[MMM1] WARM-UP: Zhavier (Green) vs EricF (White)

P1T4


Tech StartingHand Workers

TECH
Reversal
Young Lightning Dragon


STARTING HAND
Fox Viper
Grappling Hook
Morningstar Flagbearer
Snapback


WORKERS
Savior Monk
Fox Primus
Safe Attacking
Fox Viper


NextHand

Smoker
Young Lightning Dragon
Sensei’s Advice
Grappling Hook
Speed of the Fox


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave kills YT
Sensei buffs Sparring Partner, who kills Arg, Grave to lvl 5
Rambasas trade with Basilisks
Tech 2 Discipline - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei 1/1
  • Grave 3/3, lvl 5
  • Sparring Partner 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=P2, Turn 4]Playful Panda
Merfolk Prospector
Rampant Growth
Blooming Ancient
Verdant Tree -> Worker
+Tiger Cub

Tech in Huntress + Murkwood Allies
[/details]
8 gold (9)
Blooming Ancient (5)
Playful Panda (3) [2 runes]
Worker (2)
Merfolk Prospector (1) [3 runes]
Move runes around
Discard 2, Draw 2, rs, Draw 2. Float 1 gold.

SQL - Merfolk Prospector+ (2/2 +1)
Scavenger -
Technician - Wisp++ (2/3)

Blooming Ancient (2/4)
Playful Panda (2/2)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

9 workers, 1 gold
Hand: 4
Deck: 5
Discard: 0

[details=Next Hand]Forest’s Favor
Blooming Ancient
Young Treant
Huntress
[/details]

P1T5


Tech StartingHand Workers

TECH
Focus Master
Training Grounds


STARTING HAND
Sensei’s Advice
Speed of the Fox
Smoker
Young Lightning Dragon
Grappling Hook


WORKERS
Savior Monk
Fox Primus
Safe Attacking
Fox Viper


NextHand

Morningstar Flagbearer
Snapback
Young Lightning Dragon
Reversal


Discard

Speed of the Fox
Grappling Hook
Aged Sensei
Sensei’s Advice
Smoker
Focus Master
Training Grounds


Tech 2 card(s)
Get Paid + float - ($10)
Setsuki - ($8)
Speed of the Fox - ($6)
Young Lightning Dragon - ($3)
Grappling Hook Prospector to Lookout
Grave kills Wisp, sparks Prospector
Aged Sensei trades with Prospector
Partner hits your tech 2 for 2
Pay to untap partner and then put a Rune on Setsuki, who finishes your tech 2 - ($2)
Maxband Grave, use sword on Ancient - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki 2/4+A, lvl 1, +1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 4/5, lvl 7, no sword
  • Sparring Partner 2/1
  • Young Lightning Dragon
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

GG. Unable to play 2nd Ancient, so no coming back from that.

I’ll think about possible lines for green over the weekend, and pick this up again next week.

1 Like

I had figured you’d manage some sort of blockade against everything but the dragon, but it was unlikely you would be able to arrange it so the dragon died in the attack on your tech 2.

No Rush

1 Like

Alright, I have an idea

[details=Game 4, Player 1, Turn 1]Verdant Tree
Ironbark Treant
Young Treant
Rich Earth -> Worker
Merfolk Prospector[/details]
4 gold (4)
Cal (2)
Prospector (1)
Worker (0)
Discard 3, Draw 5

No Patrol

L1 Cal (2/3)
Merfolk Prospector (1/1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

White as P2 might be a fairer fight.

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Safe Attacking
Morningstar Flagbearer
Fox Viper
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Fox Primus
Savior Monk
Grappling Hook
Smoker
Snapback


Discard

Sensei’s Advice
Safe Attacking
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

5 gold (5)
Rampant Growth (3)
Level Cal to 3 (1)
Cal kills Rook, goes to Max
Prospect (2)
Worker (1)
Tech I (0)
Discard 3, rs, Draw 5

No Patrol

L5 Cal (4/5)
Merfolk Prospector (1/1)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

[details=Next Hand]Galina Glimmer
Ironbark Treant
Verdant Tree
Forest’s Favor
Centaur[/details]

P2T2


Tech StartingHand Workers

TECH
Reversal
Sparring Partner


STARTING HAND
Savior Monk
Snapback
Fox Primus
Grappling Hook
Smoker


WORKERS
Fox Viper
Fox Primus


NextHand

Sparring Partner
Savior Monk
Snapback
Safe Attacking
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave - ($3)
Snapback Cal for Argagarg - ($0)
Sensei kills Wisp

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I am between snapback and Savior Monk. If I don’t snapback, there is at least a half decent chance he uses cals topband, though it seems a bit unlikely. Setting me back on tech buildings would be a pretty major blow. Alternately, just put down savior monk and hope he thinks going down on cards is not good. Second question, trade sensei with merfolk, or do something else. I would really like to have a living sensei, but i also want a dead merfolk. for the moment, it is like he floated the gold, but next turn he gets profit, and it will be so much harder to kill later probably.

[details=P1, Turn 3]Ironbark Treant
Verdant Tree -> Worker
Forest’s Favor
Galina Glimmer
Centaur

Bring in Dinosize + Behind The Ferns
[/details]
6 gold (6)
Worker (5)
Centaur (2)
Galina (1)
Prospect (2)
Discard 2, Draw 4. Float 2 gold

SQL - Arg (1/3 +1)
Tech - Centaur (3/4)

Merfolk Prospector (1/1)
Galina (2/2)

Base - 20
Tech I - 5

7 workers, 2 gold
Hand: 4
Deck: 0
Discard: 4

[details=Next Hand]Playful Panda
Young Treant
Rampant Growth
Tiger Cub
[/details]

P2T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Bird’s Nest


STARTING HAND
Safe Attacking
Sparring Partner
Savior Monk
Snapback
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Morningstar Flagbearer
Smoker
Reversal


Discard

Grappling Hook
Snapback
Young Lightning Dragon
Bird’s Nest


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Grave - ($4)
Grappling Hook Arg to elite
Sensei buffs Grave, kills Centaur
Savior Monk - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei 1/1
  • Grave 3/2, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=P1, Turn 4]Playful Panda
Young Treant
Rampant Growth
Tiger Cub -> Worker
+Behind the Ferns omgwtfbbq! And Arg was carefully left undamaged so he can’t suicide.

  • Forest’s Favor

Tech 2 Blooming Ancient
[/details]
reshuffle and draw 1
7 gold + Galina + Float + Prospect (11)
Young Treant (9)
Worker (8)
Tech II Growth (4)
Level Arg to 3 (2)
Arg buffs Galina, who kills Savior Monk
Playful Panda (0)
Discard 3, Draw 3, rs, Draw 2

SQL - Young Treant (0/2 +1)
Scavenger - Wisp (0/1)

L3 Arg (1/4)
Merfolk Prospector (1/1)
Galina (2/1)
Playful Panda (2/2)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

8 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next Hand]Behind the Ferns
Blooming Ancient
Centaur
Ironbark Treant
Dinosize
[/details]

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Speed of the Fox


STARTING HAND
Smoker
Reversal
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Reversal
Sensei’s Advice
Young Lightning Dragon
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
Reversal, Dead Young Treant - ($6)
Sensei kills Wisp
Sparring Partner spars with Grave
Grave kills Argagarg, goes to lvl 5
Maxband heal Grave - ($4)
Tech 2 Discipline - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 5/6+A, lvl 7, +1 Rune, sword
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei 1/1
  • Sparring Partner 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I think you underpaid here, readying Sparring Partner costs 2, not 1

I fail at math, I shall fix

Fixed.

[details=P1, Turn 5]Behind the Ferns
Blooming Ancient
Centaur
Ironbark Treant
Dinosize

Tech in Murkwood Allies and Might of Leaf & Claw
[/details]
8 gold + scav + Galina + Prospect (11)
Blooming Ancient (7)
Cal (5) [1 rune]
Centaur (2) [2 runes]
Behind the Ferns (0)
Move runes to Galina and Panda
Galina kills Sensei
Panda kills Sparring Partner
Discard 2, Draw 3, rs, Draw 1

SQL - Centaur (3/4 +1)
Tech - L1 Cal (2/3) w/ Behind the Ferns

Blooming Ancient (2/4)
Merfolk Prospector (1/1)
Galina+ (3/1)
Playful Panda+ (3/1)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

I’m losing, but might as well see how it plays out.

P2T5


Tech StartingHand Workers

TECH
Training Grounds
Versatile Style


STARTING HAND
Sensei’s Advice
Grappling Hook
Reversal
Young Lightning Dragon


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Smoker
Bird’s Nest
Snapback
Speed of the Fox


Discard

Sparring Partner
Aged Sensei
Reversal
Grappling Hook
Sensei’s Advice
Training Grounds
Versatile Style


Tech 2 card(s)
Get Paid - ($8)
Rook - ($6)
Reversal on Calamandra, Rook to lvl 3 - ($3)
Young Lightning Dragon - ($0)
Grave kills Centaur
Grave uses sword on Ancient

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 5/3 lvl 7, +1 Rune, no sword
  • Young Lightning Dragon 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

So many Reversals!

[details=P1, Turn 6]Dinosize
Rampant Growth
Forest’s Favor -> Worker
Blooming Ancient
+Murkwood Allies

Tech in 2nd Allies and Blooming Elm

Defense: 5 // 3, 5 [20]
Attack: 3, 3, 1? // +2, +1, +runes, +6?
[/details]
8 gold + Galina (9)
Blooming Ancient (5)
Arg (3) [2 runes]
Move Runes to Galina, kill Rook, Arg to L3
Panda trades with Grave, Arg to L5, make Elemental [1 rune]
Worker (2)
Midori (0) [2 runes]
Prospect (1)
Move runes
Discard 3, Draw 3, rs, Draw 2. Float 1 gold.

SQL - Anti-Air Elemental+ (4/4 +1)
Scavenger - L1 Midori (2/3)
Tech - Blooming Ancient+ (3/5)

L5 Arg (1/5)
Merfolk Prospector (1/1)
Galina+++ (5/3)
Wisp (0/1)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

9 workers, 1 gold
Hand: 5
Deck: 7
Discard: 0

[details=Next Hand]Young Treant
Ironbark Treant
Might of Leaf and Claw
Dinosize
Murkwood Allies
[/details]

Sacrificing my dragon here and bringing out setsuki doesn’t actually get me anywhere for the following turn. I suspect I chose incorrectly when I didnt trade the sensei for the merfolk. I could have snapped in midori instead and knocked out the merfolk.

Do you think your plan works as well in P2?

P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Fox Viper
Aged Sensei
Snapback
Safe Attacking


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Grappling Hook
Smoker


Discard

Fox Primus
Snapback
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/3
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5