RACE #3: Barrelfish ([Necro]/Blood/Growth) vs. EricF ([Demon]/Necro/Bashing)

@Barrelfish will be going first against @EricF. Good luck and have fun!

glhf!

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Pestering Haunt
Graveyard
Skeleton Javelineer
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Deteriorate
Skeletal Archery
Summon Skeletons
Sacrifice the Weak


Discard

Skeleton Javelineer
Graveyard
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Haunt
Skeleton token - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

You too!

[details=P2, Trun 1]Skeleton Javelineer
Jandra -> Worker
Graveyard
Deteriorate
Skeletal Archery[/details]
5 gold (5)
Worker (4)
Garth (2)
Deteriorate the Haunt
Make a Skeleton (1)
Tech I (0)
Discard 3, Draw 5

SQL - L1 Garth (1/3 +1)
Scavenger - Skeleton (1/1)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 4

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Crash Bomber


STARTING HAND
Deteriorate
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Thieving Imp
Crash Bomber
Deteriorate
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton - ($1)
Deteriorate your skeleton. You get a gold

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=P2, Turn 2]Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Poisonblade Rouge -> Worker

Tech in Dark Pact + Lich’s Bargain
[/details]
6 gold (7)
Worker (6)
Garth kills the Scavenger skeleton
Thieving Imp (3), you discard a card
Make a Skeleton (2)
Hero’s Hall (0)
Pestering Haunt
Discard 2, rs, Draw 4

SQL - Thieving Imp (2/2 +1)
Scavenger - Skeleton (1/1)

L1 Garth (1/2)
Pestering Haunt (1/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

P1T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Doom Grasp


STARTING HAND
Graveyard
Summon Skeletons
Deteriorate
Crash Bomber
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Bone Collector


Discard

Thieving Imp
Graveyard
Deteriorate
Might of Leaf and Claw
Doom Grasp


Tech 2 card(s)
Discard a card (random.org = 1)
Get Paid + float - ($7)
Worker - ($6)
Tower - ($3)
Skeleton - ($2)
Crash Bomber - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:
    In Play:
  • Lvl 1 Garth (1/3)
  • Skeleton (1/1)
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 7
My thoughts

Building the Tower in anticipation of Metamorphosis, and also to make attacking my skeletons less attractive to set up a MoLaC. Would love Archery next turn to get some free long range damage in, but I missed the 80% chance to draw it :cry:

[details=P2, Turn 3]Summon Skeletons -> Worker
Sacrifice the Weak
Graveyard
Dark Pact

Ok, no attacks, but he did build a Tower. Mandatory Vandy/Dark Pact this turn to draw for Deteriorate/Bargain.

I’ve got a total of 5 ATK plus possible Vandy Max and/or Garth level-up. Total defense is 5 // 3, 1.

Won’t have enough gold to max Vandy or build Tech II and still protect myself, and that tower is annoying, so just grab an Iron Man and a Soul Stone for my Horror.

Dark Pact Draws:
Skeletal Archery
Skeleton Javelineer

Harumph. Well, just keep turtling.
[/details]
7 gold (7)
Vandy (5)
Dark Pact, I draw 2
Worker (4)
Make a Skeleton (3)
Graveyard (1)
Haunt trades with the back row Skeleton
Javelineer (0)
Discard 2, Draw 2, rs, Draw 2

SQL - Thieving Imp (2/2 +1)
Elite - Skeleton (2/1)
Scavenger - Javelineer (1/1) w/ rune
Tech - Skeleton (1/1)

L1 Vandy (2/3)
L1 Garth (1/2)

Base - 18
Tech I - 5
Hero’s Hall - 4
Graveyard - 3 [Pestering Haunt]

8 workers, 0 gold
Hand: 4
Deck: 3
Discard: 0

P1T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Lich’s Bargain


STARTING HAND
Sacrifice the Weak
Bone Collector
Pestering Haunt
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt


NextHand

Deteriorate
Skeletal Archery
Skeleton Javelineer
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II [Growth] - ($3)
Skeleton - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]: Skeleton (1+1/1)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=P2, Turn 4]Deteriorate
Lich’s Bargain
Sacrifice the Weak
Skeletal Archery -> Worker

Super passive. I can’t break the Tech II this turn, but I should be able to clear everything else, and have a dominant position afterwards, so close enough.
Tech in 1 Metamorph in case an opening happens, and a Doom Grasp in case it doesn’t.

Bonus Draw: Soul Stone
[/details]
8 gold (8)
Level Vandy to 3 (6)
Vandy kills Crash Bomber, my base takes 1. Sparkshot kills Elite skeleton.
Max Vandy, dooming the back row Skeleton and my Javelineer (4)
Javelineer removes rune to Long Range kill the Bone Collector
Deteriorate the Scavenger skeleton (4)
Thieving Imp and one Skeleton trade with Garth, my Garth to L3
Level Garth to 4 (3)
Sacrifice Javelineer to draw a card
Worker (2)
Lich’s Bargain (0)
Tap Graveyard to re-play Haunt
Garth pokes the Tower for 2
Discard 2, Draw 2, rs, Draw 2

SQL - Skeleton (1/1 +1)
Scavenger - Skeleton (1/1)
Tech - Zombie (2/2)

Horror (3/3)
L5 Vandy (4/5)
L4 Garth (2/3)
Pestering Haunt (1/1)

Base - 13
Tech I - 5
Hero’s Hall - 4
Graveyard - 3 [Thieving Imp, Javelineer]

8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

P1T5


Tech StartingHand Workers

TECH
Doom Grasp
Oversized Rhinoceros


STARTING HAND
Skeletal Archery
Might of Leaf and Claw
Deteriorate
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


NextHand

Graveyard
Might of Leaf and Claw
Sacrifice the Weak
Doom Grasp


Discard

Crash Bomber
Bone Collector
Deteriorate
Might of Leaf and Claw
Skeletal Archery
Doom Grasp
Oversized Rhinoceros


Tech 2 card(s)
Technician
Get Paid + Scavenger - ($9)
Worker - ($8)
Arg - ($6)
Maxband - ($2)
Deteriorate Squad Lead Skeleton - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arg (1/5+A)
  • :pschip: [I]Technician[/I]: Doomed Skeleton (1+2/1+2)
  • :target: [I]Lookout[/I]: Water Elemental (3/3+A)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=p2, turn 5]Lich’s Bargain - Worker
Doom Grasp
Dark pact
Iron Man

Tech in Gargoyle and Sneaky Pig

Draws: soul stone, deteriorate
[/details]
8 gold (8)
Your skeleton dies and you get a card
Dark Pact to draw 2 more
Deteriorate the Wisp
Horror kills Arg, garth to L6
Soul Stone the Zombie (6)
Trade Zombie soul for Elemental
Garth breaks Tower
Vandy and Haunt break tech 2
Max Garth, fetching a Gargoyle (5)
Make a skeleton (4)
Tap Graveyard to play Thieving Imp, you discard something (1)
Skeleton pokes your base down to 15
Worker (0)
Discard 2, Draw 2, rs, draw 2.

SQL - Imp (2/2 +1)
Scavenger - Skeleton (1/1)

Skeleton (1/1)
Zombie (2/2)
Horror (3/1)
L5 Vandy (4/5)
L7 Garth (3/4)
Pestering Haunt (1/1)
Gargoyle (0/2)

Base - 11
Tech I - 5
Hero’s Hall - 4
Graveyard - 3 [Javelineer]

9 workers, 0 gold
Hand: 4
Deck: 4, i think?
Discard: 0

P1T6


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Might of Leaf and Claw
Graveyard
Sacrifice the Weak
Doom Grasp
Lich’s Bargain


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


NextHand

Doom Grasp
Deteriorate
Skeletal Archery
Thieving Imp


Tech 2 card(s)
Technician draw
Imp discard (random.org 1-5 = 1)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech II
Garth - ($7)
Skeleton - ($6)
Lich’s Bargain - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)
    In Play:
  • Lvl 1 Garth (1/3)
    Buildings:
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9
My thoughts

This is almost certainly gg, but I’ll play it out for one more turn. Imp hit the 1/5 chance to make me discard Doom Grasp which was my one glimmer of hope.

Horror trades with Horror
Zombie trades with zombie
Skeletons trade with skeletons
Activate gargoyle
Rest of my stuff hits your base for 4+3+3+1 = 11

Gg!

GG! I made a passive play on T3 in order to set up some good trades with Skeletal Archery and prepare for MoLaC. Not sure if that was going to be a good play or not, but I missed the 80% chance to draw it so it ended up being a moot point.

Yeah, I noticed you were being very passive. Sometimes the draw just doesn’t work out. Good luck in the final stretch.