Turn to follow @zhavier
"P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Merfolk Prospector
Forest’s Favor
WORKERS
Tiger Cub
NextHand
Ironbark Treant
Verdant Tree
Young Treant
Spore Shambler
Rich Earth
Discard
Forest’s Favor
Rampant Growth
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
calamandra - ($1)
prospector… yay I got the nuts! - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Calamandra (2/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Merfolk Prospector (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
penatronic+zhavier=insta follow.
Math never lies
3 Likes
"P2T1
StartingHand Workers
STARTING HAND
Spore Shambler
Rampant Growth
Forest’s Favor
Playful Panda
Young Treant
WORKERS
Spore Shambler
NextHand
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rich Earth
Discard
Young Treant
Rampant Growth
Forest’s Favor
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Argagarg - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wisp 0/1+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp 0/1
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Playful Panda 2/2
- Argagarg 1/3, lvl 1
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
What a terrible opening hand. any hero I get out other than arg is dead to rampant growth, so I might as well get out arg.
"P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Young Treant
WORKERS
Tiger Cub
Rich Earth
NextHand
Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
tap prospector - ($3)
Calamandra kills sql wisp
ironbark treant - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Calamandra (2/3)
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
rambasa trades favorably with nimble fencer and basilisk… other options generally fail to basilisk besides sickness.
"
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Tiny Basilisk
STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub
WORKERS
Spore Shambler
Rich Earth
NextHand
Young Treant
Tiger Cub
Tiny Basilisk
Forest’s Favor
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Merfolk Prospector - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant 1/2+3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Playful Panda 2/2
-
[I]Technician[/I]: Wisp 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Argagarg 1/3, lvl 1
- Merfolk Prospector 1/1
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Ferocity
Plague Lab
STARTING HAND
Forest’s Favor
Verdant Tree
Sparring Partner
Young Treant
Rampant Growth
Playful Panda
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
NextHand
Rampant Growth
Spore Shambler
Playful Panda
Rambasa Twin
Forest’s Favor
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
young treant, draw - ($3)
Sparring partner - ($2)
tap prospector - ($3)
tower - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Sparring Partner (2/2)
-
[I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Calamandra (2/3)
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Plague Lab should be strong against the horde. got lucky enough with the shuffle
"
P2T3
Tech StartingHand Workers
TECH
Nimble Fencer
Might of Leaf and Claw
STARTING HANDTiny Basilisk
Forest’s Favor
Young Treant
Tiger Cub
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
NextHand
Verdant Tree
Nimble Fencer
Might of Leaf and Claw
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Tiny Basilisk - ($5)
Tech 2 Growth - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant 1/2+3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Playful Panda 2/2
-
[I]Technician[/I]: Wisp 0/1
-
[I]Lookout[/I]: Tiny Basilisk 1/2
[B]In Play:[/B]
- Argagarg 1/3, lvl 1
- Merfolk Prospector 1/1
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Gorgon
Gorgon
STARTING HAND
Rambasa Twin
Spore Shambler
Rampant Growth
Forest’s Favor
Playful Panda
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Rampant Growth
Plague Lab
Gorgon
Forest’s Favor
Ferocity
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
t2 - ($2)
playful panda - ($0)
tap prospector - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
-
[I]Elite[/I]: Young Treant (1/2)
-
[I]Scavenger[/I]: Sparring Partner (2/2)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Calamandra (2/3)
- Merfolk Prospector (1/1)
- Sleepy Panda (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
rats, really wanted that scav gold for t2 + rambasa. This stalemate is definitely good for me though with the impending plague lab.
Even if he gets Cal or whatever with the basilisk, I think I’ll be fine with the Plague Lab play next turn. If he drops MoLaC i’ll tech in a Versatile Style.
"
I think that panda is sleeping. Shall I assume a wisp is there instead?
1 Like
"P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Nimble Fencer
Verdant Tree
Rampant Growth
Might of Leaf and Claw
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
NextHand
Young Treant
Tiger Cub
Nimble Fencer
Discard
Playful Panda
Tiny Basilisk
Ironbark Treant
Verdant Tree
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($9)
Nimble Fencer - ($7)
Might of Leaf and Claw - ($4)
Midori - ($2)
Rampant Growth on Wisp - ($0)
Tiny Basilisk trades with your Ironbark Treant, Molac+1
Wisp kills Young treant safely, M+1
Panda trades with Sparring Partner, M+1
Argagarg kills your Wisp, M+1
Ironbark Treant trades with Calamandra, Arg to Midband heals, M+1
MOLAC active
Merfolk destroys your tech 2, base to 18
Nimble Fencer destroys your tech 1, base to 16
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Midori 7/8+A, lvl 1
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Argagarg 6/9, lvl 3
- Merfolk Prospector 6/5
- Might of Leaf and Claw ACTIVE
- Wisp 5/5
- Nimble Fencer 7/7
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
He might play versatile Style, but I think the damage has already been done, and I would still have 2 heroes and the fencer, and molac could shuffle back in and still be a threat. I think that tower play was a big mistake, way too passive.
"
1 Like
vomits into mouth
so yeah, don’t let someone carry 500 minions. I was so confident that that Plague Lab would clear out your peons. nooope.
No way I can stop lethal next turn. Gg.
I thought you might have teched the versatile Style to preempt me when you saw the growth spec. Really VS is good against either growth or balance. And if I had avoided molac and teched Blooming ancient first, I wouldn’t have done nearly as much damage to your base.
I thought the tower was the lethal mistake, very passive.
I’m good to play another if you are.
even if I killed the MoLaC that turn you still got a massive swing out of it. The mistake was not just making trades on the board, even if they weren’t totally favorable it was foolish to leave you with like 6 possible attackers and t2 growth. ABSOLUTE BAFFOONERY.
You start this game.
1 Like
It was 7 attackers, and I was surprised you didnt leverage calamandra more. If you were really worried, you could have sniped my tech 2 with Calamandra stealth.
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Rich Earth
Tiger Cub
Spore Shambler
Merfolk Prospector
WORKERS
Rich Earth
NextHand
Young Treant
Playful Panda
Forest’s Favor
Ironbark Treant
Rampant Growth
Discard
Spore Shambler
Merfolk Prospector
Tiger Cub
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Verdant Tree - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Verdant Tree 3
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
Thoughts
Time for some CRAZY
"P2T1
StartingHand Workers
STARTING HAND
Verdant Tree
Ironbark Treant
Tiger Cub
Merfolk Prospector
Forest’s Favor
WORKERS
Verdant Tree
NextHand
Young Treant
Rich Earth
Rampant Growth
Playful Panda
Spore Shambler
Discard
Tiger Cub
Ironbark Treant
Forest’s Favor
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Prospector - ($3)
Calamandra - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Calamandra (2/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Merfolk Prospector (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Rampant Growth
Ironbark Treant
Tiny Basilisk
WORKERS
Rich Earth
Ironbark Treant
NextHand
Merfolk Prospector
Tiny Basilisk
Spore Shambler
Forest’s Favor
Tiger Cub
Tech 2 card(s)
Get Paid + float - ($6)
Young Treant - ($4)
Worker - ($3)
Tap Verdant, build Tech 1 Instantly - ($2)
Tiny Basilisk - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Young Treant 0/2+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Tiny Basilisk 1/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Verdant Tree 3
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
The crazy paid off! And he didn’t go for Orpal, so my basilisk is safe for now. Nothing he can do about the soon to be dead Calamandra.
"P2T2
Tech StartingHand Workers
TECH
Rambasa Twins
Sparring Partner
STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Playful Panda
Rich Earth
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
NextHand
Rambasa Twins
Tiger Cub
Sparring Partner
Ironbark Treant
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
young treant, draw - ($2)
playful panda - ($0)
prospector and cala kill young treant
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Young Treant (0/2)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- L1 Calamandra (2/3A)
- playful panda (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
"P2T2
Tech StartingHand Workers
TECH
Rambasa Twins
Sparring Partner
STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Playful Panda
Rich Earth
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
NextHand
Rambasa Twins
Tiger Cub
Sparring Partner
Ironbark Treant
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
young treant, draw - ($2)
playful panda - ($0)
prospector and cala kill young treant
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Young Treant (0/2)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- L1 Calamandra (2/3A)
- playful panda (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
P1T3
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Tiny Basilisk
Spore Shambler
Tiger Cub
Merfolk Prospector
Forest’s Favor
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
NextHand
Rampant Growth
Leaping Lizard
Forest’s Favor
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
River - ($3)
Tiny Basilisk trades with Calamandra, River to lvl 3
New Tiny Basilisk - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: River 2/4+A, lvl 3
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Merfolk Prospector 1/1
-
[I]Technician[/I]: Tiny Basilisk 1/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Verdant Tree 3
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
He could grab Orpal, but it means delaying tech 2, and I can get out my tech 2 and hopefully some leaping lizards next turn
"P2T3
Tech StartingHand Workers
TECH
Sickness
Sickness
STARTING HAND
Rambasa Twins
Tiger Cub
Ironbark Treant
Sparring Partner
Rampant Growth
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
NextHand
Sickness
Ironbark Treant
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tap prospector - ($7)
Rambasa Twins - ($3)
Sparring partner - ($2)
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Young Treant (0/2A)
-
[I]Elite[/I]: Wisp (1/1)
-
[I]Scavenger[/I]: Rambasa Twin (3/2)
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]: playful panda (2/2)
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Sparring Partner (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 8
Thoughts
contemplated putting in a carrion curse, since river probably means some sort of spell is coming, but I really want to hit sickness for nerfing basilisk and prospector… blah can’t decide you know he’s got a spell he wants to play in there, but if he plays it next turn then there’s nothing I can do about it with carrion curse
"