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RACE #3: cstick ([Demon]/Fire/Balance) vs. Bomber678 (Mono Red)


#1

@cstick will be going first against @Bomber678. Good luck and have fun!


#2

@Bomber678

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Deteriorate
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Graveyard


Discard

Thieving Imp
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#3

Demonology. How exciting.


[details=Turn 1]Bloodrage Ogre, Careless Musketeer, Bloodburn, Mad Man, Pillage
Worker: Careless Musketeer
[/details]


  1. Get paid (+$5, $5)
  2. Make a worker ($4)
  3. Summon Bloodrage Ogre ($2)
  4. Summon Mad Man ($1)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Bloodrage Ogre (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Mad Man (1/1)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Scorch, Charge, Bombaster, Makeshift Rambaster

Discard

Bloodburn, Pillage


#4

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Lobber
Thieving Imp
Graveyard
Lobber
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Deteriorate the Ogre
Vandy kills the Ogre
Javelineer uses its rune to kill the Mad Man from long range
Midband Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1) (no rune)
  • L3 Vandy (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#5

[details=Turn 2]Nautical Dog, Makeshift Rmabaster, Charge, Scorch, Bombaster
Tech: Flame Arrow, Firebat
Worker: Scorch
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Make a worker ($6)
  4. Build Tech 1 ($5)
  5. Summon Bombaster ($3)
  6. Summon Nautical Dog ($2)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Bombaster (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Nautical Dog (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 2
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Fire Bat, Mad Man, Bloodburn, Pillage


#6

P1T3


Tech StartingHand Workers

TECH
Potent Basilisk
Dark Pact


STARTING HAND
Sacrifice the Weak
Lobber
Graveyard
Lobber
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard


NextHand

Jandra, the Negator
Deteriorate
Summon Skeletons


Discard

Sacrifice the Weak
Potent Basilisk
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills Bombaster
Play Lobber A - ($4)
Play Lobber B - ($3)
Lobber A kills Dog
Play Thieving Imp. You discard at random (Random.org 4) - ($0)
Lobber B hits your Tech 1 for 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1) (no rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Vandy (3/2)
  • Lobber A (2/1)
  • Lobber B (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I could have broken his tech 1 this turn, but I was worried about Vandy dying to Charge + Bloodrage Ogre or some such nonsense. Plus, I want to build my Tech 2 next turn, so I’d rather have a bit more of a board.


#7

[details=Turn 3]Firebat, Mad Man, Bloodburn, Charge
Tech: Gunpoint Taxman, Surprise Attack
Worker: Bloodburn
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $9)
  3. Make a worker ($8)
  4. Build Tech 2 Anarchy ($4)
  5. Summon Firebat ($2)
  6. Summon Drakk Ramhorn ($0)
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Drakk Ramhorn (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Firebat (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Makeshift Rambaster, Flame Arrow, Bloodrage Ogre, Surprise Attack


#8

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Faerie Dragon


STARTING HAND
Deteriorate
Summon Skeletons
Jandra, the Negator


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator


NextHand

Wandering Mimic
Lobber
Pestering Haunt


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp and Lobber B kill Drakk
Vandy maxbands as a result, buffing Firebat and Lobber A
Deteriorate Firebat
Lobber A trades with Firebat
Vandy and Javelineer break your Tech 2
Build Tech 2: Balance - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/5)
  • Lobber B (2/1)
  • Thieving Imp (2/1)
  • Skeleton Javelineer (1/1) (no rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

#9

[details=Turn 4]Gunpoint Taxman, Surprise Attack, Flame Arrow, Bloodrage Ogre, Makeshift Rambaster
Tech: Steam Tank, Disguised Monkey
Worker: Makeshift Rambaster
[/details]


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Rebuild Tech 2 ($8)
  4. Make a worker ($7)
  5. Summon Captain Zeno Zane the Insane ($5)
  6. SURPRISE! Sharks appear ($0)
  7. One Shark and Zane kill Vandy
  8. Other Shark kills Lobber
  9. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 7

Hand

Nautical Dog, Mad Man, Bombaster, Charge, Pillage

Discard

Disguised Monkey, Steam Tank, Firebat, Gunpoint Taxman, Bloodrage Ogre, Flame Arrow, Surprise Attack


#10

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Moment’s Peace


STARTING HAND
Pestering Haunt
Wandering Mimic
Lobber


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
Pestering Haunt


NextHand

Dark Pact
Potent Basilisk


Discard

Lobber
Wandering Mimic
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Lobber - ($8)
Play Wandering Mimic - ($4)
Mimic + Lobber break your Tech 2
Play Midori - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1) (no rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/4)
  • Lobber (2/2)
  • L1 Midori (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#11

[details=Turn 5]Nautical Dog, Mad Man, Charge, Bombaster, Pillage
Tech:
Worker:
[/details]


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Rebuild Tech 2 ($9)
  4. Make a worker ($8)
  5. Summon Bombaster ($6)
  6. Summon Drakk Ramhorn ($4)
  7. Pillage your base, dealing 2 damage and stealing your 2 gold ($5)
  8. Summon Nautical Dog ($4)
  9. Summon Mad Man ($3)
  10. Build a Tower ($0)
  11. Discard 0, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Mad Man (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Bombaster (2/2)
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout: Nautical Dog (1/1)

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 8
  • Discard: 0

Hand

Gunpoint Taxman, Pillage


#12

P1T6


Tech StartingHand Workers

TECH
Dark Pact
Moment’s Peace


STARTING HAND
Potent Basilisk
Dark Pact
Sacrifice the Weak
Faerie Dragon


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak


NextHand

Deteriorate
Dark Pact
Summon Skeletons


Tech 2 card(s)
Get Paid - ($9)
Play Vandy - ($7)
Play Dark Pact
Play Faerie Dragon, putting a Feather Rune on Lobber - ($3)
Wandering Mimic breaks your Tower
Thieving Imp trades with Mad Man
Lobber kills Drakk, Vandy midbands
Midori kills Bombaster
Javelineer trades with Nautical Dog
Hire a Worker - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Vandy (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Faerie Dragon (4/2)
    [B]In Play:[/B]
  • Wandering Mimic (4/3) (Flying, Haste)
  • Lobber (3/1) (Feather Rune)
  • L1 Midori (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

EDIT: Forgot Pillage base damage.


#13

[details=Turn 6]Gunpoint Taxman, Pillage, Steam Tank
Tech: Pirate Gunship, Pirate Gunship
Worker:
[/details]


  1. Tech 2 cards
  2. Get paid (+$10, $11)
  3. Summon Jaina Stormborne ($9)
  4. Summon Gunpoint Taxman ($7)
  5. Pillage your 2 gold, deal 2 base damage ($8)
  6. Summon Steam Tank ($5)
  7. Build Tech 3 ($0)
  8. Discard 0, draw 2

  • Patrol:
    :psblueshield:Leader: Steam Tank (3/6+A)
    :psfist:Elite:
    :ps_:Scavenger: Gunpoint Taxman (3/3)
    :pschip:Technician: Jaina Stormborne (2/3) lvl 1
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
  • Base: 14
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 7
  • Discard: 6

Hand

Steam Tank, Firebat

Discard

Pirate Gunship, Pirate Gunship, Bombaster, Mad Man, Nautical Dog


#14

Get 10 gold
Maxband Midori
Lobber, Mimic, Faerie Dragon, and Midori all fly over and hit your base for 15

GG. Good luck in the last leg of the tournament.

@EricF


#15

wow

what can I even do against that?
I knew what was coming every turn but I had no answers.


#16

I don’t really know. I’m still figuring out this deck myself; it’s pretty nuts.