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[MMM1] Warm-Up: Red (zhavier) vs White (petE)


#1

@zhavier thanks for taking over the Red side from @penatronic.

First set of warm-ups were pretty close, looked to be some P1 advantage as expected, and with Rook being a problem for Red to solve.

Randoed 30 for starter. GLHF!


#2

We should be able to get through the warmups quickly enough.

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Bloodrage Ogre
Careless Musketeer
Nautical Dog
Mad Man


WORKERS
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Scorch
Pillage


Discard

Mad Man
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nautical Dog 1/1
  • Bloodrage Ogre 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#3

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Aged Sensei
Fox Primus
Fox Viper
Grappling Hook
Snapback


WORKERS
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Smoker
Safe Attacking


[/spoiler][/details]

[details=Discard][spoiler]
Aged Sensei
Snapback
Grappling Hook


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Viper (2/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rook lvl 1 (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Could have done with Saviour Monk in my opening hand against that strong open rather than Fox Viper/Primus junk.

[/spoiler][/details]


#4

P1T2


Tech StartingHand Workers

TECH
Calypso Vystari
Calypso Vystari


STARTING HAND
Makeshift Rambaster
Bombaster
Scorch
Pillage


WORKERS
Bloodburn
Scorch


NextHand

Calypso Vystari
Charge
Bloodrage Ogre
Makeshift Rambaster
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Drakk - ($1)
Dog kills Viper
Ogre hits Rook

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

So, because Charge is in my next hand, I am thinking Vystari, it will severaly hamper his defense, I think.


#5

Rook glad you didn’t have Mad Man, and Drakk glad I didn’t have Grappling Hook. But I guess Rook’s luck’s running out.

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
IPN
IPN


STARTING HAND
Sensei’s Advice
Savior Monk
Safe Attacking
Morningstar Flagbearer
Smoker


WORKERS
Fox Primus
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
IPN
Snapback
Smoker
Sensei’s Advice
Fox Viper


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Saviour Monk - ($3)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rook lvl 1 (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


I can’t defend Rook if he has 2xLobbers, even if levelled to mid. So think I’ll leave him at lvl1 in scav where he’ll likely die, but giving me pleny to gold to SnapBack Drakk before he causes too much havoc.

[/spoiler][/details]


#6

Sorry for dropping the ball on this one. The red side of that match up is pretty not fun, only being able to deal with heroes with burn is pretty horrible against Rook.

Hopefully @zhavier can do a better job than I did


#7

Certainly felt things were easier for White in those warmup games. Having said that, my Base health was often getting low and a bad draw away from terminal. And these were mostly Blood games, didn’t get to try for Gunships (except in one game I think).


#8

P1T3


Tech StartingHand Workers

TECH
Chaos Mirror
Disguised Monkey


STARTING HAND
Charge
Makeshift Rambaster
Calypso Vystari
Bloodrage Ogre
Pillage


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Calypso Vystari
Mad Man
Bombaster
Nautical Dog


Discard

Calypso Vystari
Charge
Makeshift Rambaster
Bloodrage Ogre
Chaos Mirror
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Calypso Vystari - ($5)
Charge Vystari - ($3)
Vystari kills Monk
Drakk kills Rook, goes to lvl 3
Midband Drakk heal - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 2/3, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

Or vystari can just trade. which is safer, but would have been easier on cards with lobbers (3g for drakk, 1g for lober, end up with max drakk and still floating 2g). I am not developing my board very well, but that’s how red goes. he has 9g, he can’t snapback and get tech 2 with that. I should be able to go for tech 2 next turn pretty safely. if he doesn’t snapback, that leaves him 4g to do something, maybe rambasa, which would be easy enough to kill.

Do I tech in spells, or tech 2, or just some more weenies. I’m thinking gunship rush and stealth tricks.


#9

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Reversal
Bird’s Nest


STARTING HAND
Snapback
Sensei’s Advice
Fox Viper
Smoker
IPN


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Aged Sensei
Grappling Hook
IPN
Safe Attacking


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Grave - ($6)
IPN - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: IPN (5/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Rather than cast an expensive SnapBack on midband Drakk, I’ll play IPN, Grave and build Heroes Hall and look to kill Drakk with IPN or Grave’s sword. IPN is a great unit for me now, but gets to be a dangerous Kidnapping or Chaos Mirror liability later on.

[/spoiler][/details]


#10

P1T4


Tech StartingHand Workers

TECH
Chameleon Lizzo
Surprise Attack


STARTING HAND
Nautical Dog
Bombaster
Mad Man
Calypso Vystari


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog


NextHand

Careless Musketeer
Chaos Mirror
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Anarchy - ($4)
Calypso Vystari - ($3)
Bombaster - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster 2/2
  • :pschip: [I]Technician[/I]: Calypso Vystari 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 2/3, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#11

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Earthquake


STARTING HAND
Grappling Hook
Safe Attacking
IPN
Aged Sensei
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN


[/spoiler][/details]

[details=NextHand][spoiler]
Smoker
Reversal
Sensei’s Advice
Savior Monk
Bird’s Nest


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Safe Attacking
Aged Sensei
Snapback
Earthquake
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rook - ($6)
Grappling Hook Calypso to elite
Grave to mid kills Calypso, sparkshot 1dmg to Bombaster - ($4)
Grave to max, sword kills Drakk, Rook to lvl 3 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: IPN (4/4)
    [B]In Play:[/B]
  • Grave lvl 7 (4/5)
  • Rook lvl 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Grave isn’t really the hero I want to be sinking $$ into, but I’m getting to kill Drakk and put free levels on Rook. If Rook survives this turn he can max out and play Birds, will look good.

[/spoiler][/details]


#12

drakk puts your base at 19

P1T5


Tech StartingHand Workers

TECH
Marauder
Steam Tank


STARTING HAND
Careless Musketeer
Chaos Mirror
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog


NextHand

Charge
Disguised Monkey
Chameleon Lizzo
Calypso Vystari


Discard

Calypso Vystari
Chaos Mirror
Bombaster
Makeshift Rambaster
Careless Musketeer
Marauder
Steam Tank


Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Chaos Mirror, Bombaster 6/1 and Ninja 0/4 - ($5)
Max Zane, maxband fizzles from resist - ($0)
Zane kills IPN
Bombaster trades with Rook

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#13

IPN would be 2/4 after Chaos Mirror, so Zane is 4/2?


#14

not so, IPN is a 6/6 printed, and swapped with a 2/2 printed, so became 2/6 and 6/2. The -2 from having 2 heroes is then applied.


#15

Got it !
I’d been hoping to get IPN off the field in time before becoming a Chaos Mirror target.


#16

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Sensei’s Advice
Bird’s Nest
Reversal
Savior Monk
Smoker


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN


[/spoiler][/details]

[details=NextHand][spoiler]
Reversal
Earthquake
Snapback
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Setsuki to lvl 4 - ($3)
Saviour Monk - ($1)
Smoker - ($0)
Grave kills Zane, Setsuki to max

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/1)
  • Setsuki lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


With Rook gone, going for Setsuki max a try, teching 2xFDS.

[/spoiler][/details]


#17

Watch out, Im a donkey on the edge.

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Bloodlust


STARTING HAND
Charge
Disguised Monkey
Calypso Vystari
Chameleon Lizzo


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Charge


NextHand

Bloodrage Ogre
Surprise Attack
Mad Man


Discard

Calypso Vystari
Chaos Mirror
Bombaster
Makeshift Rambaster
Careless Musketeer
Marauder
Steam Tank
Chameleon Lizzo
Disguised Monkey
Calypso Vystari
Pirate Gunship
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Disguised Monkey, kill Grave - ($5)
Chameleon Lizzo, trade with Setsuki, pay 1 - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#18

Inspired teching !

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Reversal
Snapback
Aged Sensei
Earthquake


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN


[/spoiler][/details]

[details=NextHand][spoiler]
Fox’s Den Students
Sensei’s Advice
Bird’s Nest
IPN
Safe Attacking


[/spoiler][/details]

[details=Discard][spoiler]
Aged Sensei
Snapback
Earthquake
Reversal


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($9)
Rook, to max - ($0)
Saviour Monk deals 2dmg to Tech2
Smoker deals 1dmg to Tech1

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Savior Monk (2/2)
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


OK, try Earthquakes again.

…

Didn’t draw one next hand


[/spoiler][/details]


#19

By the way, notice you’re down for the Blue side of Blue-Green (battle of the mono-minions). They’re the two monos I’ve played least as or against, so would find it interesting to play that series. I’m a bit short of time at the moment, so couldn’t play both at the same time. But would you be interested in switching to the Blue-Green series (after this game), and leaving White-Red for another time?


#20

I see where this is going.

P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Surprise Attack


STARTING HAND
Surprise Attack
Bloodrage Ogre
Mad Man


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Charge
Surprise Attack


NextHand

Chaos Mirror
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bloodrage Ogre - ($6)
Tower - ($3)
Drakk - ($1)
Mad Man - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man 1/1
  • :pschip: [I]Technician[/I]: Drakk 1/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10