petE ([Feral]/Necro/Anarchy) vs Penatronic ([Strength]/Law/Present)

Here we go, Growth-Anarchy pretty scary for any deck…

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Merfolk Prospector
Playful Panda
Spore Shambler
Tiger Cub
Rampant Growth


WORKERS
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
Ironbark Treant
Verdant Tree
Rich Earth
Forest’s Favor
Young Treant


[/spoiler][/details]

[details=Discard][spoiler]
Playful Panda
Tiger Cub
Rampant Growth


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra lvl 1 (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


MoLaC or Ancients followed by Zane -> Sharks is just a killer, so at least I know what I need to do – be sufficiently ahead by T5 to take out his Tech2.

[/spoiler][/details]

1 Like

Calamandra prospector is also pretty scary, and I’m sure I’m not going to use growtharchy the way you think

1 Like

"P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Forest’s Favor
Merfolk Prospector
Playful Panda
Verdant Tree


WORKERS
Verdant Tree


NextHand

Spore Shambler
Tiger Cub
Young Treant
Ironbark Treant
Rich Earth


Discard

Merfolk Prospector
Forest’s Favor
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • playful panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Young Treant
Forest’s Favor
Ironbark Treant
Rich Earth
Verdant Tree
Playful Panda


WORKERS
Spore Shambler
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Bone Collector
Verdant Tree
Tiger Cub
Rampant Growth


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Young Treant, I draw - ($3)
Prospector kills Wisp, you gain $1
Cal kills Panda
Tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra lvl 1 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Tricky place to be a Hero, what with Cal’s stealth, Zane’s haste and green buffs. He maybe builds a Tower to put a stop to the stealth threat, in which case I’ll maybe tech Ferocity next turn as a way to break through.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Ironbark Treant
Young Treant
Rich Earth
Tiger Cub
Spore Shambler
playful panda (2/2)


WORKERS
Verdant Tree
Rich Earth


NextHand

Forest’s Favor
Gunpoint Taxman
Gunpoint Taxman
Rampant Growth
Merfolk Prospector


Discard

Spore Shambler
playful panda (2/2)
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
scav gold - ($8)
tech 1 - ($6)
young treant, draw - ($4)
ironbark treant - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Ironbark Treant (1/2+2A)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I’m going to try some sort of land denial strategy. I don’t think I’m going to bring out a hero against Cala till I have enough for maxband Arg? Hate enabling him to do the backstab play, but it should get worse in value as the game goes on.

"

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Centaur
Ferocity


STARTING HAND
Rampant Growth
Bone Collector
Bone Collector
Tiger Cub
Verdant Tree


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


[/spoiler][/details]

[details=NextHand][spoiler]
Forest’s Favor
Ironbark Treant
Playful Panda
Rampant Growth


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Bone Collector - ($4)
Bone Collector - ($2)
Cal to mid - ($0)
Cal kills Young Treant

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Getting a decent board in place, and Prospector could end up being a long-term fixture. Difficulty will be building lead enough to meet his strong midgame options eg Growth Tech2 and/or rush to Anarchy Tech3 while Injuncting my Tech2. Teching Ferocity to help break through defence and Centaur for solid attacker with overpower to clear wisps.

[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Chaos Mirror
Surprise Attack


STARTING HAND
Gunpoint Taxman
Merfolk Prospector
Gunpoint Taxman
Rampant Growth
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth


NextHand

Surprise Attack
Merfolk Prospector
playful panda (2/2)
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($8)
Gunpoint Taxmen - ($4)
summon arg - ($2)
arg casts rampant growth on treant - ($0)
treant kills SQL bone collector

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Ironbark Treant (3/1)
  • L1 Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

You’re showing 2 Taxmen

Yes, I played and paid for two taxmen

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Disguised Monkey


STARTING HAND
Playful Panda
Forest’s Favor
Ironbark Treant
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


[/spoiler][/details]

[details=NextHand][spoiler]
Playful Panda
Centaur
Tiger Cub
Ferocity


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tap Prospector - ($7)
Forest’s Favour on Bone Collector - ($5)
Bone Collector kill SQL Taxman, I gain $1
Cal kills technician Taxman, you draw
Tech 2 Anarchy - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 +1)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra lvl 3 (3/1)
  • Bone Collector (4/1) [with 1/1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


He’s skipped a worker, but I still get to kill both his Taxmen and keep Prospector going, good position for me. Building Tech2 Anarchy, and teching Surprise Attack and Disguised Monkey for hasty pressure.

[/spoiler][/details]

Um. Isn’t that the opposite of how Taxman works?

I got nothing to steal

But also, Bone Collector is not taxman, so shouldn’t gain money for killing stuff? Gain 1 skeleton makes sense; gain $1 does not. What am I missing?

He’s in FFA mode

2 Likes

Oops, “Bone Collector kills SQL Taxman, I gain $1” should read “Bone Collector kills SQL Taxman, I gain Skeleton”. Otherwise correct I think.

1 Like

Yeah, going through it again, the money numbers weren’t off at all. Just after reading FFA then switching to a 1v1 thread, then seeing Taxmen, then realizing the Taxman was the one dying… I had a moment of utter confusion. (:

Nice patrol, my next hand is an absolute disaster because I can’t play Zane and can’t find a way to sacrifice arg. GG.

1 Like