@Bob199 will be going first against @YoungBuck. Good luck and have fun!
Ahoi @YoungBuck glhf
T1:
Gold (4)
Worker (3)
Grave (1)
dc4, d5
Patrol:
Leader: 2/3A L1 grave
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5
Spare gold: 1
Hand: 5
Deck: 0
Discard: 4
[details=Summary]!
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snap / vip* / sav / hook / smok[/details]
#Player 2, Turn 1
Events of Turn:
[details=Starting Hand]
Monk
Sensei
Smoker
SB
SA
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
###Main:
- Worker (4)
- Monk (2)
- Tech 1 (1)
[details=Workers]
Smoker[/details]
- Patrol as below
- Discard 3 Draw5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech 1: 5
####In Patrol:
- Squad Leader: Monk (2/2+1a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
####Economy Info:
#####Cards:
Hand: 5
Deck: 0
Disc: 3
#####Gold:
Gold: 1
Workers: 6
[details=End of Turn Hand][spoiler]
Hook
Viper
Primus
SA
Flag
[/details]
[details=My Thoughts]
Already Im seeing a blood truth tech 2 mirror crashbarrows as a solid win condition here. FDS plan is a little risky with Grave out, so think ill try to keep a hero back, or go for a Rook/Birds? Not sure
[/details]
T2:
Gold +F (6)
Worker (5)
Safe Attacking (4)
Tech I (2)
L3 Grave > Savior ()
dc3, rs, d5 , co2
Patrol:
Leader: 3/2A L3 Grave
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Tech I: 5
Other:
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
[details=Summary]!
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other half, cookie*
T: Illudogz [/details]
#Player 2, Turn 2
Events of Turn:
[details=Starting Hand]
SAtk
Flag
Viper
Primus
Hook
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6+1float)
###Main:
- Worker (6)
- Primus (3)
- Tower (0)
[details=Workers]
Flag, Smoker[/details]
- Patrol as below
- Discard 3 RS Draw5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech 1: 5
-
Tower: 4
####In Patrol: - Squad Leader:
- Elite:
- Scavenger: Primus (2/2)
- Technician:
- Lookout:
####In Play:
####Economy Info:
#####Cards:
Hand: 5
Deck: 4
Disc: 0
#####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand][spoiler]
IPN
Sensei
Hook
Monk
Viper
[/details]
[details=My Thoughts]
Already Im seeing a blood truth tech 2 mirror crashbarrows as a solid win condition here. FDS plan is a little risky with Grave out, so think ill try to keep a hero back, or go for a Rook/Birds? Not sure
[/details]
T3:
Gold (6)
Worker (5)
Illudog (4)
Grave = Primus
Quonce + extra Illu ()
dc3, d4, rs, d1 , co2
Patrol:
Leader: 1/3A L1 Quonce
Elite:
Scavenger:
Technician:
Lookout:
Other - Safe Attacking , 3/3 Illudog , 0/1 Illu , 0/1 Illu
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
[details=Summary]!
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dog / snap / flag* / sen / prim
T: macc/bard [/details]
#Player 2, Turn 3
Events of Turn:
[details=Starting Hand]
Hook
IPN
Sensei
Monk
Viper
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7 + 1 scvn)
###Main:
- Worker (7)
- Inverse Power Ninja (4)
- Tech 2 - Strength (0)
[details=Workers]
Viper, Flag, Smoker[/details]
- Patrol as below
- Discard 3 Draw5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech 1: 5
- Tech 2 - Strength: 5
-
Tower: 4
####In Patrol: - Squad Leader: IPN (6/6+1a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
####Economy Info:
#####Cards:
Hand: 5
Deck: 0
Disc: 5
#####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand][spoiler]
Primus
SB
SA
Advice
BN
[/details]
[details=My Thoughts]
Already Im seeing a blood truth tech 2 mirror crashbarrows as a solid win condition here. FDS plan is a little risky with Grave out, so think ill try to keep a hero back, or go for a Rook/Birds? Not sure
[/details]
T4:
Gold (7)
Worker (6
Truth II (2)
Illudog (1)
Sensei ()
dc2, d4 , co2
Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger: 1/3 L1 Quonce
Technician:
Lookout:
Other - Safe Attacking , 3/3 Illudog , 0/1 Illu , 0/1 Illu , 3/3 Illudog
Buildings:
Base: 20
Tech I: 5
Truth II: 5
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 0
Discard: 4
[details=Summary]!
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dog / sen / sav / smok / hook*
T: Macc / Kidnapping [/details]
#Player 2, Turn 4
Events of Turn:
[details=Starting Hand]
SB
Atk
Advice
Primus
BN
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8)
###Main:
- WWorker (7)
- Rook (5)
[details=Workers]
SAtk, Viper, Flag, Smoker[/details]
- Patrol as below
- Discard 4 RS Draw5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech 1: 5
- Tech 2 - Strength: 5
-
Tower: 4
####In Patrol: - Squad Leader: IPN (5/5+1a)
- Elite:
- Scavenger:
- Technician: Rook (2/4 L1)
- Lookout:
####In Play:
####Economy Info:
#####Cards:
Hand: 5
Deck: 5
Disc: 0
#####Gold:
Gold: 5
Workers: 9
[details=End of Turn Hand][spoiler]
WSG
WSG
JDG
BN
SB
[/details]
[details=My Thoughts]
Already Im seeing a blood truth tech 2 mirror crashbarrows as a solid win condition here. FDS plan is a little risky with Grave out, so think ill try to keep a hero back, or go for a Rook/Birds? Not sure
[/details]
T4:
Gold (8)
Macciatus (6)
L3 Quonce (4)
Convert Illus to Dogs, they trade with IPN ()
Illudog > Rook, Quonce Maxbands
Illudog + Sensei > Strength II, your base to 18
dc3, rs, d5 , co2
Patrol:
Leader: 3/3A Macciatus
Elite:
Scavenger:
Technician:
Lookout: 1/5 Max Quonce
Other - Safe Attacking , 4/2 Illudog , 4/4 Illudog , 1/1 Sensei
Buildings:
Base: 20
Tech I: 5
Truth II: 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
[details=Summary]!
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snap / Macci / bard / hook
T: Rocz [/details]
GG WP Got No answer to that man, never got anything moving, went with a poor tech choice with birds