Any opposing hero can gain the levels, so @shadowfury333 vir gets them
I assume I have to wait with my turn until this is cleared?
@neigutten I have fixed my turn, and have decided I shall simply be a thorn in peoples sides with no hope of victory.
I can only hope the others will see the clear and present danger of allowing Blue to continue its rampage.
I think I had originally planned to kill Calamandra with the Lobber and put Drakk at lvl 3. In retrospect, considering the very likely Judgment day, I should have, rather than think about keeping the lobber.
I certainly do! But with 2 feral spells in hand, my turn becomes very easy indeed.
@Shadowfury333 It would be incredibly helpful if you could manage to deal some damage to Bigby this turn. Specifically, one single damage would make a large difference between stopping both JD and Tech III threats from Blue and otherwise.
you have up to 13 damage with just whats on the board feathers, I donât think you are in that dire a situation.You will have to doom a wisp or something shadowfury plays, probably. But just keep in mind how insanely rich blue is at the moment.
Ah, I somehow forgot about Vandyâs maxband effect. @Shadowfury333 I guess just hit down Blueâs base while I clean out Bigby and Tech III? Not a lot we could do about that pile of gold otherwise.
Donât forget about Oni, he is pretty dangerous too.
Bigby and Tech III takes priority, and with the way the 12 damage is spread across my 3 attackers I canât do anything about Oni, who doesnât even threaten his ultimate yet. On further thought I think the most efficient move would be for shadowfury to hit Blueâs Tech III with Geiger, with me finishing it off with Garth, dealing base/tower damage with maxband Vandy, and have Gargoyle get Bigby.
Also note that if Drakk is left alive, by Oni presumably, Red is poised to make some pretty advantageous moves next turn.
I dealt 1 to the tech 3 already.
Sorry about the delay, Iâll put my turn in tomorrow.
You donât get a card unless the wisp stays patrolling in technician. It isnât dead yet.
@castanietzsche your board summary shows a tech lab. I assume that is wrong?
oops Iâll correct it sry
@zhavier (and everyone else) I hope with the dual threats of Lawbringer Griffin and Art of War you wonât let off the pressure on Blue just yet?
Sigh, I have so very few options to make any impact. The Griffon, art of war, and yet more judgment days, donât forget.
Also, @feathers, note that the gargoyle activation lasts until your next upkeep, he is 5/4 doomed and flying. Which is relevant to meâŚ
@Shadowfury333 Both Present and Feral, and yet no beefy units anywhere to be seen.
And as far as I can tell, there are no truly advantageous moves for me to make. Maybe I made @neiguttenâs life a bit easier by removing the jail, but I have the distinct impression Casta will have loads of money next turn, as our last round of efforts appeared to do very little. My position directly after Blue makes it very difficult, beyond softening him up a little.
My gargoyle couldâve easily made a large impact had it been used to demolish Castaâs tech III. Instead it took down Jail so shadowfuryâs base could be dealt 3 damage. I donât know if the three of us left could do enough to Blue before his turnâŚ
Any suggestions to what I should do?
Does Midoriâs midband work on a doomed whisp?
Build your tech III ?
Donât know for doom/midori interaction