@cstick will be going first against @Jake. Good luck and have fun!
Nice to meet you, @Jake! GL;HF!
P1T1
StartingHand Workers
STARTING HAND
Graveyard
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
WORKERS
Poisonblade Rogue
NextHand
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery
Thieving Imp
Discard
Graveyard
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Skeleton Javelineer - ($0)
Play Pestering Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: L1 Vandy (2/3)
[B]In Play:[/B] - Skeleton Javelineer (1/1)
- Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5
Hi @cstick gl hf, too!
P2T1
StartingHand Workers
STARTING HAND
Aged Sensei
Fox Primus
Savior Monk
Fox Viper
Safe Attacking
WORKERS
Fox Primus
NextHand
Snapback
Grappling Hook
Sensei’s Advice
Smoker
Discard
Fox Viper
Safe Attacking
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Aged Sensei - ($3)
Summon Savior Monk - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Aged Sensei 1/1
- [I]Technician[/I]: Savior Monk 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 1
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Skeletal Archery
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Graveyard
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Lobber
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Build a Heroes’ Hall - ($0)
Vandy kills Savior Monk, sparkshot kills Sensei
Haunt + Javelineer hit your base for 2
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeleton Javelineer (1/1)
- Pestering Haunt (1/1)
- L1 Vandy (2/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Sensei’s Advice
Grappling Hook
Smoker
Snapback
Morningstar Flagbearer
WORKERS
Fox Primus
Sensei’s Advice
NextHand
Snapback
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Savior Monk
Tech 2 card(s)
Draw Card from Technician
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Tech 1 Building - ($6)
Build Tower - ($3)
Garus - ($1)
Smoker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Garus 2/4+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Metamorphosis
STARTING HAND
Deteriorate
Sacrifice the Weak
Lobber
Jandra, the Negator
Graveyard
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
NextHand
Thieving Imp
Summon Skeletons
Lobber
Pestering Haunt
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Lobber - ($4)
Midband Vandy - ($2)
Lobber + Vandy kill Rook, Vandy maxbands
Vandy’s maxband buffs Javelineer and Smoker; Smoker returns to your hand
Haunt + Javelineer break your Tower
Play Midori - ($0)
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Midori (2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeleton Javelineer (3/2) (doomed)
- L5 Vandy (4/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Inverse Power Ninja
Inverse Power Ninja
STARTING HAND
Grappling Hook
Snapback
Savior Monk
Morningstar Flagbearer
Aged Sensei
WORKERS
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
NextHand
Sparring Partner
Fox Viper
Safe Attacking
Rambasa Twin
Grappling Hook
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tower - ($3)
Smoker - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Smoker 1+1/1
- [I]Scavenger[/I]:
- [I]Technician[/I]: Savior Monk 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 16
- Tower HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Note: my last turn accidentally listed me as discarding 5 and redrawing 5. I actually discarded just 3 cards. I still drew 5 cards, so nothing functional changes.
P1T4
Tech StartingHand Workers
TECH
Dark Pact
Metamorphosis
STARTING HAND
Lobber
Summon Skeletons
Thieving Imp
Lobber
Deteriorate
Thieving Imp
Summon Skeletons
Lobber
Sacrifice the Weak
Pestering Haunt
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
NextHand
Dark Pact
Metamorphosis
Deteriorate
Lobber
Graveyard
Discard
Skeleton Javelineer
Lobber
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Lobber - ($5)
Lobber trades with Savior Monk
Build Tech 2: Fire - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Midori (2/3 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: L5 Vandy (4/5)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
I forgot to include Tech 1 in my Buildings and denoted the tower with the wrong number of HP. I hope that didn’t influence your decisions…
P2T4
Draw card from Technician
Tech StartingHand Workers
TECH
Mind-Parry Monk
Mind-Parry Monk
STARTING HAND
Sparring Partner
Safe Attacking
Rambasa Twin
Fox Viper
Grappling Hook
Inverse Power Ninja
WORKERS
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
NextHand
Inverse Power Ninja
Snapback
Sparring Partner
Aged Sensei
Mind-Parry Monk
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Building, Discipline - ($3)
Inverse Power Ninja - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Inverse Power Ninja 6-1/6-1+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Burning Volley
Final Showdown
STARTING HAND
Metamorphosis
Graveyard
Deteriorate
Lobber
Dark Pact
Burning Volley
Final Showdown
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
NextHand
Summon Skeletons
Skeleton Javelineer
Metamorphosis
Dark Pact
Thieving Imp
Discard
Dark Pact
Deteriorate
Graveyard
Burning Volley
Metamorphosis
Final Showdown
Tech 2 card(s)
Get Paid + float - ($9)
Play Dark Pact
Play Jaina - ($7)
Play Metamorphosis; Jaina and Midori maxband - ($1)
Midori breaks your Tower
Vandy hits your base for 6
Play Lobber - ($0)
Deteriorate Smoker. It returns to your hand.
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Lobber (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L8 Demon Midori (6/6)
- L5 Demon Vandy (6/7)
- L7 Demon Jaina (6/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
I somehow accidentally listed myself as teching DP and Metamorphosis again last turn instead of FS + BV like I wanted. My spreadsheet has been screwing with me all game… it doesn’t matter now though, because this is GG.
P2T5
Tech StartingHand Workers
TECH
Speed of the Fox
Young Ligthning Dragon
STARTING HAND
WORKERS
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
Aged Sensei
NextHand
Mind-Parry Monk
Savior Monk
Rambasa Twin
Grappling Hook
Safe Attacking
Discard
Smoker
Mind-Parry Monk
Snapback
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Inverse Power Ninja kills Lobber, you get 1g
Build Tower - ($5)
Summon Inverse Power Ninja - ($2)
Summon Sparring Partern - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Sparring Partner 2/2
- [I]Technician[/I]: Inverse Power Ninja 4/4
-
[I]Lookout[/I]:
[B]In Play:[/B] - Inverse Power Ninja 4/2
[B]Buildings:[/B] - Base HP: 8
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 10
You can’t play Snapback on Midori, because he is invisible and you don’t have a tower.
Oh, you’re right, that makes things even worse…
Fixed that now.
Midori hits your base for 6 and uses up the tower’s detection, then Vandy and Jaina kill your base.
GG. Good luck in the rest of the tournament.