What does white have for making Ninja's into the killers of legend?
They are 1/1's. Safe attacking makes them 1/2's. The only thing else that I see is "Sparring partner", which slowly gives them +1/+1, up to 2/3.
What I don't see is any way to make ninjas into killer units. Inverse Power Ninja starts as one, but it quickly gets weaker. (2 IPN's by themselves seems to be the best way to use them.)
What am I missing? I do see things that bring out more cards, so "cycle the deck" -- lots and lots of cheap, weak ninjas -- seems to be all it can do.
Now, large-scale stealth is nothing to sneeze at -- it can get you into the base. But you have to either take out their units or leave enough for the patrol line.
Am I wrong in thinking of the 1/1's as primary ninjas? Is it just that they are "beginning school children ninja", and the real combat troops are the racoon, glorious, and flying? (But those don't benefit from safe attacking.)
What are the primary combos for white ninja? Even with her spell buffs, Sets isn't what I'd call a major combat person. Most of the units die too quickly for the healers to be of any use (... so why are they there?). So what am I overlooking?