These are both good things for me. The rolling is one of the things that gets me. As said above I wonder if some sort of bidding or flat number for the resources could have been implemented. With more games in the genre becoming a thing I guess it was only a matter of time before some one added dice rolling to the equation. I would have thought it would have been on how much damage does your move do not how fast is your move.
I could accept the game using dice rolls but the biggest thing for me is a lot of the cards not being viable and a card that is always in your hand is something you almost never want to play. If they could make the game where you want to play block/throw/mode cards I could possibly be okay with dice rolling (but maybe not? been awhile since I've played a competitive game that had dice rolling).
That's another thing I don't care for, the Mode cards. They have these cool lasting effects but they have to win priority and since they don't hit the opponents move still goes off and then they get to pound on you and then if they play a KD move you just lost the Mode card you played.
I listened to one of Sirlin's podcasts talking about how he would potentially do a fighting board game and his ideas sounded really promising/fun/interestin. I don't think it will ever become a thing but I hope it does (maybe like a 0.1% chance).
Agreed with all of this. On top of the problems this game seems to have it is being developed by a company that is known for making games with problems.
SDE 1st ed - took forever for a game that was supposed to be an arcade beat 'em up. More importantly status effects completely destroyed mini bosses and bosses. The game had other problems as well but it's been awhile so can't remember.
SDE 2nd - never played it but have heard it has a monster farming problem
NAS - Broken combat system that was fixed in the Kickstarter, don't know about the rest of the game.
and now WotF seems to have a lot of problems. Seems like they're just a group of people that have some cool ideas and good imagination but no sense for testing and developing games.
Typing this up has pretty much convinced me not to back the game. So unless I'm just blow away when playing the game tomorrow I'll be dropping my pledge.