[MMM1] Warm-Up: Red (Penatronic) vs White (petE)

Match-up Analysis

I’ll try to add to this as I go, but I’ll start off now:

Starting Decks
Both favor P1 with some frenzy options, and white’s safe attacking/sensei’s advice/aged sensei. White does get some automatic hero hate, and swapping anything to Zane can lead to really easy kills. White does have a lot of low HP dudes, so it’ll be interesting exploring red’s direct damage options that will probably be pretty efficient in this matchup.

Heroes
White seems to have the advantage, with both Grave and Rook being menacing early game heroes. Red’s only hero that really puts any pressure on early is Jaina, and it’s much different and lower quality than what Grave or Rook can do. Edit after G1: no hero hate in red is kind of a problem, direct damage is the worst answer to rook! I look forward to exploring the Fire spec, as it’s so rarely played. Unfortunately, Grave has access to upgrade hate so I won’t be able to easily pull off Bloodburn + Hotter Fire Shinanegans.

Overall Matchup
Both sides have fairly limited sources of card draw, with white having a slight edge, and at the same time have quite a few cheap options in their starters. I suspect card economy will be very important in the first few turns. As petE has mentioned, it will likely be P1 favored, but I think white has a better shot at defensive play. I think as P2 the tower will be very useful as red.

While white has two excellent top tier combat heroes to run with, Red has the hands down best t3 weapon. The best high-end counter white has is probably Jade, as she could potentially flood the patrol zone w/ flying ninjas and prevent Pirateship from getting through.

Red also has probably the best t2 option in the matchup with Crashbarrows. I suspect to see a lot of Discipline t2 vs Blood or Anarchy t2.

Crazy as it may sound, red is probably favored in the long game and, in this particular matchup, should probably play more conservatively than in other ones?

First turn to follow, @petE

"P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Bloodburn
Charge


WORKERS
Bloodburn


NextHand

Pillage
Scorch
Bombaster
Careless Musketeer
Mad Man


Discard

Makeshift Rambaster
Bloodrage Ogre
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
dawg - ($2)
jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I think my plan this game will be to attempt the yolo rush, never really done it. I’ll try to play for board for the first few turns then start pushing face

"

2 Likes

@Penatronic GLHF, looking forward to the series. See if this turns out to be a P1-favoured matchup.

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Morningstar Flagbearer
Snapback
Aged Sensei
Fox Viper
Fox Primus


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Safe Attacking
Smoker
Savior Monk
Sensei’s Advice


[/spoiler][/details]

[details=Discard][spoiler]
Morningstar Flagbearer
Fox Primus
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rook (3/4)
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Expecting to open with Rook more often than Grave in this series. Absorb early Red aggro, and his specs don’t have easy answers if I can max him.

Awkward opening split here. I’m playing Rook+Sensei, leaving $1 float that may get pillaged. Alternatives are Sensei+Tower (bit passive). Or put the floated $1 into Rook -> lvl 2, but inefficient if I end up not wanting to level Rook further. Interested in anyone’s thoughts on this.


[/spoiler][/details]

I forgot to patrol Jaina, does that change anything?

Doesn’t change the turn

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Mad Man
Careless Musketeer
Bombaster
Pillage
Scorch


WORKERS
Bloodburn
Careless Musketeer


NextHand

Bloodrage Ogre
Gunpoint Taxman
Scorch
Mad Man (1/1), haste
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
madman - ($3)
madman and dog attack rook, 3 dmg
jaina kills scav, you get a $, sparkshot rook for the kill
2 levels for jaina
t1 - ($2)
heroes hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Jaina (2/2), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

well a suprisingly easy rook kill… considered going full yolo and going maxband jaina, teching in ults :smiley:

deciding not to use pillage… I think it is more viable vs multi colors or as P2, since your opponent will be more gold starved. Probably worth it if it steals 2 gold regardless.

"

1 Like

Ouch, forgot Jaina’s sparkshot, glad this is a warmup!

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Smoker
Savior Monk
Safe Attacking
Sensei’s Advice
Grappling Hook


WORKERS
Fox Viper
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Morningstar Flagbearer
Inverse Power Ninja
Inverse Power Ninja
Sensei’s Advice


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Grave - ($5)
Smoker - ($4)
Saviour Monk - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


OK, botched T1, gave him $2 in free levels. Expecting my board to be under some pressure, so teching 2xIPNs. Just have to be careful, as these can be dangerous Chaos Mirror targets later.

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Crashbomber
Crashbomber


STARTING HAND
Mad Man (1/1), haste
Bloodrage Ogre
Pillage
Scorch
Gunpoint Taxman


WORKERS
Bloodburn
Careless Musketeer


NextHand

Charge
Nautical Dog (1/1), frenzy
Bombaster
Gunpoint Taxman


Discard

Mad Man (1/1), haste
Pillage
Scorch
Bloodrage Ogre
Crashbomber
Crashbomber


Tech 2 card(s)
Get Paid - ($6)
midband jaina - ($5)
Jaina kills SQL
madman, madman kills smoker, you get $1 - ($4)
Gunpoint Taxman - ($2)
Pillage, I steal 2 gold, 2 base dmg - ($3)
summon Drakk - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Drakk (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/1), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

skipping worker because I should be ahead economically now, at least for a while, and I don’t want to go too deep on cards yet… though there is desperation. if I wasn’t afraid of snapback I would be going much harder on spells.

"

Just to check, you’re skipping a worker?

yes I am… figure my raiding and pillaging will provide income for now

Working well for you so far.

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Porcupine
Glorious Ninja


STARTING HAND
Inverse Power Ninja
Inverse Power Ninja
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Aged Sensei
Fox Primus
Grappling Hook


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Savior Monk
Sensei’s Advice
Porcupine
Glorious Ninja


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Inverse Power Ninja - ($3)
Inverse Power Ninja - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: IPN #1 (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: IPN #2 (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Drew both IPNs on this hand, bit of luck that should get me some breathing space. His Heroes Hall gives him good options, but he can’t pour too much into levelling up with SnapBack and Grave’s sword on my side.

I’ve good blockers in all 3 specs – Porcupine, Glorious Ninja, Vigor Adept, Barbarians. Mind Parry Monk also interesting for me, blocks Kidnapping and direct damage spells/abilities. I’ll give Ninjutsu a try this game, teching Porcupine and Glorious Ninja.


[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Desperation
Calypso


STARTING HAND
Charge
Gunpoint Taxman
Bombaster
Nautical Dog (1/1), frenzy


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy


NextHand

Crashbomber
Scorch
Makeshift Rambaster
Mad Man (1/1), haste


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
maxband Jaina - ($3)
tap to kill Grave, levels to Drakk
Gunpoint Taxman - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina (4/3), sparkshot
  • L3 Drakk (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Jaina’s max deals damage to a unit or building, not a hero

I guess that would be too OP!

"P1T4


Tech StartingHand Workers

TECH
Desperation
Calypso


STARTING HAND
Charge
Gunpoint Taxman
Bombaster
Nautical Dog (1/1), frenzy


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy


NextHand

Crashbomber
Gunpoint Taxman (3/3)
Makeshift Rambaster
Pillage


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
taxman - ($4)
maxband Jaina - ($0)
Jaina hits sql for 3
taxman trades with sql

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Drakk (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina (4/3), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Martial Mastery


STARTING HAND
Aged Sensei
Fox Primus
Grappling Hook


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Bird’s Nest
Martial Mastery
Savior Monk


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Grappling Hook, Taxman to Lookout
IPN kills Drakk, Grave to lvl 3
Grave kills Taxman
Grave to max - ($4)
Grave’s Sword kills Jaina
Tech 2 Ninjutsu - ($0)
Skip worker

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/5)
  • IPN (5/4, after 1dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

EDIT: Base to 17HP, Thoughts

[details=Thoughts][spoiler]


Things suddenly looking bright. Skipping worker to clean his board and heroes, while building Tech2.

Teching Martial Mastery for cycling, and Bird’s Nest – so he needs to deal with my Ninjas and also a possible Eathquake next cycle.

EDIT: Thinking now that Martial Mastery, Bird’s Nest were not great techs. Birds interfere with IPNs. Reversal would have been a better Grave spell, pretty well guarantee a Tech2 break if i draw it next turn. Overall, should probably just have added to the Ninja build, eg two out of Porcupine, Glorious Ninja, Hidden Ninja, SotF.


[/spoiler][/details]

Ouch, good turn. You need to take the 1 Dmg from drakk

"P1T5


Tech StartingHand Workers

TECH
Desperation
Calypso


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman (3/3)
Crashbomber
Pillage
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Bombaster


NextHand

Bloodrage Ogre
Charge
Crashbomber
Desperation


Discard

Gunpoint Taxman (3/3A)
Pillage
Gunpoint Taxman (3/3)
Desperation
Crashbomber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crashbomber - ($5)
Zane - ($3)
Makeshift ram - ($1)
Zane and ram destroy your t2, 2 base dmg

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crashbomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Zane (2/2)
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Not looking so hot, shouldn’t have dangled jaina like that

"

Had to redo the reshuffle-draw, as I was missing the killed IPN from discard.

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Glorious Ninja
Earthquake


STARTING HAND
IPN
Snapback
Glorious Ninja
Martial Mastery


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
IPN


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Aged Sensei
Fox Primus
Smoker
Bird’s Nest


[/spoiler][/details]

[details=Discard][spoiler]
Martial Mastery
Snapback
Glorious Ninja
Glorious Ninja
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook to lvl 6 - ($0)
IPN kills Crashbomber, my Base to 14HP
Grave kills Zane, Rook to max
Tech 2 rebuilds

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6) [2 lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 7 (4/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • IPN (4/1, after 3dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

EDIT: Base to 14HP

[details=Thoughts][spoiler]


Missed playing Glorious Ninja with Tech2 down, but can play and max Rook while building the hand back up to 5. Teching Earthquake and a second Glorious Ninja.

[/spoiler][/details]

"P1T6


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Crashbomber
Desperation
Charge
Bloodrage Ogre
Scorch


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Bombaster
Scorch


NextHand

Mad Man (1/1), haste
Calypso
Calypso
Desperation


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Crashbomber - ($7)
Bro - ($5)
t2 - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre(3/2)
  • :pschip: [I]Technician[/I]: Crashbomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Well rook wall sucks, but maybe calypso can help. hopefully I’ll be able to get him into burst range with this little bits and pieces dmg here and there. sucks I couldn’t make desperation line up with so many expensive spells

"

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Savior Monk
Smoker
Fox Primus
Bird’s Nest
Aged Sensei


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
IPN
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Fox’s Den Students
Earthquake
Porcupine
Sensei’s Advice
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
IPN trades with Crashbomber, my Base to 13HP
Grave trades with Ogre
Setsuki, to max - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1) [2 lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker (1/1)
    [B]In Play:[/B]
  • Setsuki lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Trading off Grave so I can bring out and max Setsuki, threaten two ultimates (Earthquake, FDS).

[/spoiler][/details]