P2T4:
Tech
Hooded Executioner x2
Starting Hand
Tiger Cub Spore Shambler Forest’s Favor Doom Grasp
Gold + f (9)
Spore Shambler (6)
one rune to wisp, the other to prospector (4)
Garth (2)
skeleton (1)
Worker (0)
prospector trades with poisonblade rogue
wisp trades with javelineer
bone collector trades with orpal, garth to level 3
Calamandra breaks your tower
Discard 2, rs, Draw 4
Patrol:
Leader: skeleton #1 (1/1)
Elite:
Scavenger: skeleton #2 (1/1)
Technician: Spore Shambler (0/1)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: level 5 Calamandra (4/1), Level 3 Garth (1/3)
Base: 19
Other:
Economy:
Workers: 9
Hand: 4
Deck: 7
Discard: 0
Worker
Tiger Cub
New Hand
Hooded Executioner Young Treant Playful Panda Rampant Growth
P1T5
Tech StartingHand Workers
TECH
Gorgon
Plague Lab
STARTING HAND
Thieving Imp
Flame Arrow
Firebat
Pestering Haunt
Sickness
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Pestering Haunt
NextHand
Sickness
Skeleton Javelineer
Plague Spitter
Gorgon
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp, random.org says you discard #4 - ($4)
Firebat - ($2)
Grave - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger: Firebat (3/3)
-
Technician: Grave 1 (2/3)
-
Lookout:
In Play:
-
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
That went okay. Not worth casting Flame Arrow this turn as will lose Jaina for sure right after. I am pretty worried about garth and Cala’s maxbands happening this turn but I guess I can’t do much about it except be patient.
P2T5:
Tech
Spectral Hound, Centaur
Starting Hand
Hooded Executioner Young Treant Playful Panda Rampant Growth (disc) -> Lich’s Bargain -> Merfolk Prospector
Gold (9)
Garth to level 5 (7)
sacrifice a skeleton to draw another card
summon a skeleton, sacrifice it to draw a card (6)
Lich’s Bargain (4)
Hooded Executioner (2)
Garth and skeleton #1 kill thieving imp
Calamandra trades with Grave, Garth maxbands and grabs Centaur from discard
Quince (0)
Discard 3, Draw 5
Patrol:
Leader: Horror (3/3 + a)
Elite:
Scavenger: skeleton (1/1)
Technician: Spore Shambler (0/1)
Lookout: mirror (0/1)
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 7 Garth (3/4), Level 1 Quince (1/3), Hooded Executioner (3/3), Zombie (2/2), Centaur (3/4)
Base: 15
Other:
Economy:
Workers: 8
Hand: 5
Deck: 0
Discard: 6
New Hand
Hooded Executioner Forest’s Favor Doom Grasp Bone Collector Bone Collector
that’s GG, I can’t keep up. Had some really awkward hands and made a mistake by putting Tech II things in my deck.
I’m done for the night, thanks for the games!
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