RACE #3: Bob199([Demon]/Balance/Feral) vs. petE ([Anarchy]/Strength/Growth)

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Entangling Vines


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Chaos Mirror
Dinosize
Scorch


WORKERS
Bloodburn
Careless Musketeer
Pillage
Bombaster


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodrage Ogre
Dinosize
Charge
Chaos Mirror
Nautical Dog


[/spoiler][/details]

[details=Discard][spoiler]
Chaos Mirror
Scorch
Gunpoint Taxman
Makeshift Rambaster
Dinosize
Surprise Attack
Entangling Vines


[/spoiler][/details]

Tech 2 card(s)
Get Paid - ($9)
Rook, to maxband - ($0)

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (4/6) [two lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thatā€™s one way to stop a rampaging elephant =b

T8:

Gold +F (10)
Worker (9)
Cala (7)
Rampaging Elephant #2 (1)

dc1 , d3

Patrol:
Leader: 2/3A L1 Cala
Elite:
Scavenger:
Technician: 6/7 Elephant
Lookout: 6/7 Elephant

Other - 2/3A L3 Midori

Buildings:
Base: 18
Tech I: 5
Feral II: 5

Economy:
Workers: 10
Spare gold: 1
Hand: 3
Deck: 2
Discard: 8

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%
cent / imp* / ele
%@
T=
[/details]

P2 Turn7


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Nautical Dog
Dinosize
Chaos Mirror
Bloodrage Ogre
Charge


WORKERS
Bloodburn
Careless Musketeer
Pillage
Bombaster
Nautical Dog


[/spoiler][/details]

[details=NextHand][spoiler]
Pirate Gunship
Doubling Barbarian
Surprise Attack
Dinosize
Makeshift Rambaster


[/spoiler][/details]

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Chaos Mirror, exchange atk of Zane and tech Elephant - ($4)
Rook kills Calamandra, Zane to lvl 3
Zane to maxband, shoves tech Elephant to scav, deals 1dmg - ($1)
Zane kills scav Elephant, we both gain $1 - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (4/4) [two lives]
  • Zane lvl 6 (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

T9:

Gold +F +SCV (12)
Maxband Midori (7)
Midori > Ogre
Maxband Vandy, Doom elephant (1)
Darkpact your base, goes to 17, you d2
Doomed elephant hits your base to 1
Haunt (1)

dc1 , d2 , rs , d1

Patrol:
Leader:
Elite:
Scavenger:
Technician: 4/5 Max Vandy
Lookout:

Other - 4/4 Max Midori , 8/7 Doomed Elephant , 1/1 Haunt

Buildings:
Base: 18
Tech I: 5
Feral II: 5

Economy:
Workers: 10
Spare gold: 1
Hand: 3
Deck: 10
Discard: 0

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%
pact / haunt / bal
%@
T=
[/details]

P2 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Dinosize
Doubling Barbarian
Pirate Gunship
Makeshift Rambaster
Surprise Attack
Dinosize
Doubling Barbarian


WORKERS
Bloodburn
Careless Musketeer
Pillage
Bombaster
Nautical Dog


[/spoiler][/details]

[details=NextHand][spoiler]
Scorch
Charge
Chaos Mirror
Gunpoint Taxman
Chaos Mirror


[/spoiler][/details]

[details=Discard][spoiler]
Bloodrage Ogre
Surprise Attack
Dinosize
Dinosize
Pirate Gunship
Doubling Barbarian


[/spoiler][/details]

Tech 0 card(s)
Get Paid - ($10)
Surprise Attack, summon 2 Sharks - ($5)
Sharks kill Vandy
Rook kills Midori, gains crumbling rune
Zane kills Haunt
Doubling Barbarian - ($2)
Makeshift Rambaster hits your Base, to 15HP - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian (3/5 + 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (4/6) [crumbling rune]
  • Zane lvl 6 (4/1)
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

T10:

Gold +F +TCN (11)
Cala (9)
Centaur (6)
ELephant ()

dc2 , d4

Patrol:
Leader: 6/7A Elephant
Elite:
Scavenger: 3/4 Centaur
Technician: 2/3 L1 Cala
Lookout:

Other -

Buildings:
Base: 15
Tech I: 5
Feral II: 5

Economy:
Workers: 10
Spare gold: 0
Hand: 4
Deck: 6
Discard: 4

[details=Summary]!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$

%
played + Kafka & det
%@
T=
[/details]

P2 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Scorch
Charge
Chaos Mirror
Chaos Mirror
Gunpoint Taxman


WORKERS
Bloodburn
Careless Musketeer
Pillage
Bombaster
Nautical Dog


[/spoiler][/details]

[details=NextHand][spoiler]
Entangling Vines
Charge
Pirate Gunship
Mad Man
Chaos Mirror


[/spoiler][/details]

Tech 0 card(s)
Get Paid - ($10)
Chaos Mirror, swap atk of Rambaster and Elephant - ($8)
Rambaster attacks Elephant
Charge on Barbarian - ($6)
Barbarian kills Elephant, overpower kills Calamandra, you draw
Rook kills Centaur, you gain $1 - ($4)
Zane hits your Base for 4, to 11HP

Float ($4)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (4/2) crumbling rune]
  • Zane lvl 6 (4/1)
  • Makeshift Rambaster (1/1)
  • Doubling Barbarian (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

T11

Gold +SCV +TCN (11)
Vandy (9)
Darkpact your base for the final dmg
gg

@EricF

GG, WP!

Soul Stone on the Elephant was a killer. Though I had a chance to steal the game on my last turn ā€“ if Iā€™d had one of my 2 Dinosizes in hand. But didnā€™t.

Iā€™m not sure what youā€™re supposed to do, but you canā€™t doom an Elephant with Vandy (only tech 0 or I units) !

Indeed, what a garbage hero =b

Considering it was my oversight, Iā€™ll take whatever decision petE and @EricF come to

Too far to back up, but I donā€™t think it was game decisive (having the elephant survive would arguably have been better)