Penatronic vs Nekoatl (various)

"P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Scorch
Bloodrage Ogre
Charge
Makeshift Rambaster


WORKERS
Nautical Dog


NextHand

Mad Man
Careless Musketeer
Bloodburn
Bombaster


Discard

Charge
Makeshift Rambaster
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Jandra, the Negator


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Summon Skeletons
Gargoyle
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
arg - ($0)
haunt hits your base for 1

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • L1 Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Bloodburn
Careless Musketeer
Mad Man
Bombaster


WORKERS
Nautical Dog


NextHand

Makeshift Rambaster
Charge
Pillage


Tech 2 card(s)
Get Paid + float - ($8)
Bloodburn - ($5)
Ogre trades with Imp
Mad Man - ($4)
Mad Man kills Wisp, you draw 1
Captain Zane - ($2)
Zane kills Haunt
Careless Musketeer - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Careless Musketeer (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4)
  • Mad Man (1/1) Haste
  • L1 Captain Zane (2/1[2]) Haste
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P1T3


Tech StartingHand Workers

TECH
Dark Pact
Chaos Mirror


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Gargoyle
Graveyard
Summon Skeletons
Skeleton Javelineer


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Chaos Mirror
Deteriorate
Gargoyle
Thieving Imp (2/2)
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gargoyle - ($2)
pbr - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Arg (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (0/2), indestructable
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

"P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Pillage
Makeshift Rambaster
Charge


WORKERS
Nautical Dog


NextHand

Spirit of the Panda
Bombaster
Bloodrage Ogre
Scorch
Spirit of the Panda


Discard

Mad Man
Pillage
Charge
Makeshift Rambaster
Gunpoint Taxman
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Bloodburn Rogue
Musketeer shoots Rogue
Mad Man attacks Garg
Zane trades with Garg
Argagarg Garg - ($4)
Level Garg x4 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3A) Anti-air
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4)
  • L5 Argagarg Garg (1/5)
  • Careless Musketeer (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P1T4


Tech StartingHand Workers

TECH
Calypso
Calypso


STARTING HAND
Deteriorate
Gargoyle
Chaos Mirror
Thieving Imp (2/2)
Graveyard
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

Deteriorate
Skeleton Javelineer
Dark Pact
Pestering Haunt (1/1)
Poisonblade Rogue (2/1A)


Tech 2 card(s)
Get Paid + tech - ($7)
zane - ($5)
Chaos Mirror water elemental and gargoyle - ($3)
animate garg, flying +3 attack - ($2)
Gargoyle kills water elemental
deteriorate musketeer - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Zane (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (3/2), flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

im.hoping he can find the 1 dmg he needs in that starter to kill zane and allow me to pull out vandy

"

"P2T4


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Bloodrage Ogre
Spirit of the Panda
Scorch
Bombaster
Spirit of the Panda


WORKERS
Nautical Dog
Bombaster


NextHand

Bloodrage Ogre
Makeshift Rambaster
Giant Panda
Pillage
Giant Panda


Tech 2 card(s)
Get Paid - ($6)
Spirit of the Panda: Wisp - ($2)
Tech I - ($0)
Garg pumps Wisp
Wisp kills Zane - ($1)
Worker - ($0)
Bloodburn Gargoyle

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (2)
  • L5 Argagarg Garg (1/5)
  • Wisp (2/2[3])
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

"P1T5


Tech StartingHand Workers

TECH
Dark Pact
Spirit of the Panda


STARTING HAND
Pestering Haunt (1/1)
Skeleton Javelineer
Dark Pact
Poisonblade Rogue (2/1A)
Deteriorate
Thieving Imp (2/2)
Calypso


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

Chaos Mirror
Calypso
Gargoyle
Sacrifice the Weak


Discard

Deteriorate
Dark Pact
Poisonblade Rogue (2/1A)
Skeleton Javelineer
Dark Pact
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
vandy - ($6)
deteriorate wisp, it dies
pestering haunt
Dark pact, draw 2
calypso - ($5)
thieving imp discard 3 of 5 - ($2)
heroes hall - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calypso (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (0/1), indestructable
  • Pestering Haunt (1/1)
  • L1 Vandy (2/3), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

"

Deteriorate isnā€™t enough to kill the Wisp, since itā€™s a 2/3 with only 1 point of damage (armor from Garg blocked the other point).

Blah, got confused by your ever changing syntax, let me redo turn

Iā€™m starting to think we need to reach a community consensus on syntax because of things like thisā€¦

Sorry about that; I did change my mind a few times after seeing how other people noted stats, but I think Iā€™ve settled on (atttack/life[maxLife]armor) including all modifiers (though I havenā€™t consistently applied it to buildings, yet). It seems visually concise, yet detailed enough that armor/healing can be quickly considered.

If it helps, I stopped reading as soon as I saw the mistake, so I shouldnā€™t have the benefit of any knowledge as a result, except that you have Deteriorate in hand.

i dont care at all, its just a casual game!

For what itā€™s worth, I like the idea of damage, counters being in [x] since I can kind of visualize that being ontop of a card

Yeah, I get that. But, when I think X/Y, I think of Y as either maximum health or current health. Current health is often more relevant, which is why I started using it, but sometimes maximum health is important too. So, I wanted to show maximum health in parentheses, but since I was already using parentheses to bound the stats, I used brackets instead. In any case, I donā€™t want to change the meaning of my format without also changing its appearance, as that would be even more confusing.