petE ([Feral]/Necro/Anarchy) vs Penatronic ([Strength]/Law/Present)

"P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Argonaut


STARTING HAND
Smoker
Safe Attacking
Morningstar Flagbearer
Savior Monk
Fox Primus


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Smoker
Safe Attacking
Grappling Hook
Fox Primus
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2A), healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Rook (2/4A)
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

not great t3 draw.

"

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Gunpoint Taxman


STARTING HAND
Young Treant
Playful Panda
Spore Shambler
Ironbark Treant
Tiger Cub
Rampant Growth


WORKERS
Verdant Tree
Ironbark Treant


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Bone Collector
Forest’s Favor
Merfolk Prospector


[/spoiler][/details]

[details=Discard][spoiler]
Spore Shambler
Rampant Growth


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Young Treant, reshuffle and draw - ($4)
Playful Panda, summon Wisp - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Didn’t draw either of my techs (Taxman, Bone Collector) off the Young Treant draw, but will get both next hand. White combat tricks will allow him to pick off my units, but should be OK while I’m getting scav/tech bonuses from them.

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Scribe
Thunderclap


STARTING HAND
Fox Primus
Smoker
Grappling Hook
Snapback
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Scribe
Snapback
Sensei’s Advice
Bird’s Nest
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grappling hook wisp to lookout
sensei kills wisp
rook kills cub, you get $1
midband rook - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2A), healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Rook (3/5)
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

i knew thunderclap would be neat this game… still probably is, most of his t1 options are 2 mana

"

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Nether Drain
Gunpoint Taxman


STARTING HAND
Bone Collector
Gunpoint Taxman
Merfolk Prospector
Forest’s Favor


WORKERS
Verdant Tree
Ironbark Treant
Merfolk Prospector


[/spoiler][/details]

[details=NextHand][spoiler]
Forest’s Favor
Rampant Growth
Tiger Cub


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Gunpoint Taxman - ($6)
Bone Collector - ($4)
Garth - ($2)
Garth makes a Skeleton - ($1)
Worker

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Playful Panda (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Garth lvl 1 (1/3)
  • Bone Collector (3/3)
  • Gunpoint Taxman (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Looks a good plan to flood the board with good value Tech1s, then try for a decisive turn with Ferocity or Behind the Ferns. Going down to 3 cards this turn, but my deck is really slim and I can use Garth’s mid for draw.

[/spoiler][/details]

EDIT: Garth added behind patrol

is garth just in the back line?

Oops, forgot him when arranging. Edited him in behind the lines, and moved BC into patrol.

EDIT: In fact, since I just omitted to display Garth, have edited him in behind the lines without further changing patrol.

why no attacking base or T1 with rook+sensei?
Makes no sense having them sidelined and doing nothing :confused:

1 Like

What are you talking about I’m wading through hordes of chump blockers

P1T2 he had no blocker, since he built rich earth and tech I. And u had ready rook and sensei.
They did nothing.

Ah you’re right, I must have forgotten to write it in that I bashed the t1

1 Like

"P1T4


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Sensei’s Advice
Argonaut
Bird’s Nest
Scribe
Snapback
Grappling Hook


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook


NextHand

Smoker
Sensei’s Advice
Safe Attacking
Thunderclap


Tech 2 card(s)
Get Paid + float - ($8)
worker - ($7)
scribe - ($5)
sensei’s advice on savior and sensei - ($4)
savior monk kills treant
sensei kills skeleton, you get a gold
Rook walks past and kills garth, 2 free lvls
Maxband Rook - ($3)
argonaut - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4A), readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Rook (4/6), two lives
  • Aged Sensei (1/1)
  • Savior Monk (2/2), healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

would have been great to have that thunderclap right now. I’m not sure if backtracking the patrol was just good sportsmanship or a bait so he could get a different hero out. either way maxband Rook will be a serious threat, AND I got lucky not drawing a hyperion this turn.

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Behind the Ferns
Steam Tank


STARTING HAND
Tiger Cub
Forest’s Favor
Rampant Growth


WORKERS
Verdant Tree
Ironbark Treant
Merfolk Prospector
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Nether Drain
Spore Shambler


[/spoiler][/details]

[details=Discard][spoiler]
Young Treant
Playful Panda
Rampant Growth
Forest’s Favor
Behind the Ferns
Steam Tank


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($10)
Rampant Growth on Bone Collector - ($8)
Bone Collector kill Argonaut, I gain a Skeleton
Taxman kills Scribe, you draw
Panda trades with Monk
Zane kills Aged Sensei - ($6)
Tech 2 Anarchy - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Bone Collector (3/2)
  • Gunpoint Taxman (3/1)
  • Zane lvl 1 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

[details=Thoughts][spoiler]


Realized as soon as I posted that I’d left the patrol one body light to protect Garth, pretty dumb. Still, I get to clean up with my units leaving just Rook. Nether Drain coming up next turn, so should be able to kill Rook with a hasty unit from Garth’s max.

Think he may go Strength this time – Degrey against Skellies/Bargain, Babas and Grapplers to block/pick off my 3HP units. In which case I’ll try to get something going with stealth (eg Steam Tanks + Behind the Ferns). Or possibly try for Gunships if Birds don’t come out on his turn.


[/spoiler][/details]

Well that hand was just, like, awesome man.

"P1T5


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Thunderclap
Smoker
Safe Attacking
Sensei’s Advice
Hyperion


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook


NextHand

Bird’s Nest (Channeling)
Safe Attacking
Aged Sensei (1/1)
Snapback
Hyperion


Tech 2 card(s)
Get Paid - ($8)
tech draw
Tower - ($5)
T2 - ($1)
Smoker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L8 Rook (4/6A), two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

lol thunderclap way too late, and generally a dog shit as fuck hand. Let’s hope Rook can soak up some blows here. Glad I didn’t invest in EQ. Hopefully he didnt tech netherdrain otherwise its GG right here.

"

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Marauder


STARTING HAND
Spore Shambler
Nether Drain
Gunpoint Taxman


WORKERS
Verdant Tree
Ironbark Treant
Merfolk Prospector
Tiger Cub
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Nether Drain
Gunpoint Taxman


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Garth - ($8)
Nether Drain, Rook to lvl 6, Zane to lvl 3 - ($7)
Max Zane, shove Rook to lookout, deal 1dmg - ($4)
Zane trades with Rook, Garth to lvl 3
Garth to max, summon Marauder from discard - ($0)
Skeleton trades with Smoker, you draw
Marauder breaks Tower, your Base to 18HP
Bone Collector and Taxman break Tech 2, your Base to 16HP, I get a Skeleton
Worker

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Bone Collector (3/1)
  • Gunpoint Taxman (3/2)
  • Marauder (4/2)
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Get a big turn, can clear the board and break Tower + Tech2 with Nether Drain and Marauder from Garth’s max.

[/spoiler][/details]

Realized that on T4 I should have paid $3 instead of $2 for Rampant Growth as I didn’t have Cal in play, so would have floated $1 instead of $2 into T5. So will need to redo T5 with 1 gold less.

Redone now.

1 Like

garth does not make a skele?

Pretty much Gg, I have no play in this hand.

I think I have been overvaluing scribe a lot, coming from other card games it seems very strong.

If you’re interested in another game I’d like to change spec, my law/present control Deck needs work and is prob not a great matchup for “I has aggro” .dec

Sure, I’ll stay with Feral/Necro/Anarchy

I’m gonna try growth anarchy law. Your turn

1 Like