Tinkerer, Forgotten Fighter, Time Spiral, Plasmodium
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PAST
In Patrol:
Squad Leader: Hardened Mox (1/1+1armor)
Elite:
Scavenger:
Technician:
Lookout: Gilded Glaxx (3/4)
In Play:
nothin
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Temporal Research
Origin Story
Rememberer
Gilded Glaxx
End of Turn Discard
My Thoughts
This seems pretty okay, Vandy’s maxbanded but isn’t going to be able to meta a buddy. I should be able to get to OS before it happens, and Past is cheap enough that I can get stuff done while that happens.
I’m not playing it for funsies XD It’s very good against high-removal decks like Black (and red / purple to a lesser extent) It’s not among the best tech 1 in the game but it’s very useful in spots. You’d almost always rather use it than Argo against Black
Dark Pact
Sickness
Plague Lab
Sacrifice the Weak
Metamorphosis
Tech 2 card(s)
Get Paid - ($10)
Vandy - ($8)
Dark Pact
Maxband Vandy, doom mox and skeleton - ($4)
Skeleton and haunt kill Vir Garth to 3
Mid Garth, kills Prynn, garth to lvl 6 - ($3)
Sac doomed skeleton for draw
Orpal hits tech 3 for 1
Max Garth, fetch Cursed Ghoul, mox gets another rune - ($2)
Hooded Executioner - ($0)
Even with the Technician, whiffed the tech 3 AND tech 2’s… Game’s over
GG WP! That one was at least a solid 60% I draw the Ebbflow Archon, where I would have been able to clear the board entirely and probably win from there!
OS is just such a pricey and inefficient way of neutralizing Vandy, and her Resist is such overkill on top… You have to tech 2 of them to setup a draw on time, but that means foregoing setting up much of anything for yourself.
Had my Turn 5 and 6 draws been a little flopped around and I got the rememberer AFTER the OS, maybe I have a decent shot to hit back, but even so the 60% for tech3 was probably my best win con.
Did I ever tell you guys the time I asked Leontes and LK4O4 about the resist on Vandy?
I said “Surely that’s just actual overkill. There’s no way she needs it!”
Their response: “oh yeah, we actually forgot she had it because we always played without it in our playtesting, cause we thought it was too good”
I’m not making this up guys, Vandy should not have had resist 1 on midband
@zhavier did you wanna start another game, or shall we break for awhile?
Definitely feels like the win con for Purple is pretty narrow here, Vandy is such a nuisance. Past stall for tech 3, or maybe a Hasty Future tech 2 unit. Present feels not fast enough and unable to get to Vandy in time on its own.