[MMM1] WARM-UP: Zhavier (Green) vs EricF (White)

Yea, you have sufficient presence to overrun any of my defenses and any potential retaliation I might set up.

[details=Game 3, Player 1, Turn 1]Snapback
Fox Primus -> Worker
Safe Attacking
Fox Viper
Aged Sensei
[/details]

4 gold
Worker (3)
Aged Sensei (2)
Grave (0)
Discard 3, Draw 5

No haste or targeted removal, so no Patrol needed

L1 Grave (2/3)
Aged Sensei (1/1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Once more into the breach.

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Spore Shambler
Ironbark Treant
Rampant Growth
Young Treant


Discard

Verdant Tree
Forest’s Favor
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Argagarg - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Game 3, P1, Turn 2]Savior Monk
Smoker -> Worker
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook

Tech in Rambassa + Partner
[/details]
5 gold (5)
Grapple the Wisp to Elite
Sensei gives Grave a bit of armor
Grave kills Cub & sparks Wisp
Worker (4)
Tech I (3)
Savior Monk (1)
Discard 2, rs, Draw 4. Float 1 gold.

SQL - Savior Monk (2/2 +1)

L1 Grave (2/2)
Aged Sensei (1/1)

Base - 20
Tech 1 - 5

6 workers, 1 gold
Hand: 4
Deck: 4
Discard: 0

[details=Next Hand]Sensei’s Advice
Morningstar Flagbearer
Rambasa Twin
Grappling Hook[/details]

P2T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Huntress


STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Young Treant
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler


NextHand

Playful Panda
Tiger Cub
Young Treant
Verdant Tree


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Tech 1 - ($5)
Rampant Growth, Arg kills Savior Monk - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Ironbark Treant 1/2+2A
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=P1, Turn 3]Sensei’s Advice
Morningstar Flagbearer -> Worker
Rambasa Twin
Grappling Hook

Tech in Speed of the Fox and Bird’s Nest
[/details]
6 gold (7)
Rambassa Twins (3)
Level Grave to 3 (1)
Worker (0)
Sensei buffs Grave
Grave kills Ironbark
Discard 2, Draw 4.

Technician - Mario Rambassa (3/2)

Luigi Rambassa (3/2)
L3 Grave (3/4)
Aged Sensei (1/1)

Base - 20
Tech 1 - 5

7 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5

[details=Next hand]Fox Viper
Safe Attacking
Snapback
Sparring Partner
[/details]

P2T3


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Young Treant
Playful Panda
Verdant Tree
Tiger Cub
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler


NextHand

Rampant Growth
Playful Panda
Forest’s Favor
Huntress
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($7)
Maxband Arg - ($3)
Tower - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg 1/5, lvl 5
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=P1, Turn 4]Fox Viper -> Worker
Safe Attacking
Snapback
Sparring Partner

Tech YLD and Focus Master
[/details]
7 gold (7)
Worker (6)
Tech II Discipline (2)
Sensei buffs Mario, and he trades with Water Elemental
Grave pokes Arg for 3, takes 2 in return
Sparring Partner (1)
Discard 2, rs, Draw 4. Float 1 gold.

Technician - Luigi Rambassa (3/2)

L3 Grave (3/2)
Sparring Partner (2/2)
Aged Sensei (1/1)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Discipline

8 workers, 1 gold
Hand: 4
Deck: 5
Discard: 0

[details=Next Hand]Savior Monk
Young Lightning Dragon
Sensei’s Advice
Safe Attacking[/details]

P2T4


StartingHand Workers

STARTING HAND
Spirit of the Panda
Huntress
Rampant Growth
Forest’s Favor
Playful Panda


WORKERS
Rich Earth
Spore Shambler
Spirit of the Panda


NextHand

Verdant Tree
Young Treant
Moment’s Peace
Merfolk Prospector
Tiger Cub


Discard

Forest’s Favor
Playful Panda
Rampant Growth


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Balance) - ($2)
Huntress - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg 1/2, lvl 5
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1, t5

8 gold (9)
Safe Attacking (8)
Sensei buffs Luigi
Luigi trades with huntress
Sparring Partner kills arg, grave to l5
Max Grave (6)
Ready Sparring Partner, spar with Grave (4)
Grave breaks tech 2
Young Lightning Dragon (1)
Worker (0)
Discard 1, draw 3

No patrol

No patrol needed.

Sparring Partner (2/1)
L7 Grave+ (5/5)
Dragon (3/3)

Safe Attacking
Buildings

9 workers, 0 gold
Hand: 3
Deck: 2
Discard: 3

P2T5


Tech StartingHand Workers

TECH
Potent Basilisk
Behind the Ferns


STARTING HAND
Tiger Cub
Verdant Tree
Merfolk Prospector
Moment’s Peace
Young Treant


WORKERS
Rich Earth
Spore Shambler
Spirit of the Panda
Merfolk Prospector


NextHand

Young Treant
Ironbark Treant
Moment’s Peace
Forest’s Favor


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Midori - ($6)
Moment’s Peace - ($4)
Rebuild Tech 2
Tiger Cub - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiger Cub 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

[details=P1 Turn 6]T5 tech: True Power of Storms, Earthquake. Worker Savior Monk

New Hand:
Snapback
Speed of the Fox
Focus Master

Tech in YLD #2 and Reversal
[/details]
9 gold (9)
Setsuki (7)
Speed of the Fox (5)
Spar with Setsuki
Setsuki kills Midori, levels to 3
Sensei gives Grave 1 armor
Grave breaks Tech II, again
Focus Master (2)
Discard 1, Draw 2, rs, Draw 1. Float 2 gold.

Technician - Focus Master (4/3) w/ 3 focus runes

L3 Setsuki+ (2/1)
L7 Grave+ (5/5)
Sparring Partner (2/1)
Aged Sensei (1/1)
Young Lightning Dragon (3/3)

Safe Attacking
Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Discipline

9 workers, 2 gold
Hand: 3
Deck: 6
Discard: 0

[details=Next Hand]Grappling Hook
Bird’s Nest
Young Lightning Dragon
[/details]

P2T6


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Nature Reclaims


STARTING HAND
Ironbark Treant
Moment’s Peace
Young Treant
Forest’s Favor
Behind the Ferns
Rampant Growth


WORKERS
Rich Earth
Spore Shambler
Spirit of the Panda
Merfolk Prospector
Forest’s Favor


NextHand

Huntress
Verdant Tree
Potent Basilisk
Moment’s Peace


Discard

Tiger Cub
Moment’s Peace
Rampant Growth
Polymorph: Squirrel
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($11)
Young Treant - ($9)
Worker - ($8)
Calamandra - ($6)
Behind the Ferns - ($4)
Ironbark Treant - ($1)
Tiger Trades with Setsuki, spending 1, Calamandra to lvl 3 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra 3/4, lvl 3
  • :pschip: [I]Technician[/I]: Ironbark Treant 1/2+2A
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Behind the Ferns
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1 t7 and 8

9 gold (11)
Surplus (6)
Buff YLD to 6. Hits your base for 6 (3)
Sensei and partner kill YT
Grave kills Ironbark
Rook (1)
Grave uses sword on Cal
Discard 3, draw 5

You have no ability to kill Grave on your turn, or to heal base? If you magically heal, I can mid Rook and take away the 3 hp even through moments peace.

Draw last card
True Power of Storms, dealing 10 to finish off the base.

Gg.

Do you want to seap sides for a few, and see if I can find a winning line?

Yea, we can swap sides, but The only games I have won against you in the past were really close calls and came down to luck more than anything, so, don’t underestimate player skill being the problem, heh.

I’ll take player 1 White for the next match then.

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Morningstar Flagbearer
Savior Monk
Safe Attacking
Sensei’s Advice


WORKERS
Savior Monk


NextHand

Fox Viper
Grappling Hook
Smoker
Snapback
Fox Primus


Discard

Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensai - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei 1/1
  • Grave 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Game 4, P2, Turn 1]Rampant Growth
Young Treant
Spore Shambler -> Worker
Playful Panda
Forest’s Favor[/details]
5 gold (5)
Worker (4)
Playful Panda (2)
Arg (0)
Discard 3, Draw 5

Scavenger - Wisp (0/1)
Lookout - Wisp (0/1)

Playful Panda (2/2)
L1 Arg (1/3)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Grappling Hook
Fox Primus
Smoker
Fox Viper
Snapback


WORKERS
Savior Monk
Fox Primus


NextHand

Safe Attacking
Sparring Partner
Snapback
Sensei’s Advice
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Sensei and Grave kill Wisps
Tech 1 - ($1)
Smoker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 3/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker 1/1
    [B]In Play:[/B]
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=P2, Turn 2]Rich Earth -> Worker
Ironbark Treant
Verdant Tree
Merfolk Prospector
Tiger Cub

Tech 2x Basilisk
[/details]
6 gold (7)
Worker (6)
Tech I (5)
Tiger Cub (3)
Discard 3, rs, Draw 5. Float 3 gold.

Scavenger - Playful Panda (2/2)
Tech - Tiger Cub (2/2)

L1 Arg (1/3)

Base - 20
Tech I - 5

7 workers, 3 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next Hand]Ironbark Treant
Tiny Basilisk
Young Treant
Merfolk Prospector
Rampant Growth[/details]

P1T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Speed of the Fox


STARTING HAND
Sparring Partner
Safe Attacking
Snapback
Rambasa Twin
Sensei’s Advice


WORKERS
Savior Monk
Fox Primus
Safe Attacking


NextHand

Morningstar Flagbearer
Fox Viper
Snapback
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei buffs Grave, kills Panda, sparks Cub
Smoker trades with Cub
Sparring Partner - ($4)
Rambasa Twin - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei 1/1
  • Grave 3/3, lvl 3
  • Rambasa Twin 3/2
  • Sparring Partner 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=P2, Turn 3]Ironbark Treant -> worker
Tiny Basilisk
Young Treant
Merfolk Prospector
Rampant Growth
+Forest’s Favor
+Tiny Basilisk

Tech 2x Blooming Ancient
[/details]
7 gold (11)
Young Treant (9)
Tiny Basilisk (7)
Tiny Basilisk (5)
Worker (4)
Tech II Growth (0)
Discard 3, Draw 1, rs, Draw 4

SQL - Young Treant (0/2 +1)
Elite - L1 Arg (2/3)
Scavenger - Tiny Basilisk (1/2)
Tech - Tiny Basilisk (1/2)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

8 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next Hand]Merfolk Prospector
Blooming Ancient
Playful Panda
Rampant Growth
Verdant Tree[/details]