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PointyFinger [MonoRed] vs Random_Phobosis [MonoBlack]


#1

@Random_Phobosis

P1T1


StartingHand Workers

STARTING HAND
Mad Man
Charge
Nautical Dog
Bloodburn
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Careless Musketeer
Pillage
Bombaster
Makeshift Rambaster
Scorch


Discard

Bloodrage Ogre
Charge
Mad Man


Get Paid - ($4)
Worker - ($3)
Summon Zane - ($1)
Attack Base with Zane - ($1)
Nautical Dog - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

Good luck, have fun!

P2T1


StartingHand Workers

STARTING HANDS
Graveyard
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Skeletal Archery (worker)

WORKERS
Skeletal Archery

Discard

Graveyard
Summon Skeletons

Next Hand

Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Deteriorate
Poisonblade Rogue

Get paid ⑤
Worker ④
Thieveing Imp ①, you discard card #1
Skeleton Javelineer ⓪

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:
Buildings:

  • Base :heart: 20
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 1
  • Disc: 2
    Gold:
  • Gold: ⓪
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Pillage
Bombaster
Makeshift Rambaster
Scorch


WORKERS
Bloodburn
Makeshift Rambaster


NextHand

Gunpoint Taxman
Charge
Scorch
Pillage


Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Summon Bombaster - ($1)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#4

P2T2


Tech StartingHand Workers

TECH
Sickness
Crypt Crawler

STARTING HANDS
Jandra, the Negator
Pestering Haunt (worker)
Deteriorate
Poisonblade Rogue

WORKERS
Skeletal Archery
Pestering Haunt

Discard

empty

Next Hand

Sacrifice the Weak
Jandra, the Negator
Graveyard
Poisonblade Rogue

Get paid ⑥
Worker ⑤
Tech I ④
Vandy lvl3 ⓪
Deteriorate ⓪ Bombaster.
Thieving Imp kills Bombaster, takes 1 damage.

Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl3 3/4
  • :target: Lookout:

In Play:
Thieving Imp 2/1
Buildings:

  • Base :heart: 20
  • Tech I :heart: 5
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: ⓪
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Gunpoint Taxman
Charge
Scorch
Pillage


WORKERS
Bloodburn
Makeshift Rambaster
Pillage


NextHand

Careless Musketeer
Gunpoint Taxman
Mad Man
Bloodrage Ogre


Discard

Nautical Dog
Scorch
Charge
Gunpoint Taxman
Firebat
Firebat


Get Paid + float - ($7)
Worker - ($6)
Zane takes out SQL Skeleton Javelineer - ($6)
Nautical Dog dies attacking Vandy down to 2 Health - ($6)
Play Scorch on Vandy (+1 gold for Resist) - ($2)
Zane goes to level 3 - ($2)
Level Zane to 4 to heal to full - ($1)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (3/3), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#7

P2T3

Tech StartingHand Workers

TECH
Sickness
Hooded Executioner

STARTING HANDS
Sacrifice the Weak
Jandra, the Negator (worker)
Graveyard
Poisonblade Rogue
Crypt Crawler (technician draw)

WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator

Discard

empty

Next Hand

Sickness
Summon Skeletons
Deteriorate
Sacrifice the Weak

Get paid ⑦
Worker ⑥
Crypt Crawler ④
Graveyard ②
Orpal ⓪

Discard 2, draw 3, reshuffle, draw 1

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/1
  • :target: Lookout:

In Play:
Orpal lvl1 1/3

Buildings:

  • Base :heart: 20
  • Tech I :heart: 5
  • Graveyard :heart: 4
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: ⓪
  • Workers: 8

#8

Where is the Thieving Imp in the technician slot from?

Edit: Nevermind, I missed it from two turns ago.


#9

P1T4

EDIT: I would like to have my Taxman in the Technician slot and not Squad Leader, I realized this was better after reviewing the black starter cards but if you would like this move to stay that’s fine by me.


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Careless Musketeer
Gunpoint Taxman
Mad Man
Bloodrage Ogre


WORKERS
Bloodburn
Makeshift Rambaster
Pillage


NextHand

Scorch
Firebat
Mad Man
Nautical Dog


Get Paid + float - ($8)
Worker - ($7)
Build Tech II, Fire Spec - ($3)
Level Zane to 6, push Imp to Scavenger and take it out - ($1)
Gain 1 gold from Zane midband ability - ($2)
Zane takes out Crypt Crawler - ($2)
Gunpoint Taxman - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10

No problem, you can change your turn in any way, since I haven’t made my turn yet.
Technician it is.


#11

I’ve trying out my own spreadsheet autogenerator. It’s probably buggy :smiley:
If you notice anything strange in my turn report, let me know.

P.S. Is there a way to revert an edit to an existing post? I’ve accidentally replaced P2T3 with P2T4 :frowning: I replaced the text by hand, but some formatting was lost.

EDIT: Changed my turn after you pointed out I already have Orpal.

P2T4


Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Ghoul

STARTING HAND
Sickness
Summon Skeletons
Deteriorate
Sacrifice the Weak

WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator

Discard

empty

Next Hand

Skeleton Javelineer
Sickness
Hooded Executioner
Poisonblade Rogue
Cursed Ghoul

Get Paid + Scavenger ⑨
Sickness ⑦ on Zane and Gunpoint Taxman. Zane dies, Orpal to lvl3.
Tech II (Disease) ③
Raise Thieving Imp ⓪ from Graveyard. You discard card #4.

Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Orpal lvl3 1/3

Buildings:

  • Base :heart: 18
  • Tech I :heart: 5
  • Tech II :heart: 5 (Disease)
  • Graveyard :heart: 3 (Crypt Crawler)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Float: 0
  • Workers: 8

#12

You already had an Orpal in play from T3. And unless something is buffing Graveyard it should be at 3 health.


#13

Oops. Sorry, let me edit this. This changes everything!


#14

Edited P2T4.
Instead of hiring worker and upping orpal I now build TechII.


#15

I literally had no idea what any Black card did before this game. Not feeling great right now haha.

Your base should be at 18 from my turn 1 Zane attack. Gotta find my dmg where I can get it =)

P1T5


Tech StartingHand Workers

TECH
Doubleshot Archer
Doubleshot Archer


STARTING HAND
Scorch
Firebat
Mad Man
Nautical Dog


WORKERS
Bloodburn
Makeshift Rambaster
Pillage
Careless Musketeer
Mad Man


NextHand

Bamstamper Lizzo
Gunpoint Taxman
Bamstamper Lizzo


Discard

Nautical Dog
Scorch
Doubleshot Archer
Doubleshot Archer


Get Paid - ($8)
Worker - ($7)
Firebat - ($5)
Build Surplus - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Firebat (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#16

Don’t sweat it, I’m learning red as I go too :]

P2T5


Tech StartingHand Workers

TECH
Death and Decay
Doom Grasp

STARTING HAND
Skeleton Javelineer (worker)
Sickness
Hooded Executioner
Poisonblade Rogue
Cursed Ghoul

WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer

Discard

Death and Decay
Doom Grasp
Sickness
Hooded Executioner
Poisonblade Rogue

Next Hand

Cursed Ghoul
Summon Skeletons
Deteriorate
Sacrifice the Weak

Get Paid ⑧
Sickness ⑥ on Gunpoint Taxman and Firebat
Cursed Ghoul ② puts -1/-1 on Sick Gunpoint Taxman, it becomes 0/0+A and dies.
Thieving Imp trades with Sick Firebat and goes to Graveyard, you draw a card.
Orpal viciously kicks Tech II building for 1 damage
Worker ①
Float ①

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cursed Ghoul 4/5
  • :target: Lookout:

In Play:

  • Orpal lvl3 1/3

Buildings:

  • Base :heart: 18
  • Tech I :heart: 5
  • Tech II :heart: 5 (Disease)
  • Graveyard :heart: 3 (Crypt Crawler, Thieving Imp)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Float: 1
  • Workers: 9

#17

P1T6


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Bamstamper Lizzo
Gunpoint Taxman
Bamstamper Lizzo
Firebat
Charge


WORKERS
Bloodburn
Makeshift Rambaster
Pillage
Careless Musketeer
Mad Man
Gunpoint Taxman


NextHand

Bombaster
Bloodrage Ogre
Doubleshot Archer
Firebat


Draw from Technician - ($0)
Draw from Surplus - ($0)
Get Paid - ($9)
Worker - ($8)
Bamstamper Lizzo, 3 on Cursed Ghoul - ($4)
Bamstamper Lizzo, 3 on Cursed Ghoul, sending it to GY and drawing you a card - ($0)

Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bamstamper Lizzo (5/3)
  • :target: [I]Lookout[/I]: Bamstamper Lizzo (5/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Surplus HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#18

P2T6


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord

STARTING HAND
Cursed Ghoul
Summon Skeletons
Deteriorate (worker)
Sacrifice the Weak
Sickness

WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Deteriorate

Discard

empty

Next Hand

Plague Lord
Plague Lord
Sacrifice the Weak
Summon Skeletons
Death and Decay

Get Paid + Float ①⓪
Sacrifice the Weak ⑧ kills Lookout Bamstamper Lizzo
Worker ⑦
Tech III ②
Raise Crypt Crawler ⓪ from Graveyard

Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal lvl3 1/3
  • :target: Lookout:

In Play:

Buildings:

  • Base :heart: 18
  • Tech I :heart: 5
  • Tech II :heart: 5 (Disease)
  • Tech III :heart: 5
  • Graveyard :heart: 3 (Thieving Imp, Cursed Ghoul)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0
    Gold:
  • Float: 0
  • Workers: 10

#19

P1T7


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Bombaster
Bloodrage Ogre
Doubleshot Archer
Firebat
Flame Arrow


WORKERS
Bloodburn
Makeshift Rambaster
Pillage
Careless Musketeer
Mad Man
Gunpoint Taxman
Bloodrage Ogre


NextHand

Nautical Dog
Firebat
Doubleshot Archer
Charge


Discard

Bamstamper Lizzo
Flame Arrow
Firebat
Bombaster
Cinderblast Dragon
Cinderblast Dragon


Draw from Surplus - ($0)
Get Paid - ($10)
Worker - ($9)
Summon Jaina - ($7)
Flame Arrow Crypt Crawler to GY - ($3)
Bamstamper Lizzo takes out Orpal - ($3)
Level Jaina to 3 - ($3)
Doubleshot Archer - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Doubleshot Archer (4/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bamstamper Lizzo (4/2), exhausted
  • Jaina lvl3 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Surplus HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#20

P2T7


Tech StartingHand Workers

TECH
Soul Stone
Soul Stone

STARTING HAND
Plague Lord
Plague Lord
Sacrifice the Weak
Summon Skeletons
Death and Decay
Cursed Ghoul

WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Deteriorate

Discard

Soul Stone
Soul Stone
Plague Lord
Sacrifice the Weak
Summon Skeletons
Death and Decay
Cursed Ghoul

Next Hand

Doom Grasp
Hooded Executioner
Poisonblade Rogue
Sickness
Sickness

Get Paid ①⓪
Plague Lord ④ puts -1/-1 on all your units and heroes
Raise Cursed Ghoul ⓪ from Graveyard, finishes Bamstamper Lizzo

Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Plague Lord 4/7

In Play:

Buildings:

  • Base :heart: 18
  • Tech I :heart: 5
  • Tech II :heart: 5 (Disease)
  • Tech III :heart: 5
  • Graveyard :heart: 3 (Thieving Imp, Crypt Crawler)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7
    Gold:
  • Float: 0
  • Workers: 10

#21

I will concede here. I think I lost early with some tech decisions and not knowing that I would have to plan on dealing with graveyard. There was just too much value from it early.