[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Young Treant, reshuffle and draw - ($4)
Playful Panda, summon Wisp - ($2)
Tiger Cub - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/1 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Tiger Cub (2/2)
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Playful Panda (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Thoughts][spoiler]
Didn’t draw either of my techs (Taxman, Bone Collector) off the Young Treant draw, but will get both next hand. White combat tricks will allow him to pick off my units, but should be OK while I’m getting scav/tech bonuses from them.
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Gunpoint Taxman - ($6)
Bone Collector - ($4)
Garth - ($2)
Garth makes a Skeleton - ($1)
Worker
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Playful Panda (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Garth lvl 1 (1/3)
Bone Collector (3/3)
Gunpoint Taxman (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
[details=Thoughts][spoiler]
Looks a good plan to flood the board with good value Tech1s, then try for a decisive turn with Ferocity or Behind the Ferns. Going down to 3 cards this turn, but my deck is really slim and I can use Garth’s mid for draw.
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook
NextHand
Smoker
Sensei’s Advice
Safe Attacking
Thunderclap
Tech 2 card(s)
Get Paid + float - ($8)
worker - ($7)
scribe - ($5)
sensei’s advice on savior and sensei - ($4)
savior monk kills treant
sensei kills skeleton, you get a gold
Rook walks past and kills garth, 2 free lvls
Maxband Rook - ($3)
argonaut - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argonaut (3/4A), readiness
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Scribe (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
L8 Rook (4/6), two lives
Aged Sensei (1/1)
Savior Monk (2/2), healing 1
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
would have been great to have that thunderclap right now. I’m not sure if backtracking the patrol was just good sportsmanship or a bait so he could get a different hero out. either way maxband Rook will be a serious threat, AND I got lucky not drawing a hyperion this turn.
[details=Discard][spoiler]
Young Treant
Playful Panda
Rampant Growth
Forest’s Favor
Behind the Ferns
Steam Tank
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($10)
Rampant Growth on Bone Collector - ($8)
Bone Collector kill Argonaut, I gain a Skeleton
Taxman kills Scribe, you draw
Panda trades with Monk
Zane kills Aged Sensei - ($6)
Tech 2 Anarchy - ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Bone Collector (3/2)
Gunpoint Taxman (3/1)
Zane lvl 1 (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 2
Workers: 9
[details=Thoughts][spoiler]
Realized as soon as I posted that I’d left the patrol one body light to protect Garth, pretty dumb. Still, I get to clean up with my units leaving just Rook. Nether Drain coming up next turn, so should be able to kill Rook with a hasty unit from Garth’s max.
Think he may go Strength this time – Degrey against Skellies/Bargain, Babas and Grapplers to block/pick off my 3HP units. In which case I’ll try to get something going with stealth (eg Steam Tanks + Behind the Ferns). Or possibly try for Gunships if Birds don’t come out on his turn.
lol thunderclap way too late, and generally a dog shit as fuck hand. Let’s hope Rook can soak up some blows here. Glad I didn’t invest in EQ. Hopefully he didnt tech netherdrain otherwise its GG right here.
[details=NextHand][spoiler]
Young Treant
Nether Drain
Gunpoint Taxman
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Garth - ($8)
Nether Drain, Rook to lvl 6, Zane to lvl 3 - ($7)
Max Zane, shove Rook to lookout, deal 1dmg - ($4)
Zane trades with Rook, Garth to lvl 3
Garth to max, summon Marauder from discard - ($0)
Skeleton trades with Smoker, you draw
Marauder breaks Tower, your Base to 18HP
Bone Collector and Taxman break Tech 2, your Base to 16HP, I get a Skeleton
Worker
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Bone Collector (3/1)
Gunpoint Taxman (3/2)
Marauder (4/2)
Garth lvl 7 (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
[details=Thoughts][spoiler]
Get a big turn, can clear the board and break Tower + Tech2 with Nether Drain and Marauder from Garth’s max.
Realized that on T4 I should have paid $3 instead of $2 for Rampant Growth as I didn’t have Cal in play, so would have floated $1 instead of $2 into T5. So will need to redo T5 with 1 gold less.
If you’re interested in another game I’d like to change spec, my law/present control Deck needs work and is prob not a great matchup for “I has aggro” .dec