Nopethebard vs Hardy83

P2T1
Starting hand/worker

Summary

Starting hand:
Bloodrage ogre
Mad man
Nautical dog
Bombaster
Pillage
Workers nautical dog

Make a worker ($4)
Hire bloodrage ogre($1)
Tech 1 building ($0)
Squad leader: Bloodrage ogre
Deck: 0
Hand: 5
Discard: 5

i think you made a mistake. you should have 1 gold floating with the actions you performed. hereā€™s my turn, assuming you wonā€™t change yours fundamentally:

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Verdant Tree
Playful Panda
Ironbark Treant
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth
Ironbark Treant


NextHand

Forestā€™s Favor
Verdant Tree
Brave Knight
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
hire Merfolk Prospector - ($2)
summon Onimaru - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Onimaru, L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

The only thing I would change would be playing mad man to kill the tiger cub. I didnā€™t think I had enough gold so I didnā€™t.

So hereā€™s my turn two:
Starting hand/worker/tech

Summary

Hand:
Careless musketeer
Charge
Makeshift rambaster
bloodburn
Scorch
Workers careless musketeer
Tech surprise attack and lobber

Make worker ($5)
Hire makeshift rambaster ($3)
Hire Zane ($1)
Makeshift rambaster kills merfolk prospector
Bloodrage ogre kills Onimaru
Zane levels to level 3
Zane levels to level 4 ($0)
Squad leader: Zane level 4
In play: makeshift rambaster
(1/1)
(By the way the cards I workered are still cycling. What do I do? I deleted them from the cycle list and I think I should just use a die to assign cards to my hand.)

  1. killing something in patrol zone definitely counts as a substantial change of your turn - so Iā€™d have to redo my turn 2 based on the new information.

  2. how can mad man (1/1) kill tiger cub (2/2) without further boost?

you have to move the cards from the colum for your hand (A) to the column for workers (E) in the srpeadsheet.

btw: your post format still looks quite different. donā€™t you copy/paste the template from the second tab in the spreadsheet?

I thought I already nearly killed the tiger cub with , but I made a mistake that I canā€™t quite identify. I donā€™t know how I got here. As for the format difference, I access the forum through my phone but the Google spreadsheet through my laptop. It works out better for me for a few reasons not the least being that Google Spreadsheets donā€™t work on my phone for some reason.

sorry mate, i donā€™t really know what to tell youā€¦ where do we go from here?

  • either you re-do your first turn - it shouldnā€™t be too hard to reconstruct the situationā€¦

  • or you re-do your second turn with 1 gold floating from turn 1ā€¦ (thatā€™s probably the quickest solution)

anyway, killing my (2/2) with your (1/1) just doesnā€™t work out :wink:

there is autosave in google docsā€¦ so you probably can just switch back to your opening hand and re-randomize discard/draw.

Okay letā€™s return to my turn 1. I will get back to you with the new turn 1 tonight.

Hereā€™s my new turn one! Sorry for the confusion. (I canā€™t get to the original edit, so I just recreated mono red vs [balance]/peace/finesse with me going second).
P2T1
Summary:

Summary

Hand
Careless musketeer
Bloodburn
Scorch
Nautical dog
Makeshift rambaster
Workers careless musketeer
No tech

Get paid ($5)
Worker ($4)
Build tech 1 building ($3)
Hire Zane ($1)
Hire nautical dog ($0)
Squad leader: nautical dog
Zane in play
Deck: 0
Hand: 5
Discard: 4

So Iā€™ll just stick with my original turn 2 to make things easier:

P2T2
Summary

Summary

Hand
Mad man
Charge
Bloodrage ogre
Bombaster
Pillage
Workers pillage
Tech firebat and surprise attack

Get paid ($6)
Hire worker ($5)
Hire mad man ($4)
Hire bombaster ($2)
Cast charge on bombaster ($0)
Nautical dog and mad man kill tiger cub
Zane kills merfolk prospector
Charged bombaster kills Onimaru
Zane is now level 3
Squad leader: Zane
Hand: 3
Deck: 5
Discard: 0
A moment for those who have fallen this turnā€¦now letā€™s resume blowing stuff up!
Thoughts:

Summary

My units all died and Zane is wounded, but Oni and his friends are also dead. Today was a good day.

You played 4 cards this turn. Your hand size should now be 3, not 5 :thinking:

I fixed it. Thanks for pointing that out. Also red deck is fun.

ā€¦it is - but dangerous to run out of hand cards - units are cheap :wink:

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Overeager Cadet


STARTING HAND
Spore Shambler
Young Treant
Brave Knight
Forest's Favor
Verdant Tree
Playful Panda
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Forest's Favor
Merfolk Prospector (1/1)
Tiny Basilisk
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
draw a card for technician
Get Paid - ($6)
Worker - ($5)
hire Brave Knight - ($2)
hire Young Treant and draw a card (and hope for Cadet, 50:50) - ($0)
ā€¦bad luck :frowning:

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brave Knight (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3

Summary

Hand:
Scorch
Surprise attack
Makeshift rambaster
Workers makeshift rambaster
Tech chameleon lizzo and marauder

Get paid ($7)
Worker ($6)
Zane to level 6 ($3)
Build heroesā€™ hall ($1)
Float last gold
Squad leader: Zane
Deck: 3
Hand: 4
Discard: 4

you actually have to use zaneā€™s maxband ability. itā€™s not voluntaryā€¦

so you gotta deal 1 damage to Young Treant or Brave Knight if you donā€™t change anything else

your choice!

i just assumed you would hit young treant. if you wanna hit brave knight instead, itā€™s without consequence as he suicides anyway:

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Overeager Cadet
Forest's Favor
Merfolk Prospector (1/1)
Overeager Cadet
Tiny Basilisk


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Merfolk Prospector (1/1)


NextHand

Rampant Growth
Tiger Cub (2/2+A)
Playful Panda
Verdant Tree
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brave Knight suicides into Zane and goes to my hand
build Tech II (Peace) - ($2)
hire Overeager Cadet twice (i'll save my money just in case you got max anarchy)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP:5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

I forgot about his maxband ability. Hitting the young treant is fine.
P2T4

Summary

Hand
Bloodburn
Nautical dog
Charge
Bombaster
Workers bloodburn
Tech kidnapping and flame arrow

Get paid+ float ($9)
Worker ($8)
Hire Jaina ($6)
Build tech 2 (Anarchy) ($2)
Hire nautical dog ($0)
Zane kills young treant
Squad leader: nautical dog
Technician: Jaina
In play: Zane
Deck: 7
Hand: 4
Discard: 0

iā€™m not really happy with the way this goesā€¦ but donā€™t really know what to do against that :wink:

"P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Brave Knight


STARTING HAND
Playful Panda
Tiger Cub (2/2+A)
Verdant Tree
Rampant Growth
Tiny Basilisk


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Merfolk Prospector (1/1)
Tiger Cub (2/2+A)


NextHand

Flagstone Garrison
Brave Knight (3/3)
Drill Sergeant


Discard

Young Treant (0/1+A)
Rampant Growth
Playful Panda
Drill Sergeant
Brave Knight


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cadet Joe kills the dog
Summon midori - ($7)
Cast Rampant Growth on Cadet Jim - ($5)
Jim kills Jaina, you draw, midori levels
Hire tiny basilisk - ($3)
build Verdant Tree - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori, L3 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Overeager Cadet Joe (2/1)
  • Overeager Cadet Jim (2/2)
  • :heart: Verdant Tree HP: 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
    "

P2T5

Summary

Hand
Mad man
Chameleon Lizzo
Bloodrage Ogre
Firebat
Marauder
Workers bloodrage ogre
Tech Steam Tank and Sanatorium

Get paid ($9)
Worker ($8)
Hire Drakk ($6)
Hire Chameleon Lizzo ($2)
Chameleon Lizzo kills Midori
Drakk reaches level 3
Drakk reaches level 4 ($1)
Hire mad man ($0)
mad man kills tiny basilisk and you draw a card
In play: Zane and Drakk
Hand: 5
Deck: 2
Discard: 5
Btw how long do heroes stay dead before they can be played again?