@codexnewb good luck have fun
P1t1
Summary
Hand
Spectral aven
Lawful search
Jail
Porkhand magistrate
Workers porkhand magistrate
Get paid ($4)
Worker ($3)
Build Jail ($0)
In play: Jail
5 workers
Base: 20
Hand: 5
Deck: 0
Discard: 3
New hand
Bluecoat musketeer
Reputable newsman
Traffic director
Building inspector
Arrest
Thoughts
That should keep him from mounting an offense this turn. I think a Garrison is my win condition.
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Fading Argonaut
Time Spiral
Battle Suits
Plasmodium
Neo Plexus
WORKERS
Time Spiral
NextHand
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Discard
Plasmodium
Neo Plexus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo to jail - ($2)
battle suits - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- JAIL (Fading Argonaut)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1t2
Summary
Hand
Bluecoat musketeer
Reputable newsman
Traffic director
Building inspector
Arrest
Workers bluecoat musketeer
Tech Overeager Cadet and Boot Camp
Get paid ($5)
Worker ($4)
Hire Onimaru ($2)
Build tech 1 ($1)
Hire Building Inspector ($0)
Squad leader: Onimaru (2/3)
Scavenger: Building Inspector (1/1)
In play: Jail (3)
Base: 20
Tech 1: 5
Hand: 5
Deck: 3
Discard: 0
New hand
Spectral Aven
Traffic director
Lawful search
Reputable newsman
Overeager cadet
Thoughts
Oni will stop the advance while my soldiers gear up.
ugh, oni always gets me nervous…
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Two Step
Two Step
STARTING HAND
Forgotten Fighter
Hardened Mox
Tinkerer
Temporal Research
WORKERS
Time Spiral
Forgotten Fighter
NextHand
Nullcraft
Plasmodium
Two Step
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mox to jail, bump fargo to field - ($2)
tinkerer to jail, bump mox to field - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (2/1+A)
-
Elite:
-
Scavenger:
-
Technician: Fargo (3/3)
-
Lookout:
In Play:
- Battle Suits
- JAIL (Tinkerer)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
i think being player 2 is a little easier to work around the jail. ill skip tech 1 and jump straight to two steps. mox out front to hopefully preserve fargo, and temporal research will help me get my hand back up at some point. not too worried about cards for now.
@Nopethebard checking in? i know things will slow down once round 4 picks up this weekend.
1 Like
I just need a little while longer. Thanks.
2 Likes
P1t3
Summary
Hand
Spectral aven
Traffic director
Lawful search
Reputable newsman
Overeager cadet
Workers lawful search
Tech overeager cadet and revolver ocelot
Get paid ($6)
Worker ($5)
Overeager cadet ($5)
Midband Onimaru ($1)
Traffic director ($0)
Squad leader: traffic director (1/1)
Elite: overeager cadet (2/2)
Scavenger: building inspector (1/1)
In play: Onimaru (3/4) and Jail (3)
7 workers
Base: 20
Tech 1: 5
Hand: 4
Deck: 3
Discard: 0
1 Like
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Nullcraft
Plasmodium
Two Step
WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
NextHand
Two Step
Neo Plexus
Temporal Research
Discard
Nullcraft
Nimble Fencer
Nimble Fencer
Tech 2 card(s)
Get Paid - ($7)
fargo fades to 2
Worker - ($6)
river - ($4)
two step mox and fargo - ($2)
tech 1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (4/3+A) Dancing
-
Elite:
-
Scavenger:
-
Technician: Fargo (5/5)** Dancing
-
Lookout:
In Play:
- Battle Suits
- Two Step
- JAIL (Tinkerer)
- River, lvl 1, (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
tech in some fencers. decide tech 2 later. maybe finesse?
P1t4
Summary
Hand
Spectral Aven
Boot Camp
Arrest
Manufactured truth
Workers manufactured truth
Tech 2 spectral hounds
Get paid ($7)
Worker ($6)
Arrest mox ($4)
Cast boot camp on Fargo ($3). I draw a card.
Onimaru kills River and gains 2 levels.
Maxband Onimaru ($2) 3 soldiers appeared
Overeager cadet, building inspector, and traffic director attack tech 1
Float 2 gold
Squad leader: soldier (1/1)
Elite: soldier (1/1)
Technician: soldier (1/1)
In play: Onimaru (4/5), building inspector (1/1), overeager cadet (2/2), traffic director (1/1), jail (3)
8 workers
Base: 20
Tech 1: 5
Hand: 4
Deck: 4
Discard: 0
New hand
Revolver Ocelot
Overeager cadet
Arrest
Spectral Aven
Thoughts
Next turn, tech 2 and destroy his tech 1. After, Garrison and more cheap tech 1s to seal the deal.
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Origin Story
Origin Story
STARTING HAND
Temporal Research
Neo Plexus
Two Step
Nimble Fencer
Nullcraft
WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Neo Plexus
NextHand
Origin Story
two step
Origin Story
Nimble Fencer
Discard
Temporal Research
Nimble Fencer
Two Step
Tech 2 card(s)
Get Paid - ($8)
fargo fades to 1
Worker - ($7)
prynn - ($5)
temporal research, reshuffle, draw 2 - ($3)
nullcraft to jail, tinkerer to field - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Prynn, (1/3+A)
-
Elite:
-
Scavenger: Fargo (4/4)*+
-
Technician:
-
Lookout: Tinkerer (1/2)
In Play:
- Battle Suits
- JAIL (Nullcraft)
- Hardened Mox (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 1
Economy Info:
Cards:
Gold:
Thoughts
uuh oh…
P1t5
Summary
Hand
Revolver Ocelot
Overeager cadet
Arrest
Spectral Aven
Tech garrison and spectral Flagbearer
No worker
Get paid + float ($10)
Build tech 2 peace ($6)
Arrest Fargo ($4)
Traffic director destroys your tech 1 your base to 18
Overeager cadet ($4)
Onimaru kills Prynn levels fizzle
Overeager cadet Steve kills tinkerer
3 soldiers and building inspector attack your base. They reduce it to 14 hp.
Hire Spectral Aven ($2)
Squad leader: overeager cadet Bucky
Lookout: Spectral Aven
In play: onimaru (4/4) Overeager Cadet Steve (2/1) 3 soldiers (1/1 each) building inspector (1/1) traffic director (1/1)
8 workers
Base: 20
Tech 1: 5
Tech 2: 5
Hand: 3
Deck: 1
Discard: 3
New hand
Spectral hound
Spectral hound
Boot camp
Thoughts
I can use boot camp to rush along the garrison while my unit horde crushes whatever he tries to build.
lol, i’ll just GG it here. did NOT play that well at all.
im down to run it back if you are?
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Hardened Mox
Fading Argonaut
WORKERS
Forgotten Fighter
NextHand
Tinkerer
Time Spiral
Neo Plexus
Nullcraft
Battle Suits
Discard
Fading Argonaut
Plasmodium
Temporal Research
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hardened mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
lets try again.
I’d like to switch to Demonology/Necromancy/Bashing
Good luck have fun
P2t1
Summary
Hand
Deteriorate
Thieving imp
Poisonblade rogue
Pestering haunt
Sacrifice the weak
Workers pestering haunt
Get paid ($5)
Worker ($4)
Hire Vandy ($2)
Hire poisonblade rogue ($0)
Squad leader: Poisonblade rogue
Scavenger: Vandy
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 4
New hand
Jandra, the negator
Skeleton javelineer
Graveyard
Summon skeletons
Skeletal archery
Thoughts
I think Metamorphosis will make a solid win condition.
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Two Step
Two Step
STARTING HAND
Neo Plexus
Battle Suits
Nullcraft
Time Spiral
Tinkerer
WORKERS
Forgotten Fighter
Time Spiral
NextHand
Two Step
Plasmodium
Tinkerer
Nullcraft
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
neo - ($2)
battle suits - ($0)
mox kills poisonbalde rogue
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Neo Plexus (2/2)
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Hardened Mox (2/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
fortuantely PBR is in sql this turn. just tech the tech steps and see where it goes.
P2t2
Summary
Hand
Jandra the Negator
Skeleton javelineer
Graveyard
Summon skeletons
Skeletal archery
Workers skeletal archery
Tech Twilight Baron and shadow blade
Get paid ($6)
Worker ($5)
Vandy kills Neo plexus. You get 1 gold
Midband Vandy ($3)
Hire Skeleton Javelineer ($2)
Build tech 1 ($1)
Scavenger: Skeleton Javelineer (1/1)
In play: Vandy lv 3 (3/4)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 4
Discard: 0
New hand
Poisonblade rogue
Deteriorate
Summon skeletons
Graveyard
Thieving imp
Thoughts
Let’s continue the pressure.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Plasmodium
Two Step
Nullcraft
Tinkerer
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
NextHand
Temporal Research
Fading Argonaut
Neo Plexus (2/2)
Two Step
Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($5)
nullcraft, kills sk jav - ($3)
mox runs into vandy for 2 damage
river - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: River, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Hardened Mox (2/1)
- Nullcraft (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
that helps a lot. nullcraft can clear the javlineer, and mox can basically waste those levels from vandy. i think i will tech argo’s, then focus on using them with two step. i can tech up to tech 3 if needed turn by turn.
P2t3
Hand
Summary
Poisonblade rogue
Deteriorate
Summon skeletons
Graveyard
Thieving imp
Tech the boot and Metamorphosis
Get paid + scavenger ($8)
Hire thieving imp ($5). You discard a random card.
Maxband Vandy ($3). She buffs thieving imp and hardened mox.
Vandy kills River.
Build Heroes Hall ($0).
Squad leader: Thieving Imp (4/4)
In play: Vandy lv 5 (4/3)
Base: 20
Tech 1: 5
Heroes hall: 4
Hand: 5
Deck: 6
Discard: 0
New hand
Twilight baron
Sacrifice the weak
Metamorphosis
Jandra the Negator
Shadow Blade
Thoughts
Next turn, it’s time for Vandy and Troq to shine.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Origin Story
Rememberer
STARTING HAND
Two Step
Temporal Research
Fading Argonaut
Neo Plexus (2/2)
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus (2/2)
NextHand
two step
tinkerer
Argonaut
Discard
Temporal Research
Two Step
Origin Story
Rememberer
Tech 2 card(s)
Get Paid + float - ($8)
discard #1 per random number generator - ($7)
Worker - ($6)
nullcraft pings vandy to 2
tower - ($3)
fargo - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (3/3)
-
Lookout:
In Play:
- Battle Suits
- Hardened Mox (2/1)
- Nullcraft (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, the max vandy and HH seems like an early meta rush. well, need the tower then. tech 2 might be a ways away, but i think past will be a good fit here. at least tech 3 option can wall up.
i dont see your workers noted, but i think you’ll be at 7 next turn since you skipped this past turn?
That’s right sorry I forgot to list it
1 Like