It seems the fighting game simulation is getting more popular all the time in the board game world. There is currently a game in this genre on Kickstarter. It is called Way of the Fighter. It’s got some potentially interesting takes on the genre and some not so interesting ones.
The games focus is on arena positioning, your stance (crouch, standing, or jumping), hitboxes, and meter. Meter comes in the form of dice rolling and management so it has more luck then the previous fighting card/board games.
It has some Codex level of deck building which feels odd for a fighting game but I’m whatever about that. The biggest things that irk me are:
- Blocks are terrible
- Blocks being bad makes throws weak
- Fast attacks and starters seem to rule the game which makes all of the slow attacks lame
- KD is an advantage to the person that is on the floor (EDIT: I was wrong about this. Recanted)
- The game has too many catch up mechanics (EDIT: Potentially Recanted)
This game is being published by Ninja Division/Soda Pop Miniatures and it seems to follow their modus operandi of cool idea poor development. I’ve printed out the pnp and am in the process of cutting it up. I wonder if this will be the first game in the genre that I don’t like. I hope I’m wrong about it and/or things change to alleviate my concerns for the game.
Is any one else here following the game? Any thoughts on it? What do you think of the discussion that is currently happening in the comments section? Here’s a link to the game’s Kickstarter page: