Yo, let’s go for round 2 of petty complaints!! P.S. Please don’t ban me, Sirlin. This post is for entertainment purposes only.
-
Why can Entangling Vines take out a Tech III unit? Like almost every other ability in this game specifies that it doesn’t affect Tech III units, except like, maxband abilities, ult spells, and other tech III targeting abilities. Like it’s fine for Prynn’s maxband to target any unit because it’s a maxband ability. But Entangling Vines is just a REGULAR SPELL. WHY CAN IT IMMOBILISE A TECH III!!! I mean sure, Arrest can disable a Tech III, but disable is, like, temporary…
-
Why can’t Fairie Dragon target tech 0s? I mean sure, turning a 0/1 wisp into a 3/1 flier is strong, but it’d be hardly the most stupidly powerful thing in this game at Tech II by a long margin.
-
Why is the Anarchy Tech III just a strong-ass unit?! The Pirate Gunship is literally just a super-powerful dude that you put on the field and attack with. That’s way too BORING and STRAIGHTFORWARD for a spec named ANARCHY. imo Sanatorium seems like a more in-flavour endgame. It’s just too bad that it kinda sucks. Suggestion: Anarchy Tech III should be Sanatorium with Haste and extra bonuses, or some such nonsense.
-
Where do the Sharks even come from? WHERE DO THE SHARKS EVEN COME FROM?!
-
Why do Tech IIs that don’t stack their abilities exist? Why would you ever need to tech more than one Slow-Time Generator or Second Chances?
-
Why does Porkhand Magistrate draw a card? Disabling your own unit is too bad to justify drawing you a card and drawing your opponent a card is too bad to justify disabling a unit of theirs!
-
If a Crashbarrow is a less-makeshift Makeshift Rambaster… then what’s a Rambaster?
-
How did the Blood Anarchs manage to recruit/capture/train a huge fire-breathing dragon anyway?
-
Why is Shadow Blade in Demonology? I know I’ve said this before, but shouldn’t it be in Disease? I thought forcing discard was Disease’s thing.
-
So the Air Hammer is a half-bird/half-man and the Rambasa Twins are half-tiger/half-man… but the blue Tech IIIs are all gryphons, which are half-bird/half-lions… but tigers, birds, and humans all exist as individual species…
…
…
…
…
…
eeeeeeewww! -
Actually, going back to the Cinderblast Dragon… aren’t dragons supposed to be transformed martial artists in this universe?
-
Why don’t the pandas in this game wear clothes? Lum wears clothes.
-
Why aren’t the Soldier tokens that Onimaru summons Clockwork Soldiers? That was like his thing in Yomi.
-
How does Jurisdiction even work when Bigby plays another hero’s spells? Like, if I Jurisdiction out a Reversal, Bigby I guess figures out how to do a shoryuken for a split second and then forgets immediately afterwards?!
-
Why are the options on Versatile Style weirdly specific? Grave is apparently versatile enough to disable a flying unit, but not a unit on the ground for some reason?! (Yes, I know Reversal can be used to disable a ground unit, but it’s a totally different card. Grave is still going in being like, yeh, Immabout to do some versatile things to that flier, but oh I can’t do anything to that ground unit because my versatile style isn’t versatile enough to take it out without doing a shoryuken, which I can’t do because I guess I didn’t tech it in and teched in Versatile Style instead?!?!?!?!)
-
Reversal can target flying units, so I guess Grave’s shoryuken is enough to have him leap into the air high enough to punch birds and shit…? …? …?
-
How does a giant gosh darn Octopus fit into the Present theme?
-
How does disabling units fit into Present? Present is like an aggro spec?! Disabling units is a control thing…?
The End.
Fin.
Done.
That’s all folks.
Game over. Thanks for playing.
Bye.