P2t4
Hand
Charge
Scorch
Bloodburn
Mad Man
Bloodrage Ogre
Worker
Bloodburn
Tech
Hyperion 2x
Get paid + scavenger ($9)
Worker ($8)
Hire Arg ($6) a wisp appears
Hire Bloodrage Ogre ($4)
Build Tech 2: Present ($0)
Elite: Bloodrage Ogre (3/2)
Scavenger: Wisp (0/1)
In play: Arg (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 6
Discard: 0
New Hand
Giant Panda
Charge
Scorch
Nautical dog
Tricycloid
Thoughts
I guess we’re playing for late game.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Injunction
Injunction
STARTING HAND
Insurance Agent
Insurance Agent
Morningstar Flagbearer
Rambasa Twin
Snapback
WORKERS
Fox Viper
Fox Primus
Smoker
savior monk
Snapback
NextHand
Lich’s Bargain
Safe Attacking
Sparring Partner (2/2)
Discard
Rambasa Twin
Injunction
Injunction
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
morningstar flagbearer - ($4)
insurance agent x2, place both insurance runes on flagbearer - ($2)
grave readily kills wisp, sparkshot brogre, you get a gold
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Morningstar Flagbearer (2/2+A) ** [2 ins rune]
-
Elite:
-
Scavenger:
-
Technician: Grave, lvl 3, (3/4)
-
Lookout:
In Play:
- Insurance Agent (2/2)
- Insurance Agent (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
next turn is max garth with double LB hopefully, tech in the double injunction
The Brogre didn’t die right?
Nope, just takes 1 for the sparkshot
1 Like
excited to see how this one ends. ive learned the hard way that present tech 2 is not to be trifled with.
1 Like
P2t5
Hand
Giant Panda
Charge
Scorch
Nautical Dog
Tricycloid
Worker
Giant Panda
Tech
Tricycloid and Immortal
Get paid + scavenger ($10)
Worker ($9)
Brogre trades with Flagbearer
Cast Scorch ($5) 2 damage to your tech 2.
Hire Tricycloid ($0). Use time runes to destroy your tech 2.
Scavenger: Tricycloid (3/3)
Technician: Arg (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
10 workers
Hand: 4
Deck: 2
Discard: 6
New Hand
Hyperion
Mad Man
Argonaut
Bombaster
Thoughts
Disaster averted. I guess we’re going tech 3 first.
2 Likes
How will you spend the insurance money?
1 Like
not sure, that’s a problem for future codexnewb.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Community Service
Community Service
STARTING HAND
Lich’s Bargain
Safe Attacking
Sparring Partner (2/2)
Sensei’s Advice
Lich’s Bargain
WORKERS
Fox Viper
Fox Primus
Smoker
savior monk
Snapback
Sensei’s Advice
NextHand
Grappling Hook
Rambasa Twin
Community Service
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + float - ($11)
collect insurance (6 gold, 2 cards) - ($17)
rebuild tech 2, base to 18
10th and final worker - ($16)
Grave readily kills tricycoid, takes 3, sparkshot arg for 1
insurance agent #1 kills arg, takes 1, grave to lvl 5
insurnac agent #2 hits your base to 18
max grave heals - ($14)
safe atacking - ($13)
sparring partner - ($12)
surplus - ($7)
Float ($7)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Sparring Partner (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Grave, lvl 7, (4/5)*
-
Lookout:
In Play:
- Safe Attacking
- Insurance Agent (2/1)
- Insurance Agent (2/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Surplus HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, nice play on his part. well, just have to spend enough to maximize next turn. tech double community service. i should have great options no matter what.
ill go with suplus over hero’s hall. doubt he can break the tech 2 again.
P2t6
Hand
Burning Volley
Argonaut
Hyperion
Mad Man
Bombaster
No worker
Tech
Guargum
Tech 1 card
Get paid + scavenger ($11)
Build Tech 3 ($6)
Build Tech Lab: Growth ($5)
Hire Argonaut ($2)
Hire Bombaster ($0)
Squad leader: Bombaster (2/2)
Technician: Argonaut (3/4)
Base: 18
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tech Lab: 4
10 workers
Hand: 5
Deck: 7
Discard: 0
New Hand
Nautical Dog
Mad Man
Hyperion
Burning Volley
Immortal
Thoughts
Not sure what to do here.
[b]P1T7[/b]
StartingHand Workers
STARTING HAND
Grappling Hook
Community Service
Morningstar Flagbearer
Rambasa Twin
Lich’s Bargain
Community Service
WORKERS
Fox Viper
Fox Primus
Smoker
savior monk
Snapback
Grappling Hook
NextHand
Lich’s Bargain
Injunction
Community Service
Injunction
Tech 0 card(s)
Get Paid + float - ($17)
surplus draw
bigby - ($15)
community service, look at your hand, put Hyperion into play - ($10)
garth - ($8)
liches bargain, workers to 9, base to 14, summon hoard - ($6)
make a skeleton - ($5)
rambasa twins - ($1)
worker, back to 10 - ($0)
grave readily kills bombaster, takes 2
tap grave, sword rune argonaut, you draw
tap sparring partner, rune to hyperion
hyperion haste breaks your tech 3, your base to 16, i draw 1
insurance agents hit your base to 14
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Horror (3/3+A)
-
Elite: Zombie (2/2)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout: Rambasa Twin (3/2)
In Play:
- Safe Attacking
- Grave, lvl 7, (4/3)*
- Bigby, lvl 1, (2/3)
- Garth, lvl 1, (1/3)
- Hyperion (5/6)+
- Insurance Agent (2/1)
- Insurance Agent (2/2)
- Sparring Partner (2/2)
- Rambasa Twin (3/2)
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Surplus HP: 5
Economy Info:
Cards:
Gold:
Thoughts
that’s probably it. insurance agents are just so good.
1 Like
GG!! phewwww. i was expecting the hammer for a few turns when i couldnt break your tech 2.
1 Like
I want to play Anarchy/Growth/Necromancy next game.
Sounds good! Your turn for player 1. Looking forward to it!
1 Like
P1t1
Hand
Pillage
Makeshift rambaster
Scorch
Careless Musketeer
Bloodrage Ogre
Worker
Careless Musketeer
Get paid ($4)
Worker ($3)
Hire Brogre ($1)
Float 1 gold
Scavenger: Brogre (3/2)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Nautical dog
Bloodburn
Mad Man
Bombaster
Charge
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Sensei’s Advice
Savior Monk
Fox Viper
Snapback
Aged Sensei
WORKERS
Fox Viper
NextHand
Morningstar Flagbearer
Smoker
Grappling Hook
Safe Attacking
Fox Primus
Discard
Snapback
Aged Sensei
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
savior monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Grave, lvl 1, (2/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1t2
Hand
Nautical dog
Bloodburn
Mad Man
Bombaster
Charge
Worker
Bombaster
Tech
Chaos Mirror and Gunpoint Taxman
Get paid ($5)
Build Tech 1 ($3)
Research Bloodburn ($0)
Brogre kills Savior Monk
In play: Bloodburn*
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Pillage
Gunpoint Taxman
Chaos Mirror
Brogre
Charge
Thoughts
Why patrol when he can’t break anything and next turn I can haste into him.
interesting turn. i had to think hard about this one. also, bloodburn should have 2 runes.
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Fox Primus
Safe Attacking
WORKERS
Fox Viper
Fox Primus
NextHand
Grappling Hook
Smoker
Snapback
Sensei’s Advice
MorningStar Flagbearer (3/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
mid grave - ($1)
safe attacking - ($0)
grave readily hits your tech 1 down to 2HP
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, kind of an odd situation. between zane, mad man, and charge, he can easily get through any patrol i put out there.
note, bloodburn has 2 runes, and it can’t target hero’s.
option 1: mid grave, safe attacking, grave in sql, - at best, he can gg 6, zane, 4, taxman 2, charge 0 - skipping worker and trading zane doesnt seem like a good life choice. also allows me to hit his tech 1 for 3!
option 2: grave hits tech 1, summon morningstar flagbearer, place in elite. deals with bloodburn, but doesnt net me a safe attacking.
Let’s go with option 1. seems more in line with my style anyways. teching the twins and sparring partner
P1t3
Hand
Pillage
Gunpoint Taxman
Chaos Mirror
Brogre
Charge
Worker
Pillage
Tech
Nether Drain and Marauder
Get paid ($6)
Worker ($5)
Hire Taxman ($3)
Build Tower ($0)
Scavenger: Taxman (3/3)
In play: Bloodburn**
Base: 20
Tech 1: 2
Tower: 4
7 workers
Hand: 5
Deck: 4
Discard: 0
New hand
Nautical dog
Nether Drain
Scorch
Mad Man
Makeshift rambaster
Thoughts
That should be sufficient defense for now. I wonder if he’ll figure out what I’m up to.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Smoker
Sensei’s Advice
Snapback
Grappling Hook
MorningStar Flagbearer (3/2)
WORKERS
Fox Viper
Fox Primus
Smoker
NextHand
Savior Monk
Snapback
Aged Sensei
Rambasa Twin
Sparring Partner
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 law - ($2)
grappling hook taxman to lookout
grave trades with taxman
summon bigby - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bigby, lvl 1, (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
bummer hand. at least i forced the tower though.
ill trade away grave to prevent free levels. hopefully bigby survives.
1 Like