P2T3
Starting Hand: 5
Smoker
Crypt Crawler
Safe Attacking
Grappling Hook
Sensei’s Advice
Thoughts
Ouch. Can I risk going for Tech II here? A Two Step would flatten it plus one more damage for the Sensei would flatten it, I think that’s easier than using River’s midband. Either way I think Perse has to go down on cards again. I’ve got Snapback and Sickness in hand next turn, so maybe now’s the best time to at least pay for it. I’ll just tech one Tier II unit to hedge my bets. I’m not sure what else I want, so a Martial Mastery seems a good way to fish for Perse’s main spec plan. Workering Smoker, since I’m aiming for Abomination. I’m not sure whether to kill the Tenderfoot here or not: he might be non-patrolling as bait to lessen my patrol, but keeping him alive makes it easier to rip through with Two Step. I’m going to kill it anyway, and try to make Perse go down on cards to get the Tech II kill.
Teched cards: 2
T2: Crypt Crawler, Sickness
T3: Gorgon, Martial Mastery
Get paid - ($7)
Worker - ($6)
Tech II Disease - ($2)
Crypt Crawler - ($0)
Aged Sensei kills Tenderfoot
Discard 3, draw 3, reshuffle, draw 2
Squad Leader: Crypt Crawler 3/3+1A (sparkshot, can ground fliers)
Aged Sensei 1/1
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 5
Savior Monk
Sickness
Snapback
Safe Attacking
Grappling Hook
Deck: 4
Morningstar Flagbearer
Gorgon
Martial Mastery
Sensei’s Advice
Discard: 0
Card count check (opponent-viewable)
Expected: 10 + 4 teched = 14
3 workered
2 on board
5 in hand
4 in deck
0 in discard
Total: 14
Gold: 0
Workers: 8
5 x start
T1: Fox Viper
T2: Fox Primus
T3: Smoker