Im curious if the discard had gone the other way, how it would have played out there. You can either replay t6 or play out t7 with the other card in hand instead of discarded.
Really I don’t think it’d go a lot different, I’d kill TB with the Mox + Hyperion (leaving it on 1hp), Vir still kills Skele, Seer maybe hits the base or tech 2, you end up icing the Hyperion with Ghoul anyway. Not having the tower I can’t kill Garth, which is what I really need to do
If anything I think backing up to turn 5 where I don’t worker (so I have some float), SQL glaxx, and Lookout KotC, that might have made a difference. But most likely I think I’m starved anyway.
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Deteriorate
Skeletal Archery
Thieving Imp
WORKERS
Summon Skeletons
NextHand
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Pestering Haunt
Discard
Deteriorate
Skeleton Javelineer
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Off to a card disadvantage start XD GL HF!
MMM1 Warmup Game 8 Player 2, Turn 1
Starting Hand
Hardened Mox
Plasmodium
Nullcraft
Tinkerer
Neo Plexus (imp dc random.org 5 of 5)
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Hardened Mox (2)
- Worker (1)
Workers
Tinkerer
- Patrol as below
- Discard 2 draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite: Hardened Mox (1+1/1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Fading Argonaut
Forgotten Fighter
Time Spiral
Battle Suits
End of Turn Discard
My Thoughts
I should re-read SNB’s thoughts and see if I can come up with a better game plan
P1T2
Tech StartingHand Workers
TECH
Sickness
Dark Pact
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Graveyard
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Sickness
Graveyard
Sacrifice the Weak
Dark Pact
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Pestering Haunt
Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp 2/2+A
- Elite:
- Scavenger:
- Technician: Orpal 1/3
- Lookout:
In Play:
- Pestering Haunt
Buildings:
- Base HP: 20
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
MMM1 Warmup Game 8 Player 2, Turn 2
Starting Hand
Fading Argonaut
Forgotten Fighter
Time Spiral
Battle Suits
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Stewardess of the Undone, Now!
Main:
- Fading Argonaut (5)
- Tech 1 (4)
- Worker (3)
- Tower (0)
Workers
Tinkerer
- Patrol as below
- Discard 2 draw 1 rs draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout: Hardened Mox (1/1)
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Temporal Research
Battle Suits
Stewardess of the Undone
Plasmodium
End of Turn Discard
My Thoughts
Tower to keep away a bit, Stewardess to stem the pressure a bit, maybe I try Future t2 this time? Now! is useful for that, let’s do that
P1T3
Tech StartingHand Workers
TECH
Hooded Executioner
Shadow Blade
STARTING HAND
Dark Pact
Sickness
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Deteriorate
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
NextHand
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Sickness
Hooded Executioner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy - ($3)
Dark Pact
Sacrifice the Weak imp and Fargo die - ($1)
Orpal pings down Mox
Tech 1 - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Vandy 2/3
In Play:
- Orpal 1/1
- Pestering Haunt
Buildings:
- Base HP: 18
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
MMM1 Warmup Game 8 Player 2, Turn 3
Starting Hand
Temporal Research
Battle Suits
Stewardess of the Undone
Plasmodium
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Void Star, Gilded Glaxx
Stewardess of the Undone, Now!
Main:
- Stewardess of the Undone, bounce Haunt (4)
- Worker (3)
Workers
Tinkerer
- Patrol as below
- Discard 2 draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Stewardess of the Undone (2/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Hardened Mox (0/0, -)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 3
- Workers: 8
End of Turn Hand
Now!
Nullcraft
Forgotten Fighter
Neo Plexus
End of Turn Discard
My Thoughts
Glaxx would have looked better from this spot, durn… Oh well I spose. I can surprise with some good damage next turn, we’ll see if that proves a successful move
P1T4
Tech StartingHand Workers
TECH
Cursed Ghoul
Metamorphosis
STARTING HAND
Skeleton Javelineer
Hooded Executioner
Sickness
Thieving Imp
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
NextHand
Sacrifice the Weak
Deteriorate
Dark Pact
Shadow Blade
Discard
Sickness
Skeleton Javelineer
Thieving Imp
Cursed Ghoul
Metamorphosis
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sickness, mox and Stewardess - ($4)
Pestering Haunt
Hooded Executioner - ($2)
Midband Vandy - ($0)
Vandy kills Stewardess
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Hooded Executioner 3/3+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Orpal 1/1, lvl 1
- Pestering Haunt
- Vandy 3/2, lvl 3
Buildings:
- Base HP: 18
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
MMM1 Warmup Game 8 Player 2, Turn 4
Starting Hand
Now!
Nullcraft
Forgotten Fighter
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (8+3float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hive x2
Void Star, Gilded Glaxx
Stewardess of the Undone, Now!
Main:
- Geiger + midband (7)
- Nullcraft, kill Orpal, Geiger maxbands and flickers Mox back to health (5)
- Worker (4)
- Tech 2 Future (0)
Workers
FF, Plasmo, Time Spiral, Tinkerer
- Patrol as below
- Discard 2 rs draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tower HP: 4
In Patrol:
- Squad Leader: Max Geiger (3/4+1armor lvl 5)
- Elite:
- Scavenger:
- Technician:
- Lookout: Hardened Mox (1/1)
In Play:
- Nullcraft (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Neo Plexus
Temporal Research
Fading Argonaut
Hive
End of Turn Discard
My Thoughts
Okay, time for the future to arrive!, Shadow Blade would make my day a little sad here but we’ll do what we can I spose
P1T5
Tech StartingHand Workers
TECH
Cursed Crow
Hooded Executioner
STARTING HAND
Shadow Blade
Deteriorate
Dark Pact
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue
NextHand
Cursed Crow
Thieving Imp
Metamorphosis
Skeleton Javelineer
Discard
Dark Pact
Hooded Executioner
Sacrifice the Weak
Shadow Blade
Deteriorate
Cursed Ghoul
Tech 2 card(s)
Get Paid - ($8)
Dark Pact
Worker - ($7)
Hooded Executioner hits geiger
Sacrifice the weak, nullcraft goes poof - ($5)
Garth - ($3)
Shadow Blade Geiger, Vandy maxbands, not enough gold to target mox, haunt is doomed, discard a card - ($0)
Haunt pings Mox out of the way and miraculously survives
Vandy breaks your tower
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Garth 1/3+A, lvl 1
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt 1/1, doomed
- Vandy 4/4, lvl 5
Buildings:
- Base HP: 16
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Hmm, hindsight I suppose SQL-ing Mox there would have been better. Well learning I guess…
MMM1 Warmup Game 8 Player 2, Turn 5
Starting Hand
Neo Plexus
Temporal Research (swap to topdeck)
Fading Argonaut (discard #3 of 4)
Hive
Battle Suits (swapped from topdeck)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Origin Story x2
Hive x2
Void Star, Gilded Glaxx
Stewardess of the Undone, Now!
Main:
- Vir, peek (7)
- Swap (6)
- Battle Suits (4)
- Tower (1)
- Worker (0)
Workers
Plexus, FF, Plasmo, Time Spiral, Tinkerer
- Patrol as below
- Discard 1 draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tower HP: 4
In Patrol:
- Squad Leader: Mox (2/1+1armor)
- Elite:
- Scavenger:
- Technician: Vir (2/3 lvl 1)
- Lookout:
In Play:
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Temporal Research
Void Star
Gilded Glaxx
End of Turn Discard
My Thoughts
Hive was a dumb choice, should have gone 2x OS knowing a Meta gambit was on the docket. Oh well, lesson learned, let’s see if we can set up a Now! + Void Star or something next turn to save this, hope Zhav isn’t going to get Meta from hand
P1T6
Tech StartingHand Workers
TECH
Twilight Baron
Death Rites
STARTING HAND
Thieving Imp
Metamorphosis
Skeleton Javelineer
Cursed Crow
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue
NextHand
Hooded Executioner
Metamorphosis
Dark Pact
Sickness
Tech 2 card(s)
Get Paid - ($9)
Haunt pings base to 17
Metamorphosis - ($3)
Fetch Baron
Vandy pings away Mox
Garth breaks Tower, base to 15
Thieving Imp - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Thieving Imp 2/2+A
- Elite: Twilight Baron 5/4
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy 6/3, lvl 5, Demon
- Garth 5/6, lvl 7, Demon
Buildings:
- Base HP: 16
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Not looking good!
MMM1 Warmup Game 8 Player 2, Turn 6
Starting Hand
Temporal Research (swapped)
Void Star
Gilded Glaxx (random.org 3 of 3, ugh)
Stewardess of the Undone (topdeck, swapped in)
Events of Turn:
Upkeep:
- Get Gold (10)
- No techs for now
All Teched Cards
Origin Story x2
Hive x2
Void Star, Gilded Glaxx
Stewardess of the Undone, Now!
Main:
- Vir peeks, swaps (9)
- Stewardess of the Undone, pop up Imp (6)
- Tower (3)
- Geiger (1)
- Mox and Vir kill TB, levels fizzle
Workers
Plexus, FF, Plasmo, Time Spiral, Tinkerer
- Patrol as below
- Discard 1 draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tower HP: 4
In Patrol:
- Squad Leader: Stewardess of the Undone (3/3+1armor)
- Elite:
- Scavenger:
- Technician: Max Geiger (2/3 lvl 1)
- Lookout:
In Play:
- Hardened Mox (2/1)
- Battle Suits
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 7
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Temporal Research
Now!
Hive
End of Turn Discard
My Thoughts
Probably I’m going to get choked out here, StW + Shadow Blade is basically game, but oh well
P1T7
Tech StartingHand Workers
TECH
Cursed Crow
Nether Drain
STARTING HAND
Hooded Executioner
Sickness
Dark Pact
Metamorphosis
Shadow Blade
Pestering Haunt
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue
Metamorphosis
NextHand
Cursed Ghoul
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Discard
Twilight Baron
Sickness
Thieving Imp
Dark Pact
Shadow Blade
Nether Drain
Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Hooded Executioner, boosted goes the stewardess - ($4)
Shadow Blade Geiger - ($1)
Pestering Haunt
Vandy knocks down tower
Garth knocks down Tech 2
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Hooded Executioner 3/3
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy 6/2, lvl 5, Demon
- Garth 5/6, lvl 7, Demon
- Pestering Haunt 1/1
Buildings:
- Base HP: 14
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
That’ll be game! GG WP
Had I been thinking a little more and teched OSx2 instead of Hivex2, perhaps there’s a chance I had that one (as I could put Vandy away right before the meta) but it’s really very critical to be able to do that. I suppose perhaps Golgort would be decent at ensuring Demons don’t survive, maybe I need to try that. I’ll see about starting a new for one for us later today or tomorrow.
Any thoughts?
Sac the weak is incredibly annoying for purple, but Imp and Shadow Blade are critical for Keeping Purple Down™.
I will say, Hive can’t really be gotten rid of by Black in any easy way, but it just causes a base race. I don’t interact with it, and you cant deal with my heroes after Meta, so we just end up trading blows.
Yeah that was my thought, it’d be tough to bother with, but it also is a ton of gold to spend on nothing that counters Meta, which is a true win card here. I have real struggles getting heavy hitting blockers down (that can stick) in front of a tower.
Okay busy end of work week for me but we’re back, let’s see if we can get Purple off the schneid, GL HF @zhavier!
MMM1 Warmup Game 9 Player 1, Turn 1
Starting Hand
Nullcraft
Plasmodium
Tinkerer
Forgotten Fighter
Fading Argonaut
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Nullcraft, hit your base to 19 (2)
- Worker (1)
Workers
Plasmodium
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
End of Turn Hand
Hardened Mox
Battle Suits
Neo Plexus
Time Spiral
Temporal Research
End of Turn Discard
My Thoughts
So I have definitely made mistakes in past games, feels like I’m close to figuring things out. I think we’ll try past t2 this game, see how we do