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RACE #3: Bob199 ([Discipline]/Blood/Truth) vs. EricF ([Demon]/Necro/Bashing)


#1

Ahoi @ericf , been a while, glhf as always

T1:

Gold (4)
Worker (3)
Grave (1)

dc4, d5

Patrol:
Leader: 2/3A L1 grave
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5
Spare gold: 1
Hand: 5
Deck: 0
Discard: 4

[details=Summary]!
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flag / Safe* / sav / snap / primus[/details]


#2

You too!

[details=P2, Turn 1]Deteriorate
Sacrifice the Weak
Jandra -> Worker
Pestering Haunt
Skeleton Javelineer[/details]
5 gold (5)
Worker (4)
Garth (2)
Make a skeleton (1)
Tech I (0)
Pestering Haunt (0)
Discard 3, draw 5.

Scavenger - Skeleton Token (1/1)

L1 Garth (1/3)
Pestering Haunt (1/1)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3


#3

T2:

Gold +F (6)
Worker (5)
Tech I (3)
Hookshot Skeleton to SQL
Grave > Skeleton
Grave to L3 (1)

dc3, rs , d5 , co2

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 3/4 L3 Grave

Buildings:
Base: 20
Tech I: 5
Other:

Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 5
Discard: 0

[details=Summary]!
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H: other half, vip*
T: TPoSz[/details]


#4

[details=Summary]Summon Skeletons
Skeletal Archery
Graveyard -> Worker
Thieving Imp
Poisonblade Rouge

Tech in Nether Drain and Bone Collector
[/details]
6 gold (6)
Worker (5)
Make a Skeleton (4)
Hero’s Hall (2)
Poisonblade Rogue (0)
Garth and Pestering Haunt attack your Tech I, dealing 2 damage to it.
Discard 3, rs, Draw 5

Scavenger - Skeleton (1/1)

Poisonblade Rogue (2/1)
L1 Garth (1/3)
Pestering Haunt (1/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0


#5

T3:

Gold +F (7)
Worker (6)
Savior (4)

dc3, rs , d5 , co2

Patrol:
Leader: 2/2 Savior
Elite:
Scavenger:
Technician: 3/4 L3 Grave
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5
Other:

Economy:
Workers: 7
Spare gold: 4
Hand: 5
Deck: 0
Discard: 7

[details=Summary]!
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H: flag / cookie / tpos* / smok / sav
T: mpm , vig[/details]


#6

[details=P2, Turn 3]Summon Skeletons
Skeletal Archery
Thieving Imp -> Worker
Sacrifice the Weak
Deteriorate

Defense: 2+, 4 // 5 [20]
Attack: 1, 1, 2+, Garth, sacrifice?

Sacrifice the Weak line:
7 gold (7)
Skeleton + Sacrifice the Weak (4)
Poisonblade + L4 Garth (1) kill Grave
Garth to 7, getting a Twilight Baron
retroactively make a worker instead of a skeleton
Pester hits base for 1
Board: L7 Garth, TB, Pester, 0 gold

No Sacrifice line:
7 gold (7)
Rogue trades with Savior
L4 Garth (4), haunt, and skeleton kill Grave
Max Garth (3), getting a Twilight Baron
Worker (2)
Skeleton (1)
Board: L7 Garth, TB, Skeleton, 1 gold

No L7 Garth line:
7 gold (7)
Sacrifice (5)
Rogue, Garth, and Haunt trade with Grave
Worker (4)
Tech II (leaving no defense against BloodLust at all?) or
Skeleton, level Garth to 4, Vandy

Draw cards line:
7 gold (7)
Level Garth to 4 (4)
Draw a card (3)
Worker (2)
Deteriorate + Garth on Savior
Rogue + Pester + Skeleton (can sub in Nether Drain) on Grave
Bone Collector / Max Garth + Javelineer

Play around Kidnapping line:
7 gold (7)
Sacrifice (4)
Rogue hits Grave
Imp (1)
Worker (0)
Patrol stuff.

Let’s go with the line that gets Vandy into play, and hopefully she won’t just die.

Tech in 2nd Bone Collector and a Soul Stone.
[/details]
7 gold (7)
Worker (6)
Vandy (4)
Skeleton (3)
Sacrifice the Weak, my new skeleton and the Savior die (1)
Poisonblade hits Grave for 2 -1/-1 counters
Garth and Skeleton finish off Grave, leveling Garth to 3
Level Garth to 4, healing (0)
Pestering Haunt hits your Base for 1
Discard 3, Draw 3, rs, Draw 2.

SQL - Vandy (2/3 +1)

L4 Garth (2/4)
Pestering Haunt (1/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

8 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0


#7

gg, can’t gain position back from here


#8

What wnt wrong for you, do you think?


#9

Deck choice =b