Penatronic [feral]/disease/discipline vs Zhavier [Balance]/Growth/Finesse

Turn to follow @zhavier

"P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Merfolk Prospector
Forest’s Favor


WORKERS
Tiger Cub


NextHand

Ironbark Treant
Verdant Tree
Young Treant
Spore Shambler
Rich Earth


Discard

Forest’s Favor
Rampant Growth
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
calamandra - ($1)
prospector… yay I got the nuts! - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Calamandra (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

penatronic+zhavier=insta follow.
Math never lies :wink:

3 Likes

"P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Forest’s Favor
Playful Panda
Young Treant


WORKERS
Spore Shambler


NextHand

Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rich Earth


Discard

Young Treant
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Argagarg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda 2/2
  • Argagarg 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

What a terrible opening hand. any hero I get out other than arg is dead to rampant growth, so I might as well get out arg.

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Young Treant


WORKERS
Tiger Cub
Rich Earth


NextHand

Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
tap prospector - ($3)
Calamandra kills sql wisp
ironbark treant - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Calamandra (2/3)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

rambasa trades favorably with nimble fencer and basilisk… other options generally fail to basilisk besides sickness.

"

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Tiny Basilisk


STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub


WORKERS
Spore Shambler
Rich Earth


NextHand

Young Treant
Tiger Cub
Tiny Basilisk
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Merfolk Prospector - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda 2/2
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3, lvl 1
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Ferocity
Plague Lab


STARTING HAND
Forest’s Favor
Verdant Tree
Sparring Partner
Young Treant
Rampant Growth
Playful Panda


WORKERS
Tiger Cub
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Spore Shambler
Playful Panda
Rambasa Twin
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
young treant, draw - ($3)
Sparring partner - ($2)
tap prospector - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparring Partner (2/2)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Calamandra (2/3)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Plague Lab should be strong against the horde. got lucky enough with the shuffle

"

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Might of Leaf and Claw


STARTING HANDTiny Basilisk
Forest’s Favor
Young Treant
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor


NextHand

Verdant Tree
Nimble Fencer
Might of Leaf and Claw
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Tiny Basilisk - ($5)
Tech 2 Growth - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda 2/2
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]: Tiny Basilisk 1/2
    [B]In Play:[/B]
  • Argagarg 1/3, lvl 1
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Rambasa Twin
Spore Shambler
Rampant Growth
Forest’s Favor
Playful Panda


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Rampant Growth
Plague Lab
Gorgon
Forest’s Favor
Ferocity


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
t2 - ($2)
playful panda - ($0)
tap prospector - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Sparring Partner (2/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Calamandra (2/3)
  • Merfolk Prospector (1/1)
  • Sleepy Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

rats, really wanted that scav gold for t2 + rambasa. This stalemate is definitely good for me though with the impending plague lab.

Even if he gets Cal or whatever with the basilisk, I think I’ll be fine with the Plague Lab play next turn. If he drops MoLaC i’ll tech in a Versatile Style.

"

I think that panda is sleeping. Shall I assume a wisp is there instead?

1 Like

"P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Nimble Fencer
Verdant Tree
Rampant Growth
Might of Leaf and Claw


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor


NextHand

Young Treant
Tiger Cub
Nimble Fencer


Discard

Playful Panda
Tiny Basilisk
Ironbark Treant
Verdant Tree
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($9)
Nimble Fencer - ($7)
Might of Leaf and Claw - ($4)
Midori - ($2)
Rampant Growth on Wisp - ($0)
Tiny Basilisk trades with your Ironbark Treant, Molac+1
Wisp kills Young treant safely, M+1
Panda trades with Sparring Partner, M+1
Argagarg kills your Wisp, M+1
Ironbark Treant trades with Calamandra, Arg to Midband heals, M+1
MOLAC active
Merfolk destroys your tech 2, base to 18
Nimble Fencer destroys your tech 1, base to 16

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori 7/8+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 6/9, lvl 3
  • Merfolk Prospector 6/5
  • Might of Leaf and Claw ACTIVE
  • Wisp 5/5
  • Nimble Fencer 7/7
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

He might play versatile Style, but I think the damage has already been done, and I would still have 2 heroes and the fencer, and molac could shuffle back in and still be a threat. I think that tower play was a big mistake, way too passive.

"

1 Like

vomits into mouth

so yeah, don’t let someone carry 500 minions. I was so confident that that Plague Lab would clear out your peons. nooope.

No way I can stop lethal next turn. Gg.

I thought you might have teched the versatile Style to preempt me when you saw the growth spec. Really VS is good against either growth or balance. And if I had avoided molac and teched Blooming ancient first, I wouldn’t have done nearly as much damage to your base.

I thought the tower was the lethal mistake, very passive.

I’m good to play another if you are.

even if I killed the MoLaC that turn you still got a massive swing out of it. The mistake was not just making trades on the board, even if they weren’t totally favorable it was foolish to leave you with like 6 possible attackers and t2 growth. ABSOLUTE BAFFOONERY.

You start this game.

1 Like

It was 7 attackers, and I was surprised you didnt leverage calamandra more. If you were really worried, you could have sniped my tech 2 with Calamandra stealth.

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rich Earth
Tiger Cub
Spore Shambler
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Young Treant
Playful Panda
Forest’s Favor
Ironbark Treant
Rampant Growth


Discard

Spore Shambler
Merfolk Prospector
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Verdant Tree - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Time for some CRAZY

"P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Ironbark Treant
Tiger Cub
Merfolk Prospector
Forest’s Favor


WORKERS
Verdant Tree


NextHand

Young Treant
Rich Earth
Rampant Growth
Playful Panda
Spore Shambler


Discard

Tiger Cub
Ironbark Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Prospector - ($3)
Calamandra - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Calamandra (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Rampant Growth
Ironbark Treant
Tiny Basilisk


WORKERS
Rich Earth
Ironbark Treant


NextHand

Merfolk Prospector
Tiny Basilisk
Spore Shambler
Forest’s Favor
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($6)
Young Treant - ($4)
Worker - ($3)
Tap Verdant, build Tech 1 Instantly - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

The crazy paid off! And he didn’t go for Orpal, so my basilisk is safe for now. Nothing he can do about the soon to be dead Calamandra.

"P2T2


Tech StartingHand Workers

TECH
Rambasa Twins
Sparring Partner


STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Playful Panda
Rich Earth
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth


NextHand

Rambasa Twins
Tiger Cub
Sparring Partner
Ironbark Treant
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
young treant, draw - ($2)
playful panda - ($0)
prospector and cala kill young treant

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L1 Calamandra (2/3A)
  • playful panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

"P2T2


Tech StartingHand Workers

TECH
Rambasa Twins
Sparring Partner


STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Playful Panda
Rich Earth
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth


NextHand

Rambasa Twins
Tiger Cub
Sparring Partner
Ironbark Treant
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
young treant, draw - ($2)
playful panda - ($0)
prospector and cala kill young treant

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L1 Calamandra (2/3A)
  • playful panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Tiny Basilisk
Spore Shambler
Tiger Cub
Merfolk Prospector
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
Leaping Lizard
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
River - ($3)
Tiny Basilisk trades with Calamandra, River to lvl 3
New Tiny Basilisk - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River 2/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector 1/1
  • :pschip: [I]Technician[/I]: Tiny Basilisk 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

He could grab Orpal, but it means delaying tech 2, and I can get out my tech 2 and hopefully some leaping lizards next turn

"P2T3


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Rambasa Twins
Tiger Cub
Ironbark Treant
Sparring Partner
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Sickness
Ironbark Treant
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tap prospector - ($7)
Rambasa Twins - ($3)
Sparring partner - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2A)
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]: playful panda (2/2)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

contemplated putting in a carrion curse, since river probably means some sort of spell is coming, but I really want to hit sickness for nerfing basilisk and prospector… blah can’t decide you know he’s got a spell he wants to play in there, but if he plays it next turn then there’s nothing I can do about it with carrion curse

"