It does feel weird that blocking isn’t as “safe” as playing a high-priority attack - for instance, if you win with a block, you conserve some dice, and prevent the amount of damage you would take, but if you win with something that cancels moves (like a high priority strike), then you completely prevent the damage you would have taken?
idk - again, maybe the “way to defend yourself” in this game is actually to play jump/crouch games, based on an understanding of your opponent’s deck composition? You can’t really “dodge” with your movement though, because you choose your movement option BEFORE choosing your action card.
Taking damage = more dice to attack with = built in catch up mechanic
I’d be interested in play-testing a strategy where you just play high priority moves, and block when you have no 6s in hand, just to see how that works out.