Bucky 3 - 2 Variable
Geiger > Setsuki (Ouch! out, D3 in)
Geiger < Setsuki (Random bank)
Geiger > Setsuki (Jabs out, Custom Combo in)
Geiger < Setsuki (Sale Prices out, Master Puzzler in)
Geiger > Setsuki
Gems to Gemonade
Ouch! -> Draw 3
Now or Later
Repeated Jabs -> Custom Combo
Sale Prices -> Master Puzzler
One of Each
Combos are Hard
It’s Combo Time
Methods of victory, briefly:
Game 1 - Ouch! pressure to 7 pile on turn 5, then kill with a 2-crash as the opposing crash gem is in the discard.
Game 2 - Custom Combo -> Iron defense, crash from hand, crash from pile to win exactly through a counter-crash. This landed on the last possible turn before Master Puzzler took over the game.
Game 3 - Gem Essence -> Repeated Jabs + 4-crash vs. 8 pile and no DCG or fork.
Game 4 - Drew entire deck having thinned the deck to 3/4 purples and cantrips, and chained 4 combines into a DCG vs. a fizzle hand.
Game 5 - Master Puzzler beats no Master Puzzler.