@Barrelfish will be going first against @PiHalbe. Good luck and have fun!
@PiHalbe glhf!
P1T1
StartingHand Workers
STARTING HAND
Deteriorate
Summon Skeletons
Skeletal Archery
Thieving Imp
Skeleton Javelineer
WORKERS
Thieving Imp
NextHand
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator
Graveyard
Discard
Deteriorate
Summon Skeletons
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton Javelineer (1/1) [rune]
- [I]Elite[/I]:
- [I]Scavenger[/I]: Lvl 1 Garth (1/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
StartingHand Workers
STARTING HAND
WORKERS
Careless Musketeer
NextHand
Bloodburn
Bloodrage Ogre
Scorch
Charge
Mad Man
Discard
Bombaster
Pillage
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Summon Zane - ($1)
Summon Nautical Dog - ($0)
Zane kills Javelineer
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Captain Zane (2/1, lvl1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
You can’t both kill the Javelineer and patrol with Zane - which would you like to do?
Sorry about that. Stupid mistake. He’s on the board, now.
Sorry for the delay, it’s been a busy couple days
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Graveyard
Poisonblade Rogue
WORKERS
Thieving Imp
Jandra, the Negator
NextHand
Bone Collector
Graveyard
Summon Skeletons
Bone Collector
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton - ($1)
Pestering Haunt
Garth kills Nautical Dog, you get a gold
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Lvl 1 Garth (1/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
Tech StartingHand Workers
TECH
Lobber
Firebat
STARTING HAND
Charge
Scorch
Bloodrage Ogre
Mad Man
Bloodburn
WORKERS
Careless Musketeer
Mad Man
NextHand
Lobber
Bombaster
Bloodrage Ogre
Firebat
Charge
Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Deploy Bloodburn - ($3)
Level Zane to midband - ($0)
Zane kills Skeleton (+Bloodburn)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Captain Zane (3/2, lvl4)
- Bloodburn (1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
I forgot to discard the Skeleton Javelineer last turn, so it didn’t get shuffled back in at the end of my turn. I’ve now fixed that and redrawn my hand.
P1T3
Tech StartingHand Workers
TECH
Hooded Executioner
Crashbarrow
STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Sacrifice the Weak
Summon Skeletons
WORKERS
Thieving Imp
Jandra, the Negator
Summon Skeletons
NextHand
Graveyard
Crashbarrow
Poisonblade Rogue
Skeletal Archery
Bone Collector
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Garth - ($3)
Garth kills Zane, levels to 6
Maxband Garth, resurrecting Hooded Executioner - ($2)
Bone Collector - ($0)
Haunt pesters Tech I to 4 HP
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hooded Executioner (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector (3/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 7 Garth (3/4)
- Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
My thoughts
Gotta kill off Zane because 2 gold to reach 4 attack + the maxband push is quite strong. At that point, I don’t like the chances of 1 HP Garth surviving to maxband out a Crashbarrow, so I’ll go for the early maxband to bring out a Tech I. That’s something I’ve seen Marto do a lot with his version of this, and I’d like to give it a try.
I feel good about my position here. If I can get just one of my big 3 attackers through the patrol zone, combined with Haunt they’ll be able to break his Tech I. If I get lucky he bottom-decked his first techs and it will put him in a really tough spot.
Why – oh why? – do I suck at this game so hard?
I feel stomped again, but I want to see this through.
[b]P2T3[/b]Tech StartingHand Workers
TECH
Molting Firebird
Ember Sparks
STARTING HAND
Bloodrage Ogre
Lobber
Bombaster
Firebat
Charge
WORKERS
Careless Musketeer
Mad Man
Bombaster
NextHand
Pillage
Nautical Dog
Scorch
Makeshift Rambaster
Discard
Charge
Bloodrage Ogre
Firebat
Lobber
Molting Firebird
Ember Sparks
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Jaina - ($4)
Summon Bloodrage Ogre - ($2)
Cast Charge on Ogre - ($0)
Ogre trades with Hoody (+2BB)
Bloodburn kills Pestering Haunt (+BB)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jaina Stormborne (2/3+A, lvl1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Graveyard
Bone Collector
Crashbarrow
WORKERS
Thieving Imp
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Skeleton Javelineer
Shoddy Glider
Crashbarrow
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II (Blood) - ($2)
Bone Collector #2 - ($0)
Bone Collector #1 hits Jaina, summons a skeleton
Garth kills Jaina
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector #2 (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 7 Garth (3/2)
- Bone Collector #1 (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
My thoughts
Went back and forth between Graveyard and the second Bone Collector. Decided it was better to keep the pressure on this turn, and I wasn’t too comfortable attacking if my only patrol was going to be a skeleton.
Tech StartingHand Workers
TECH
Hotter Fire
Firehouse
STARTING HAND
Scorch
Nautical Dog
Pillage
Makeshift Rambaster
WORKERS
Careless Musketeer
Mad Man
Bombaster
Pillage
NextHand
Charge
Makeshift Rambaster
Lobber
Bloodrage Ogre
Hotter Fire
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Drakk - ($5)
Bloodburn kills Bone Collector #1 (+BB)
Build Tech II (Fire) - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Drakk (1/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
War Drums
War Drums
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Shoddy Glider
Crashbarrow
WORKERS
Thieving Imp
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
NextHand
Hooded Executioner
Crashbarrow
Graveyard
Skeletal Archery
Discard
Bone Collector
Shoddy Glider
Crashbarrow
Deteriorate
Sacrifice the Weak
War Drums
War Drums
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crashbarrow - ($5)
Shoddy Glider - ($4)
Drakk - ($2)
Crashbarrow kills your false Drakk, overpowers 2 damage to your Tech II. Real Drakk to lvl 3
Midband Drakk - ($1)
Garth kills your Tech II. Your base to 18
Frenzied Shoddy Glider kills your Tech I. Your base to 16
Frenzied Skeleton hits your base to 14
Frenzied Bone Collector hits your base to 10, I get another Skeleton
Garth makes another skeleton - ($0)
Crashbarrow and Shoddy Glider disassemble themselves
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 7 Garth (3/2)
- Lvl 4 Drakk (2/3)
- Bone Collector (3/3+A)
- Skeleton (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 9
My thoughts
Should be pretty much it here.
You forgot to note down your Tech II btw.
[b]P2T5[/b]Tech StartingHand Workers
TECH
Surprise Attack
Maximum Anarchy
STARTING HAND
Bloodrage Ogre
Lobber
Charge
Hotter Fire
Makeshift Rambaster
WORKERS
Careless Musketeer
Mad Man
Bombaster
Pillage
NextHand
Firebat
Ember Sparks
Nautical Dog
Scorch
Discard
Charge
Bloodrage Ogre
Hotter Fire
Lobber
Surprise Attack
Maximum Anarchy
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
+2BB from ephemerals
Summon Zane - ($7)
Summon Bloodrage Ogre - ($5)
Zane casts Charge on Ogre - ($3)
Bloodburn kills Scavenger Skeleton +BB
Zane kills SL Skeleton +BB
Ogre trades with the actual false Drakk +BB
Zane +2lvl
Summon Makeshift Rambaster - ($1)
Rambaster kills final Skeleton
Midband Zane - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (4)
- Captain Zane (3/3, lvl4)
- Makeshift Rambaster (1/2)
[B]Buildings:[/B] - Base HP: 10
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 9
starting hand
Hooded Executioner
Crashbarrow
Graveyard
Skeletal Archery
Get paid + Scavenger (10)
Crashbarrow (8)
Crashbarrow hits your base to 4
Garth hits your base to 1
Bone Collector finishes your base
GG! @EricF
I think the big swing in this game was you playing Bloodburn on T2. Leaving your patrol open allowed me to level Garth to kill Zane cleanly and then get the maxband off. That netted out as a big swing in board presence, and I could just keep the pressure up the rest of the way.
GG!
I have to admit that this was only my second game of any red spec. And in my first game it was two inexperienced players.
I thought that I should get some fire in place to deny any Crashbarrows (which I remembered from last game). But, well, it’s the way to learn.
It’s quite hard to deny Crashbarrows actually, especially with Garth who can cheat them in early.
I find the best way to counter Crashbarrows is actually just do endure them. They can do a lot of damage, but they leave zero board presence behind afterwards, so if my opponent can recover to a decent board after they sweep through then I am usually in trouble. Usually the tipping point is whether I can take out a tech building on the turn the Crashbarrows attack. If I can wipe their board and Tech II, then it’s really hard for them to get a decent board presence. If not, they just drop an Immortal or something and I have limited options to deal with it until after the Crashbarrows cycle back around in my deck.
The trick to enduring the Crashbarrow is often just to fill the patrol zone, with either big bodies or lots of chumps. Crashbarrows have overpower, but with enough bodies/HP in the patrol zone you can block enough damage to keep me from getting 5 through to the backline.
OK, thanks for the heads up. I’ll keep this in mind for next time. Maybe RACE will make it happen.