Bank 1
Risky Move
Secret Move
Gems to Gemonade
Iron Defense
Ouch! -> Draw 3
Self Improvement
Option Select
Custom Combo
Master Puzzler
The Hammer
Bank 2
Now or Later
Repeated Jabs -> Custom Combo
Sale Prices -> Master Puzzler
Gem Essence
Sneak Attack
Iron Defense
One of Each
Signature Move
Combos are Hard
Itβs Combo Time
Methods of victory, briefly:
Game 1 - Ouch! pressure to 7 pile on turn 5, then kill with a 2-crash as the opposing crash gem is in the discard.
Game 2 - Custom Combo -> Iron defense, crash from hand, crash from pile to win exactly through a counter-crash. This landed on the last possible turn before Master Puzzler took over the game.
Game 3 - Gem Essence -> Repeated Jabs + 4-crash vs. 8 pile and no DCG or fork.
Game 4 - Drew entire deck having thinned the deck to 3/4 purples and cantrips, and chained 4 combines into a DCG vs. a fizzle hand.
can i sign up? i just got the game on the steam summer sale, so iβll probably get completely destroyed initially, but this seems like a really good game, so iβd love to get the chance to play against real people regularly! 1 question though: how exactly do we schedule matches? iβm guessing through PMs?
Bucky 3-0 ZenDog
( Mix Master -> One Two Punch )
( Blues are Good -> Roundhouse )
Bank:
Sale Prices
Thinking Ahead
Blues are Good
One True Style
Recklessness
Mix Master
Combinatorics
Dashing Strike
Degenerate Trasher
The Hammer
All three games were variants on One True Style rushdown vs. DCG rush. I supported the rush with Mix Master in the first game, Dashing Strikes in the third, and served it raw in the second.
In game 1, ZenDog timed out and accidentally passed one of his turns, because he tried to ask me for advice. This might well have been decisive; it was the only game where he survived the turn 6 threat.
ZenDog says the second counterpick was an input error and he meant to swap out Thinking Ahead.
The way theyβre supposed to work is that when you win, you get 1 star if you won a round-1 match, 2 if you won a round-2 match, and 3 if you won a round-3 match, and you lose 1 star if you lose. However, I see that my code messed something up and didnβt award any stars this week, so Iβm going to manually adjust.
Skiff 3 - 1 Boogey
Signature move -> Knockdown
Degenerate trasher -> Ouch!
Ouch! -> Bang then fizzle
Bank:
Just a scratch
Really Annoying
Risky Move
One true style
Recklessness
Risk to Riskonade
Gem to Gemonade
Mix Master
Signature Move >>(Swap#1) >> Knockdown
Degenerate Trasher >>(Swap#2) >> Ouch! >>(Swap#3) >> Bang then fizzle
Was expecting it to be a fast easy win as Boogey said he is new but I had to play my best to be able to win. Bucky has trained him well! All games were really close with both players just a turn away from dying all the time. Thank you for the games!
GGs @Skiff! i had tons of fun! i probably shouldβve switched to Troq or Setsuki after the first game, but i was just nervous to do so since i had less experience with them than with Jaina. also, maybe i could have played a little more conservatively in general with buying a single extra crash per game in the mid-game if possible, and that mightβve helped. basically, mistakes were probably made, but the set was still tons of fun!