[MMM1] Warmup: Black (FrozenStorm) vs Purple (zhavier)

Im curious if the discard had gone the other way, how it would have played out there. You can either replay t6 or play out t7 with the other card in hand instead of discarded.

Really I don’t think it’d go a lot different, I’d kill TB with the Mox + Hyperion (leaving it on 1hp), Vir still kills Skele, Seer maybe hits the base or tech 2, you end up icing the Hyperion with Ghoul anyway. Not having the tower I can’t kill Garth, which is what I really need to do

If anything I think backing up to turn 5 where I don’t worker (so I have some float), SQL glaxx, and Lookout KotC, that might have made a difference. But most likely I think I’m starved anyway.

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Deteriorate
Skeletal Archery
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Pestering Haunt


Discard

Deteriorate
Skeleton Javelineer
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Off to a card disadvantage start XD GL HF!

MMM1 Warmup Game 8 Player 2, Turn 1

P1 Black vs P2 Purple

Starting Hand

Hardened Mox
Plasmodium
Nullcraft
Tinkerer
Neo Plexus (imp dc random.org 5 of 5)

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (2)
  • Worker (1)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Fading Argonaut
Forgotten Fighter
Time Spiral
Battle Suits

End of Turn Discard
My Thoughts

I should re-read SNB’s thoughts and see if I can come up with a better game plan


P1T2


Tech StartingHand Workers

TECH
Sickness
Dark Pact


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Sickness
Graveyard
Sacrifice the Weak
Dark Pact
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Pestering Haunt
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal 1/3
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Shadow_Night_Black Your guide thread is here, I’ll add it to the resources thread.

2 Likes

MMM1 Warmup Game 8 Player 2, Turn 2

P1 Black vs P2 Purple

Starting Hand

Fading Argonaut
Forgotten Fighter
Time Spiral
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Now!


Main:

  • Fading Argonaut (5)
  • Tech 1 (4)
  • Worker (3)
  • Tower (0)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 1 rs draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Temporal Research
Battle Suits
Stewardess of the Undone
Plasmodium

End of Turn Discard
My Thoughts

Tower to keep away a bit, Stewardess to stem the pressure a bit, maybe I try Future t2 this time? Now! is useful for that, let’s do that


P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Shadow Blade


STARTING HAND
Dark Pact
Sickness
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Deteriorate
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard


NextHand

Thieving Imp
Skeletal Archery
Skeleton Javelineer
Sickness
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy - ($3)
Dark Pact
Sacrifice the Weak imp and Fargo die - ($1)
Orpal pings down Mox
Tech 1 - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3

In Play:

  • Orpal 1/1
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

MMM1 Warmup Game 8 Player 2, Turn 3

P1 Black vs P2 Purple

Starting Hand

Temporal Research
Battle Suits
Stewardess of the Undone
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Void Star, Gilded Glaxx
Stewardess of the Undone, Now!


Main:

  • Stewardess of the Undone, bounce Haunt (4)
  • Worker (3)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (0/0, -)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Now!
Nullcraft
Forgotten Fighter
Neo Plexus

End of Turn Discard
My Thoughts

Glaxx would have looked better from this spot, durn… Oh well I spose. I can surprise with some good damage next turn, we’ll see if that proves a successful move


P1T4


Tech StartingHand Workers

TECH
Cursed Ghoul
Metamorphosis


STARTING HAND
Skeleton Javelineer
Hooded Executioner
Sickness
Thieving Imp
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery


NextHand

Sacrifice the Weak
Deteriorate
Dark Pact
Shadow Blade


Discard

Sickness
Skeleton Javelineer
Thieving Imp
Cursed Ghoul
Metamorphosis


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sickness, mox and Stewardess - ($4)
Pestering Haunt
Hooded Executioner - ($2)
Midband Vandy - ($0)
Vandy kills Stewardess

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal 1/1, lvl 1
  • Pestering Haunt
  • Vandy 3/2, lvl 3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Warmup Game 8 Player 2, Turn 4

P1 Black vs P2 Purple

Starting Hand

Now!
Nullcraft
Forgotten Fighter
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (8+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hive x2
Void Star, Gilded Glaxx
Stewardess of the Undone, Now!


Main:

  • Geiger + midband (7)
  • Nullcraft, kill Orpal, Geiger maxbands and flickers Mox back to health (5)
  • Worker (4)
  • Tech 2 Future (0)
Workers

FF, Plasmo, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Max Geiger (3/4+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Neo Plexus
Temporal Research
Fading Argonaut
Hive

End of Turn Discard
My Thoughts

Okay, time for the future to arrive!, Shadow Blade would make my day a little sad here but we’ll do what we can I spose


P1T5


Tech StartingHand Workers

TECH
Cursed Crow
Hooded Executioner


STARTING HAND
Shadow Blade
Deteriorate
Dark Pact
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue


NextHand

Cursed Crow
Thieving Imp
Metamorphosis
Skeleton Javelineer


Discard

Dark Pact
Hooded Executioner
Sacrifice the Weak
Shadow Blade
Deteriorate
Cursed Ghoul


Tech 2 card(s)
Get Paid - ($8)
Dark Pact
Worker - ($7)
Hooded Executioner hits geiger
Sacrifice the weak, nullcraft goes poof - ($5)
Garth - ($3)
Shadow Blade Geiger, Vandy maxbands, not enough gold to target mox, haunt is doomed, discard a card - ($0)
Haunt pings Mox out of the way and miraculously survives
Vandy breaks your tower

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 1/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1, doomed
  • Vandy 4/4, lvl 5

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Hmm, hindsight I suppose SQL-ing Mox there would have been better. Well learning I guess…

MMM1 Warmup Game 8 Player 2, Turn 5

P1 Black vs P2 Purple

Starting Hand

Neo Plexus
Temporal Research (swap to topdeck)
Fading Argonaut (discard #3 of 4)
Hive
Battle Suits (swapped from topdeck)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story x2
Hive x2
Void Star, Gilded Glaxx
Stewardess of the Undone, Now!


Main:

  • Vir, peek (7)
  • Swap (6)
  • Battle Suits (4)
  • Tower (1)
  • Worker (0)
Workers

Plexus, FF, Plasmo, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vir (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Temporal Research
Void Star
Gilded Glaxx

End of Turn Discard
My Thoughts

Hive was a dumb choice, should have gone 2x OS knowing a Meta gambit was on the docket. Oh well, lesson learned, let’s see if we can set up a Now! + Void Star or something next turn to save this, hope Zhav isn’t going to get Meta from hand


P1T6


Tech StartingHand Workers

TECH
Twilight Baron
Death Rites


STARTING HAND
Thieving Imp
Metamorphosis
Skeleton Javelineer
Cursed Crow


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue


NextHand

Hooded Executioner
Metamorphosis
Dark Pact
Sickness


Tech 2 card(s)
Get Paid - ($9)
Haunt pings base to 17
Metamorphosis - ($3)
Fetch Baron
Vandy pings away Mox
Garth breaks Tower, base to 15
Thieving Imp - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite: Twilight Baron 5/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 6/3, lvl 5, Demon
  • Garth 5/6, lvl 7, Demon

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Not looking good!

MMM1 Warmup Game 8 Player 2, Turn 6

P1 Black vs P2 Purple

Starting Hand

Temporal Research (swapped)
Void Star
Gilded Glaxx (random.org 3 of 3, ugh)
Stewardess of the Undone (topdeck, swapped in)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs for now
All Teched Cards

Origin Story x2
Hive x2
Void Star, Gilded Glaxx
Stewardess of the Undone, Now!


Main:

  • Vir peeks, swaps (9)
  • Stewardess of the Undone, pop up Imp (6)
  • Tower (3)
  • Geiger (1)
  • Mox and Vir kill TB, levels fizzle
Workers

Plexus, FF, Plasmo, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Max Geiger (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Temporal Research
Now!
Hive

End of Turn Discard
My Thoughts

Probably I’m going to get choked out here, StW + Shadow Blade is basically game, but oh well


P1T7


Tech StartingHand Workers

TECH
Cursed Crow
Nether Drain


STARTING HAND
Hooded Executioner
Sickness
Dark Pact
Metamorphosis
Shadow Blade
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue
Metamorphosis


NextHand

Cursed Ghoul
Deteriorate
Skeleton Javelineer
Sacrifice the Weak


Discard

Twilight Baron
Sickness
Thieving Imp
Dark Pact
Shadow Blade
Nether Drain


Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Hooded Executioner, boosted goes the stewardess - ($4)
Shadow Blade Geiger - ($1)
Pestering Haunt
Vandy knocks down tower
Garth knocks down Tech 2
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 6/2, lvl 5, Demon
  • Garth 5/6, lvl 7, Demon
  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
1 Like

That’ll be game! GG WP

Had I been thinking a little more and teched OSx2 instead of Hivex2, perhaps there’s a chance I had that one (as I could put Vandy away right before the meta) but it’s really very critical to be able to do that. I suppose perhaps Golgort would be decent at ensuring Demons don’t survive, maybe I need to try that. I’ll see about starting a new for one for us later today or tomorrow.

Any thoughts?

Sac the weak is incredibly annoying for purple, but Imp and Shadow Blade are critical for Keeping Purple Down™.

I will say, Hive can’t really be gotten rid of by Black in any easy way, but it just causes a base race. I don’t interact with it, and you cant deal with my heroes after Meta, so we just end up trading blows.

1 Like

Yeah that was my thought, it’d be tough to bother with, but it also is a ton of gold to spend on nothing that counters Meta, which is a true win card here. I have real struggles getting heavy hitting blockers down (that can stick) in front of a tower.

Okay busy end of work week for me but we’re back, let’s see if we can get Purple off the schneid, GL HF @zhavier!

MMM1 Warmup Game 9 Player 1, Turn 1

P2 Black vs P1 Purple

Starting Hand

Nullcraft
Plasmodium
Tinkerer
Forgotten Fighter
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nullcraft, hit your base to 19 (2)
  • Worker (1)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Hardened Mox
Battle Suits
Neo Plexus
Time Spiral
Temporal Research

End of Turn Discard
My Thoughts

So I have definitely made mistakes in past games, feels like I’m close to figuring things out. I think we’ll try past t2 this game, see how we do