it’s always slow until it’s not.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Huntress
Might of Leaf and Claw
Rampant Growth
WORKERS
Forest’s Favor
Rich Earth
Playful Panda
Ironbark Treant
Huntress
NextHand
Murkwood Allies
Merfolk Prospector (1/1)
Discard
Young Treant (0/2+A) resist 1
Huntress (3/2) resist 1
Rampant Growth
Giant Panda
Giant Panda
Tech 2 card(s)
Get Paid + float - ($9)
healing one all around
Galina gold - ($10)
tech 2 growth - ($6)
tap tree, builds instantly
MOLAC - ($3)
rampant growth galina, kills scribe, molac 1 - ($1)
Cal kills TD, takes 2 molac 2
huntress trades with Oni, Cal maxbands, molac 3
worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Spore Shambler (0/1)
-
Lookout:
In Play:
- Verdant Tree 3HP
- MOLAC***
- Cal, lvl 5, (4/5)
- Galina Glimmer (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Feral Strike
Stampede
STARTING HAND
Murkwood Allies
Merfolk Prospector (1/1)
WORKERS
Forest’s Favor
Rich Earth
Playful Panda
Ironbark Treant
Huntress
Merfolk Prospector (1/1)
NextHand
Murkwood Allies
Tiger Cub (2/2)
Discard
Young Treant (0/2+A) resist 1
Huntress (3/2) resist 1
Rampant Growth
Giant Panda
Giant Panda
Murkwood Allies
Galina Glimmer (2/2)
Feral Strike
Stampede
Tech 2 card(s)
Get Paid - ($9)
galina gold - ($10)
Worker - ($9)
Cal kills scribe, takes 2, you draw, molac 4
galina runs into hound, molac active!
shambler kills hound, takes 5
murkwood allies, 4 super frogs - ($4)
arg, wisp - ($2)
hero’s hall - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Wisp (5/6+A)
-
Elite: Frog (6/6)
-
Scavenger: Frog (6/6)
-
Technician: Frog (6/6)
-
Lookout: Frog (6/6)
In Play:
- Verdant Tree 3HP
- MOLAC*****
- Cal, lvl 5, (9/8) [ 2 dmg]
- Arg, lvl 1, (6/8)
- Spore Shambler (5/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
lol super frogs
I shall fold, even with my liberty gryphon and Macciatus in hand, as I have no means of breaking that army of little ones
I’ll start the next game tomorrow, no idea what I should be doing different so if you have ideas I’m all ears! maybe I should check out the urban v zhav games to see what blue had going there
1 Like
Idk,but we’ll figure it out. Warm ups rock.
1 Like
All righty, screwing my Blue brain on a little tighter, let’s find a winning line!
Warmup Game 3 Player 1, Turn 1
P1 Blue vs P2 Green
Starting Hand
Traffic Director
Porkhand Magistrate
Reputable Newsman
Manufactured Truth
Arrest
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (2)
- Traffic Director (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (2/3 lvl 1)
- Traffic Director (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bluecoat Musketeer
Lawful Search
Building Inspector
Jail
Spectral Aven
End of Turn Discard
My Thoughts
Reviewed the Zhav v Urban games a bit, felt like a fair bit of missplays from Urban, but takeaway was I need to try Peace engine, so we’ll go with that this game I think. Shambler is an MVP vs Illusions and CN is dominating w/ it
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Playful Panda
Rich Earth
Forest’s Favor
Tiger Cub
Young Treant
WORKERS
Rich Earth
NextHand
Spore Shambler
Rampant Growth
Ironbark Treant
Merfolk Prospector
Discard
Forest’s Favor
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda - ($2)
tiger cub - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1+A)
-
Elite: Tiger Cub (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Fairie Dragon
Fairie Dragon
STARTING HAND
Rampant Growth
Ironbark Treant
Merfolk Prospector
Spore Shambler
WORKERS
Rich Earth
Ironbark Treant
NextHand
Fairie Dragon
Fairie Dragon
Forest’s Favor
Verdant Tree
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
panda and tiger kill bluecoat
expensive tech 1 - ($3)
merfolk - ($2)
Arg, wisp - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Merfolk (1/1+A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Arg, lvl 1, (1/3)
- Playful Panda (2/1)
- Tiger Cub (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Dothram Horselord
Murkwood Allies
STARTING HAND
Verdant Tree
Forest’s Favor
Fairie Dragon
Fairie Dragon
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
NextHand
Tiger Cub (2/1)
Rampant Growth
Spore Shambler (0/1)
Young Treant
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
expensive verdant tree - ($4)
tech 2 balance - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Playful Panda (2/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree 3HP
- Merfolk (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Dinosize
STARTING HAND
Young Treant
Spore Shambler (0/1)
Rampant Growth
Tiger Cub (2/1)
Murkwood Allies
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/1)
NextHand
Fairie Dragon
Tyrannosaurus Rex
Fairie Dragon
Dothram Horselord
Murkwood Allies
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
young treant, draw 1 - ($5)
tap merfolk, get gold - ($6)
max Arg - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Arg, lvl 1, (1/5+A)
-
Elite: Young Treant (1/2)
-
Scavenger: Wisp (0/1)
-
Technician: Water Elemental (3/3)
-
Lookout:
In Play:
- Verdant Tree 2HP
- Merfolk (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Ferocity
STARTING HAND
Dothram Horselord
Fairie Dragon
Fairie Dragon
Tyrannosaurus Rex
Murkwood Allies
WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/1)
Murkwood Allies
NextHand
Dinosize
Tyrannosaurus Rex
Spore Shambler (0/1)
Rampant Growth
Playful Panda
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
dothram horselord - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Dothram Horselord (6/5+A)
-
Elite: Young Treant (1/2)
-
Scavenger: Wisp (0/1)
-
Technician: Merfolk (1/1)
-
Lookout: Water Elemental (3/3)
In Play:
- Verdant Tree 2HP
- Arg, lvl 1, (1/5)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Uhh I think I get control of Dothram this upkeep, no? sure you don’t want to patrol Arg instead?
My Atk: Oni 4 + 2Scribe + 3soldier+1BI+2oc = 12
Yours: 6DH+1MP+3WE+1Arg=11
?
no, dothram ability is during the upkeep of the player that controls him. so i get one turn with him out front. if you had more attack during my next upkeep, then he would jump to you
2 Likes
Oh I thought it checked every upkeep, is that not right?
im PRETTY sure it would just be the controllers upkeep. im not aware of anything that checks both.
we can just assume you win if it’s the other way around.
im fine to play it out my way since this is a warm up.
ill try and find a ruling for it later.
1 Like
Yeah I think I’m wrong and it wouldn’t make sense to be every upkeep. So let’s play on reasonably confident you’re keeping it
Warmup Game 3 Player 1, Turn 6
P1 Blue vs P2 Green
Starting Hand
Elite Training
Elite Training
Spectral Aven
Bluecoat Musketeer
The Art of War
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Boot Camp x2
The Art of War x2
Elite Training x2
Scribe, Overeager Cadet
Brave Knight, Scribe
Main:
-
The Art of War, Oni swift strikes down Horseyboi (5)
-
Elite Training x2 to BI, OC, and the two scribes (1)
- BI kills YT and and sparkshots wisp, you get 1g
- Scribe hits WE, takes 2, soldier trades with WE and MP, you draw 1
- 2x Soldiers break the verdant
- Scribe and OC break the tech3, your base to 11
- skip worker again
Workers
Brave Knight, Jail, Porkhand Magistrate
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Reputable Newsman (0/3+1armor blocking 2cost)
-
Elite: Onimaru (4+1+2/5+2armor, swift strike)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Scribe (2/1 anti-air)
- Scribe (2/3+1armor, anti-air)
- Building Inspector (2/1, anti-air)
- Soldier Huey (1/1)
- Soldier Dewey (1/1)
- Overeager Cadet (3/2+1armor, anti-air)
Economy Info:
Cards:
Gold:
End of Turn Hand
Traffic Director
Lawful Search
Elite Training
Boot Camp
End of Turn Discard
My Thoughts
Well I suspect it’s another T-Rex that was teched, but I spose I have to respect Dinosize as well… so I think Newsman will stay out front of Oni jic, we’ll break the tech 3, grab a couple boot camps to burn away the patrol, and just try to end it straight face next turn!