@Barrelfish will be going first against @CarpeGuitarrem. Good luck and have fun!
@CarpeGuitarrem glhf!
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Thieving Imp
Sacrifice the Weak
WORKERS
Jandra, the Negator
NextHand
Graveyard
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Discard
Thieving Imp
Skeletal Archery
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)
Haunt
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Lvl 1 Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
StartingHand Workers
STARTING HAND
Rampant Growth
Young Treant
Spore Shambler
Rich Earth
Forest’s Favor
WORKERS
Rich Earth
NextHand
Playful Panda
Merfolk Prospector
Verdant Tree
Ironbark Treant
Tiger Cub
Discard
Forest’s Favor
Spore Shambler
Young Treant
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Argagarg - ($2)
Cast Forest’s Favor on Argagarg - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp 0/1+a
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Argagarg L1 2/4 resist 1
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Sacrifice the Weak
Skeletal Archery
Graveyard
Bone Collector
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Deteriorate Wisp
Skeleton - ($1)
Haunt hits your base to 19
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Lvl 1 Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
Tech StartingHand Workers
TECH
Nature Reclaims
Tiny Basilisk
STARTING HAND
Playful Panda
Tiger Cub
Verdant Tree
Merfolk Prospector
Ironbark Treant
WORKERS
Rich Earth
Tiger Cub
NextHand
Rampant Growth
Verdant Tree
Nature Reclaims
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Ironbark Treant - ($2)
Summon Merfolk Prospector - ($1)
Build Tech I - ($0)
Argagarg kills the Scavenger skeleton
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant 1/2+3a
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Merfolk Prospector 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg L1 2/3
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Lich’s Bargain
STARTING HAND
Bone Collector
Skeletal Archery
Graveyard
Sacrifice the Weak
Bone Collector
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
NextHand
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Deteriorate
Discard
Pestering Haunt
Graveyard
Sacrifice the Weak
Might of Leaf and Claw
Lich’s Bargain
Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Bone Collector - ($5)
Bone Collector - ($3)
Skeleton - ($2)
Pestering Haunt trades with Prospector. You draw a card
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/3)
- Skeleton (1/1)
- Skeleton (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 7
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Rampant Growth
Verdant Tree
Nature Reclaims
Tiny Basilisk
Forest’s Favor
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
NextHand
Playful Panda
Rampant Growth
Spore Shambler
Nature Reclaims
Young Treant
Tech 2 card(s)
Get Paid - ($7)
Summon Tiny Basilisk - ($5)
Build Tower - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant 1/2+3a
- [I]Elite[/I]:
- [I]Scavenger[/I]: Argagarg L1 2/3
- [I]Technician[/I]:
-
[I]Lookout[/I]: Tiny Basilisk 1/2 deathtouch resist 1
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 19
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
My thoughts
Option 1: don’t attack. Worst case, Tiny Basilisk snipes a Bone Collector and Treant trades with the other or a skeleton.
Option 2: Bone Collectors kill Treant and generate skeletons. Worst case, Arg kills 1 skeleton and Tiny Basilisk snipes a Bone Collector. This seems to clearly dominate Option 2
Option 3: Wipe his patrol zone (after deteriorating Basilisk), leaving me with 3/1 BC, 1 skeleton, and an injured Garth
If I draw MoLaC (72% chance if I tech the 2nd and draw 5), then Option 2 is better. If I don’t, then option 3 trades 2 skeletons and some BC/Garth damage for his Arg and Basilisk. Call that 3 gold worth of value for me against 3 gold and a card for him (5 gold and 2 cards if you include forest’s favor). That’s reasonably advantageous. On the other hand, killing Arg means that he can potentially bring out Midori and Momen’ts Peace me, which will neuter my gameplan. Let’s go for Option 2.
Now that I do that, do I float 3 or build a Tower? I think float. Tower will force him to trade Basilisk to get Arg instead of it surviving, but that’s it. I could do the same thing by midbanding Garth. Doesn’t seem worthwhile. I’d rather keep the gold and threaten something like MoLaC + Midband Drakk.
P1T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Thieving Imp
NextHand
Lich’s Bargain
Pestering Haunt
Sacrifice the Weak
Deteriorate
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Growth) - ($4)
Bone Collectors #1 and #2 kill Ironbark Treant, going to 3/1 and generating Skeletons #3 and #4
Garth generates skeleton #5 - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/3)
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Bone Collector (3/1)
- Bone Collector (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 8
Tech StartingHand Workers
TECH
Potent Basilisk
Huntress
STARTING HAND
Young Treant
Spore Shambler
Playful Panda
Nature Reclaims
Rampant Growth
Centaur
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
NextHand
Centaur
Merfolk Prospector
Forest’s Favor
Huntress
Tech 2 card(s)
Get Paid + float - ($9)
Summon Young Treant - ($7)
Summon Centaur - ($4)
Argagarg kills your Scavenger skeleton
Tiny Basilisk kills Garth, Argagarg levels to midband and heals
Summon Spore Shambler - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Young Treant 0/2+a can’t attack
- [I]Elite[/I]:
- [I]Scavenger[/I]: Spore Shambler 2/3
- [I]Technician[/I]:
-
[I]Lookout[/I]: Centaur 3/4
[B]In Play:[/B] - Tiny Basilisk 1/1 deathtouch
- Argagarg L3 2/5
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
This match is awarded at deadline to Barrelfish, based on the board position (including hands). Feel free to play it out for fun, though!
Here is what my next turn would have been. @CarpeGuitarrem I’m happy to play out the rest of this if you are!
P1T5
Tech StartingHand Workers
TECH
Lich’s Bargain
Giant Panda
STARTING HAND
Deteriorate
Sacrifice the Weak
Might of Leaf and Claw
Lich’s Bargain
Pestering Haunt
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Pestering Haunt
NextHand
Skeleton Javelineer
Might of Leaf and Claw
Summon Skeletons
Blooming Ancient
Discard
Bone Collector
Bone Collector
Deteriorate
Sacrifice the Weak
Lich’s Bargain
Lich’s Bargain
Giant Panda
Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Might of Leaf and Claw - ($8)
Drakk - ($6)
Midband him - ($3)
Frenzied BC #1 trades with Young Treant, generating skeleton #5. 1 rune on MoLaC
Frenzied BC #2 trades with Centaur, generating skeleton #6. 2 runes on MoLaC
2 Frenzied Skeletons trade with Spore Shambler. You gain a gold. MoLaC to 4 runes
Deteriorate kills Tiny Basilisk
Arg - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (0/1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Lvl 1 Arg (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Might of Leaf and Claw [4]
- Lvl 4 Drakk (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 7
[B]Gold:[/B] - Gold: 1
- Workers: 9
My thoughts
Intentionally not activating MoLaC this turn. The 2 things in his deck that can counter me right now are Nature Reclaims and Moment’s Peace. The only way he can get rid of Arg and play Midori is if I activate MoLaC, so I don’t want to yet.