Sparring Partner
Morningstar Flagbearer
Fox Primus
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well that was a little unexpected, pretty soft opening… I’m able to punish it pretty well. Going to guess he’ll go for at least one or two Tiny Basilisks, so grabbing Sparring Partner for an easy trade, and Rambasa Twin for extra bodies just in case he manages to get two basilisks down. Planning to go for hero’s hall.
[/details]


#5

[details=Turn 2]Ironbark Treant, Young Treant, Merfolk Prospector, Tiger Cub, Verdant Tree
Tech: Tax Collector, Tiny Basilisk
Worker: Ironbark Treant
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Summon Young Treant, reshuffle, draw ($5)
  4. Summon Tax Collector, steal your gold ($4)
  5. Make a worker ($3)
  6. Summon Merfolk Prospector ($2)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician: Tax Collector (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 2
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Playful Panda, Tiny Basilisk, Spore Shambler, Forest’s Favour

Discard

Tiger Cub, Verdant Tree


#6

Nice TRENT draw!

Player 1, Turn 3

P1 White vs P2 [Balance]/Peace/Law

[details=Starting Hand]
Safe Attacking
Grappling Hook
Sparring Partner
Morningstar Flagbearer
Fox Primus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Grave Heals 1
  • Tech 2 cards in

[details=All Teched Cards]
Sparring Partner, Reversal
Sparring Partner, Rambasa Twin
[/details]


###Main:

  • Sparring Partner (5)
  • Hero’s Hall (3)
  • Safe Attacking (2)
  • Grappling Hook Treant to Lookout (2)
  • Aged Sensei buffs Grave, he kills Tax Collector and sparkshots Prospector, takes 1 damage after armor, you get a gold and a card
  • Savior Monk kills Young Treant
  • Worker (1)

[details=Workers]
Fox Primus, Fox Viper, Smoker
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (2/1 from 2 damage, lvl 1)
  • Sparring Partner (2/2)
  • Savior Monk (2/2)
  • Aged Sensei (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Sensei’s Advice
Snapback
Rambasa Twin
[/details]

[details=End of Turn Discard]
Grappling Hook
Sparring Partner
Reversal
Morningstar Flagbearer
[/details]

[details=My Thoughts][spoiler]
Tax Collector, interesting but isn’t going to work terribly well.

I’m going to purposefully go down cards to prevent cycling. My intent is to max out Sets next turn, he can’t really prevent it as a move. I don’t think he’ll go for max Oni with 5 cards in hand, nor do I think he went 2x Tax Collector…

More likely I’d expect Tiny B + Tower + X + Hero, or Tech 2 Peace + Blocker Spam. Max sets + double FDS tech will turn out well I think! Too much pressure for him to keep up with, and I think we’ll hold off on Twins until we feel safe he isn’t going for Injunction or Judgement day (might actually end up workering the Twins, don’t want to worker Snapback or Advice!)
[/spoiler][/details]


#7

[details=Turn 3]Tiny Basilisk, Playful Panda, Forest’s Favour, Rampant Growth, Forest’s Favour
Tech: Potent Basilisk, Brave Knight
Worker: Forest’s Favour
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $10)
  3. Make a worker ($9)
  4. Build Tech 2 Balance ($5)
  5. Summon Tiny Basilisk ($3)
  6. Summon Playful Panda ($1)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Tiny Basilisk (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Wisp (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Playful Panda (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Tax Collector, Potent Basilisk, Verdant Tree, Young Treant


#8

Player 1, Turn 4

P1 White vs P2 [Balance]/Peace/Law

[details=Starting Hand]
Sensei’s Advice
Snapback
Rambasa Twin
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Grave Heals 1
  • Tech 2 cards in

[details=All Teched Cards]
Fox’s Den Students, Bird’s Nest
Sparring Partner, Reversal
Sparring Partner, Rambasa Twin
[/details]


###Main:

  • Setsuki + Maxband (1)
  • Aged Sensei buffs Grave, he trades with Tiny Basilisk, levels fizzle
  • Sparring Partner kills wisp, you get a card
  • Savior Monk kills Playful Panda safely, takes 1 damage
  • Worker (0)

[details=Workers]
Rambasa Twin, Fox Primus, Fox Viper, Smoker
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (3/4 lvl 6)
  • Sparring Partner (2/2)
  • Savior Monk (2/1 from 1 damage)
  • Aged Sensei (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sparring Partner
Sensei’s Advice
Morningstar Flagbearer
Reversal
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
So he’s almost certainly going for flying… Bird’s Nest would be really good here. I’m going to grab that along with FDS, gives me some good options as I’m not playing 2x FDS next cycle (not at 8 gold). The debate then is whether to sacrifice Sparring Partner, or Grave… Grave I can get rid of safely right now, and Sparring Partner helps Sets more next turn, and I’d rather spend 4 gold on Bird’s Nest than 6 gold on maxing Grave to get rid of a flier… He won’t likely patrol anything I can target with Reversal (Potent Basilisk is the only t2 unit of his I expect to patrol…), so that’s likely to become a worker unfortunately lol… Moment’s Peace means I really want to end this with Earthquake, not FDS…

His choice not to go Peace engine is unexpected. I probably want to spend next cycle blocking a little to work towards Rook max and Earthquake. I need only ping down buildings with this FDS, and perhaps never use it again…
[/spoiler][/details]


#9

[details=Turn 4]Tax Collector, Potent Basilisk, Verdant Tree, Young Treant, Rampant Growth
Tech: Moment’s Peace, Judgement Day
Worker: Rampant Growth
[/details]


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Make a worker ($8)
  4. Summon Potent Basilisk, destroy Safe Attacking ($4)
  5. Build a Tower ($1)
  6. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Potent Basilisk (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 5
  • Deck: 6
  • Discard: 0

Hand

Brave Knight, Tiger Cub, Merfolk Prospector, Spore Shambler, Tax Collector


#10

Player 1, Turn 5

P1 White vs P2 [Balance]/Peace/Law

[details=Starting Hand]
Sparring Partner
Sensei’s Advice
Morningstar Flagbearer
Reversal
Grappling Hook (sets draw)
Fox’s Den Students (sets draw)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Savior Monk Heals 1
  • Draw 2 for Sets Max
  • Tech 2 cards in

[details=All Teched Cards]
Earthquake x2
Fox’s Den Students, Bird’s Nest
Sparring Partner, Reversal
Sparring Partner, Rambasa Twin
[/details]


###Main:

  • Fox’s Den Students, 4 hasty stealthy ninjas show up (4)
  • Rook (2)
  • Sparring Partner Miyagi (old one now Morpheus) (1)
  • Morpheus spars with Sets, she is now 4/5
  • One of 4 ninjas hits Potent B and takes off his armor, tower detection used up
  • Aged Sensei buffs Sets, she swift strikes Potent B dead, armor absorbs tower shot
  • Savior monk hits your tech 2 to 3hp and takes one tower shit, remaining 3 ninjas stealthy ninjas kill tech 3 and are unseen by tower, your base to 18hp
  • Worker (0)

[details=Workers]
Reversal, Rambasa Twin, Fox Primus, Fox Viper, Smoker
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (4/5 from +1/1 lvl 6)
  • Rook (2/4 lvl 1)
  • Sparring Partner Morpheus (2/2)
  • Sparring Partner Miyagi (2/2)
  • Savior Monk (2/1 from 1 damage)
  • Aged Sensei (1/1)
  • 3x Ninja Token (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Snapback
Bird’s Nest
Fox’s Den Students
Safe Attacking
Grappling Hook
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This should be GG I think, I’ll hopefully max rook next turn, get a building kill, and win with Earthquake. Not even Moment’s Peace is going to significantly wreck me
[/details]


#11

This is… not good.

Also I destroyed your Safe Attacking, don’t forget. It’s still listed there.


[details=Turn 5]Spore Shambler, Tiger Cub, Merfolk Prospector, Brave Knight, Tax Collector
Tech: Tyrannosaurus Rex, Potent Basilisk
Worker: Tiger Cub
[/details]


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Rebuild Tech 2 ($10)
  4. Make a worker ($9)
  5. Summon Brave Knight ($6)
  6. Summon Summon Tax Collector ($4)
  7. Summon Merfolk Prospector ($3)
  8. Summon General Onimaru ($1)
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Brave Knight (4/4+A)
    :psfist:Elite: General Onimaru (3/3)
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician: Tax Collector (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 3
  • Deck: 3
  • Discard: 4

Hand

Judgement Day, Moment’s Peace, Verdant Tree

Discard

Tyrannosaurus Rex, Potent Basilisk, Potent Basilisk, Spore Shambler


#12

Thanks, edited to remove it. I did reshuffle it in the deck, just forgot to remove the text from my post lol. Also missed rook in the turn summary, my apologies but he is in the gold spending events!

Also note Brave Knight is a 3/3+a, not 4/4

Player 1, Turn 6

P1 White vs P2 [Balance]/Peace/Law

[details=Starting Hand]
Snapback
Bird’s Nest
Fox’s Den Students
Safe Attacking
Grappling Hook
Earthquake (sets)
Earthquake (sets, ugh lol)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Savior Monk Heals 1
  • Draw 2 for Sets Max
  • Tech 2 cards in

[details=All Teched Cards]
Fox’s Den Students, Shuriken Hail
Earthquake x2
Fox’s Den Students, Bird’s Nest
Sparring Partner, Reversal
Sparring Partner, Rambasa Twin
[/details]


###Main:

  • Bird’s Nest (7)
  • Level Rook to 6 (2)
  • Safe Attacking (1)
  • Miyagi spars with Rook, he’s a 4/6 at lvl 6 now
  • Morpheus spars with Savior Monk, he’s a 3/3 now
  • Setsuki hits Brave knight dead, he goes back to your hand, sets takes 1 from tower
  • 2 ninjas, one buffed by Aged Sensei, kill Oni, Rook Maxbands
  • Savior Monk kills prospector, takes 1 damage, you get 1g
  • Rook ignores tax collector and kills your tech 2, your base to 16hp, Rook takes 1 damage from tower
  • Worker (0)

[details=Workers]
Grappling Hook, Reversal, Rambasa Twin, Fox Primus, Fox Viper, Smoker
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Ninja (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (4/5 from +1/1 lvl 6)
  • Rook (5/6 from 1 damage and +1/1, lvl 8 two lives)
  • Sparring Partner Morpheus (2/2)
  • Sparring Partner Miyagi (2/2)
  • Savior Monk (3/2 from 1 damage)
  • Aged Sensei (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Morningstar Flagbearer
Sensei’s Advice
Fox’s Den Students
Fox’s Den Students
Shuriken Hail
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yeah should be a concede, I have this locked up now
[/details]


#13

[details=Turn 6]Verdant Tree, Judgement Day, Brave Knight, Moment’s Peace
Tech: Tiny Basilisk, Judgement Day
Worker:
[/details]


  1. Tech 2 cards
  2. Get paid (+$10, $12)
  3. Rebuild Tech 2 ($12)
  4. Build Verdant Tree ($10)
  5. Summon Bigby Hayes ($8)
  6. Maxband Bigby ($4)
  7. Cast Judgement Day ($0)
  8. Stash 1, discard 1, draw 3

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Bigby Hayes (3/4) lvl 5
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Verdant Tree: 3
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 10

#14

I have lethal, gg WP @Bomber678!

@EricF tournament fin, thanks for running another great one!

Turn summary (on phone Sorry no formatting)

Sets kills bigby
Fds, ninjas ping your tech buildings tower and base to 15
Rook hits your base to 10
Earthquake breaks all the buildings, your base takes 6+4 to 0


#15

I just don’t know how to deal with such sticky units…


#16

I think you needed to patrol heavier hitters, tiger cub or spore shambler perhaps, or put things in elite. With playful panda it was pretty easy to kill the wisp for free and find the right trades elsewhere :slight_smile:

Tough deck to play you had though, multicolor green/blue! Not a lot of anti-hero countermeasures, nothing with haste, playing as p2… you really have to play and tech incredibly predictably to have success in that spot I think!