[details=P2, Turn 3]Summon Skeletons
Skeletal Archery
Thieving Imp -> Worker
Sacrifice the Weak
Deteriorate
Defense: 2+, 4 // 5 [20]
Attack: 1, 1, 2+, Garth, sacrifice?
Sacrifice the Weak line:
7 gold (7)
Skeleton + Sacrifice the Weak (4)
Poisonblade + L4 Garth (1) kill Grave
Garth to 7, getting a Twilight Baron
retroactively make a worker instead of a skeleton
Pester hits base for 1
Board: L7 Garth, TB, Pester, 0 gold
No Sacrifice line:
7 gold (7)
Rogue trades with Savior
L4 Garth (4), haunt, and skeleton kill Grave
Max Garth (3), getting a Twilight Baron
Worker (2)
Skeleton (1)
Board: L7 Garth, TB, Skeleton, 1 gold
No L7 Garth line:
7 gold (7)
Sacrifice (5)
Rogue, Garth, and Haunt trade with Grave
Worker (4)
Tech II (leaving no defense against BloodLust at all?) or
Skeleton, level Garth to 4, Vandy
Draw cards line:
7 gold (7)
Level Garth to 4 (4)
Draw a card (3)
Worker (2)
Deteriorate + Garth on Savior
Rogue + Pester + Skeleton (can sub in Nether Drain) on Grave
Bone Collector / Max Garth + Javelineer
Play around Kidnapping line:
7 gold (7)
Sacrifice (4)
Rogue hits Grave
Imp (1)
Worker (0)
Patrol stuff.
Let’s go with the line that gets Vandy into play, and hopefully she won’t just die.
Tech in 2nd Bone Collector and a Soul Stone.
[/details]
7 gold (7)
Worker (6)
Vandy (4)
Skeleton (3)
Sacrifice the Weak, my new skeleton and the Savior die (1)
Poisonblade hits Grave for 2 -1/-1 counters
Garth and Skeleton finish off Grave, leveling Garth to 3
Level Garth to 4, healing (0)
Pestering Haunt hits your Base for 1
Discard 3, Draw 3, rs, Draw 2.
SQL - Vandy (2/3 +1)
L4 Garth (2/4)
Pestering Haunt (1/1)
Base - 20
Tech I - 5
Hero’s Hall - 4
8 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0