i think you made a mistake. you should have 1 gold floating with the actions you performed. hereās my turn, assuming you wonāt change yours fundamentally:
"P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Brave Knight
STARTING HAND
Verdant Tree
Playful Panda
Ironbark Treant
Rampant Growth
Merfolk Prospector
WORKERS
Rich Earth
Ironbark Treant
NextHand
Forestās Favor
Verdant Tree
Brave Knight
Spore Shambler
Young Treant
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
hire Merfolk Prospector - ($2)
summon Onimaru - ($0)
Make worker ($5)
Hire makeshift rambaster ($3)
Hire Zane ($1)
Makeshift rambaster kills merfolk prospector
Bloodrage ogre kills Onimaru
Zane levels to level 3
Zane levels to level 4 ($0)
Squad leader: Zane level 4
In play: makeshift rambaster
(1/1)
(By the way the cards I workered are still cycling. What do I do? I deleted them from the cycle list and I think I should just use a die to assign cards to my hand.)
killing something in patrol zone definitely counts as a substantial change of your turn - so Iād have to redo my turn 2 based on the new information.
how can mad man (1/1) kill tiger cub (2/2) without further boost?
you have to move the cards from the colum for your hand (A) to the column for workers (E) in the srpeadsheet.
btw: your post format still looks quite different. donāt you copy/paste the template from the second tab in the spreadsheet?
I thought I already nearly killed the tiger cub with , but I made a mistake that I canāt quite identify. I donāt know how I got here. As for the format difference, I access the forum through my phone but the Google spreadsheet through my laptop. It works out better for me for a few reasons not the least being that Google Spreadsheets donāt work on my phone for some reason.
Hereās my new turn one! Sorry for the confusion. (I canāt get to the original edit, so I just recreated mono red vs [balance]/peace/finesse with me going second).
P2T1
Summary:
Summary
Hand
Careless musketeer
Bloodburn
Scorch
Nautical dog
Makeshift rambaster
Workers careless musketeer
No tech
Get paid ($5)
Worker ($4)
Build tech 1 building ($3)
Hire Zane ($1)
Hire nautical dog ($0)
Squad leader: nautical dog
Zane in play
Deck: 0
Hand: 5
Discard: 4
Hand
Mad man
Charge
Bloodrage ogre
Bombaster
Pillage
Workers pillage
Tech firebat and surprise attack
Get paid ($6)
Hire worker ($5)
Hire mad man ($4)
Hire bombaster ($2)
Cast charge on bombaster ($0)
Nautical dog and mad man kill tiger cub
Zane kills merfolk prospector
Charged bombaster kills Onimaru
Zane is now level 3
Squad leader: Zane
Hand: 3
Deck: 5
Discard: 0
A moment for those who have fallen this turnā¦now letās resume blowing stuff up!
Thoughts:
Summary
My units all died and Zane is wounded, but Oni and his friends are also dead. Today was a good day.
Tech 2 card(s)
draw a card for technician
Get Paid - ($6)
Worker - ($5)
hire Brave Knight - ($2)
hire Young Treant and draw a card (and hope for Cadet, 50:50) - ($0)
ā¦bad luck
Rampant Growth
Tiger Cub (2/2+A)
Playful Panda
Verdant Tree
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brave Knight suicides into Zane and goes to my hand
build Tech II (Peace) - ($2)
hire Overeager Cadet twice (i'll save my money just in case you got max anarchy)
Young Treant (0/1+A)
Rampant Growth
Playful Panda
Drill Sergeant
Brave Knight
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cadet Joe kills the dog
Summon midori - ($7)
Cast Rampant Growth on Cadet Jim - ($5)
Jim kills Jaina, you draw, midori levels
Hire tiny basilisk - ($3)
build Verdant Tree - ($1)
Hand
Mad man
Chameleon Lizzo
Bloodrage Ogre
Firebat
Marauder
Workers bloodrage ogre
Tech Steam Tank and Sanatorium
Get paid ($9)
Worker ($8)
Hire Drakk ($6)
Hire Chameleon Lizzo ($2)
Chameleon Lizzo kills Midori
Drakk reaches level 3
Drakk reaches level 4 ($1)
Hire mad man ($0)
mad man kills tiny basilisk and you draw a card
In play: Zane and Drakk
Hand: 5
Deck: 2
Discard: 5
Btw how long do heroes stay dead before they can be played again?