Potent Basilisk is untargetable, you’ll have to re-do the turn (reversing everything that happened after this step, but not anything that hapened before it, due to the extra draws)
You’re right. redoing now.
P2T8:
Starting Hand
Overeager Cadet Rewind Flagstone Garrison The Art of War Ebbflow Archon -> Ffighters -> Battle Suits -> Garrison
Gold + f, no techs, rebuild T3(16)
Flagstone Garrison (12)
OE Cadet, Draw (12)
Rewind (8)
OE Cadet, Draw (8)
OE Cadet, Draw (8)
Level Midori to 6 (3)
Midori kills Vandy and maxbands
Prynn destroys your graveyard
Worker (2)
Discard 5, rs, Draw 5
Patrol:
Leader: Overeager Cadet (3/3 + a)
Elite:
Scavenger:
Technician: Overeager Cadet (3/3)
Lookout:
Buildings: Tier I - 3, Tier II (Peace) - 5, Tier III - 5, Tech Labs (Past) - 4, Flagstone Garrison - 4
Units/Heroes: Level 7 Prynn %4 (3/5), Level 8 Midori (4/5)
Base: 14
Other:
Economy:
Workers: 12 + 2 float
Hand: 5
Deck: 6
Discard: 0
Worker
Forgotten Fighters
New Hand
The Art of War Ebbflow Archon Moment’s Peace The Art of War Ebbflow Archon
Your base should be starting this turn at 12, because I broke your Tech 3 last turn.
P1T9
Tech StartingHand Workers
TECH
Ember Sparks
Dark Pact
STARTING HAND
Faerie Dragon
Ember Sparks
Dark Pact
Wandering Mimic
Deteriorate
WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Metamorphosis
Deteriorate
NextHand
T-Rex
T-Rex
Faerie Dragon
Sacrifice the Weak
Flame Arrow
Tech 2 card(s)
Get Paid - ($11)
Play both Lobbers - ($9)
Play Faerie Dragon, putting a Feather rune on Lobber 1 - ($5)
Play Wandering Mimic - ($1)
Lobber 1 and Wandering Mimic hit your base for 7
Lobber 2 pings your base for 1 (current health: 4)
Play Pestering Haunt
Hire a worker - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Faerie Dragon (4/2)
[B]In Play:[/B] - Pestering Haunt (1/1)
- Lobber 1 (3/1) (Feather Rune)
- Lobber 2 (2/2)
- Wandering Mimic (4/4) (Flying, Haste)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 12
Close one! Hopefully I can dodge a flame arrow…
P2T9:
Starting Hand
The Art of War Ebbflow Archon Moment’s Peace The Art of War Ebbflow Archon -> Nullcraft -> Battle Suits
Gold + f, no techs (14)
Ebbflow Archon, Draw (6)
Nullcraft, Draw (4)
Moment’s Peace (2)
Bounce your lobbers, mimic, and faerie dragon - leaving the haunt behind (1)
Worker (0)
Midori and Nullcraft break your T1, your base to 16
Cadets break your T3, your base to 14
Prynn hits your base for 3, your base to 11
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 3, Tier II (Peace) - 5, Tier III - 5, Tech Labs (Past) - 4, Flagstone Garrison - 4
Units/Heroes: Level 7 Prynn %4 (3/5), Level 8 Midori (4/5), Overeager Cadet (3/3), Overeager Cadet (3/3), Nullcraft (1/1), Ebbflow Archon %3 (9/9)
Base: 4
Other:
Economy:
Workers: 13
Hand: 5
Deck: 3
Discard: 0
Worker
Forgotten Fighters
New Hand
HardenedMox Flagstone Garrison Moment’s Peace Rewind Moment’s Peace
I’ll concede. GG! I knew I was drawing a Flame Arrow this turn, but it only does 3 to buildings, and I whiffed on my 4/7 chance to draw another damage spell, so I’m 1 point short. I guess last turn I should have played Potent Basilisk and patrolled instead of playing the mimic, and had the Lobbers break your tech lab to try and buy another turn. Oh well.
That’s OK, moose could have done 18 base damage. I’ll post a slightly harder version of it as the next “What’s the Play?”
Yeah? The highest I could get to was 16.
Turn:
Ebbflow (6)
Bounce dragon (5)
Nullcraft (3)
Battle Suits (1)
Prynn (3) + Midori (4) + Cadets (8) + Nullcraft = 16
If I had more gold I could have bounced and recast the nullcraft, but I didn’t.
Good game! This was super close - I feel pretty lucky to sneak away with it.
@cstick Why couldn’t you have done the last point of damage with a Lobber? I feel like I’m missing something really obvious here…
He bounced the Lobbers with Archon and broke my Tech 1.
i get to 18, doing the same u wrote+ fading nc with prynn, make prynn die runeless, resummon nc, bounce nc, resummon nc and 18
EDIT: Except i did not notice dragon was in looky. so i am stuck at 17…