[MMM1] Warm-Up: Red (Penatronic) vs White (petE)

That was a mistake, meant for them to be the anarchy variety.

As far as warm ups, I think I want to try p2 again without doing the tower stall thing I’ve been trying… it may work in other mono matchups but I’m pretty sure not in this one

WARMUP GAME #5

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Safe Attacking
Smoker
Morningstar Flagbearer
Grappling Hook
Aged Sensei


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Snapback
Savior Monk
Sensei’s Advice
Fox Viper


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Grappling Hook
Safe Attacking


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts from Warmup #4 ][spoiler]


Was really a runaway Grave game, so not much to say. Though thought the Grapplers look like a decent Tech2 unit. I like the look of Glorious Ninjas in Ninjutsu and YLDs in Discipline, but get put off by how well they would be dealt with by 3dmg arrival from Bamstamper Lizzos.

Trying a Rook/Birds opening, hopefully without losing Rook as before. Don’t know whether this will be good against the Taxmen he’ll likely play.


[/spoiler][/details]

Your p1 hands have been pretty dang consistent with that sensei

two out of three

Which is the best p1 opening: rook + sensei, cal + prospector, or vandy + haunt + jav?

Black somehow feels the most oppressive, with Deteriorate/StW thrown in and Dark Pact to find them. Guess as P2 against any of these you can afford to drop $1 in value each turn and still keep up, just can’t give away a hero kill.

Easier said than done in all 3 of those cases

1 Like

Rook + Sensei isn’t even the best white can do as P1, it’s Grave + Sensei that’s truly terrifying. Sparkshot and cheap healing > an extra hp.

Rook is scarier as p2, he’s tough to kill in SQL and easier to Midband on p2t2 for hero counter kills

2 Likes

Would you still prefer to open with Grave over Rook with Smoker rather than Sensei in P1T1 hand?

I think with smoker you probably lean towards rook, as stealth compliments the earthquake plan and you can threaten that nicely. But grave P1 and threat of hook is still big trouble for a lot of decks

2 Likes

"P2T1


StartingHand Workers

STARTING HAND
Scorch
Pillage
Careless Musketeer
Mad Man
Bloodburn


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Bombaster
Charge


Discard

Pillage
Bloodburn
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
madman - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Jaina (2/3), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

maybe this is the game to try bloodburn?

"

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Sensei’s Advice
Fox Primus
Savior Monk
Fox Viper
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Snapback
Inverse Power Ninja
Grappling Hook
Smoker


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook kills Mad Man
Saviour Monk - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Rook midband walkthough to kill Jaina doesn’t look good, he just needs Charge in hand for the counterkill. He’s Ogre and Dog coming up in hand (otherwise why play Madman T1?), so I’m going to be the one under pressure here. So teching 2xIPNs for size, and leave Bird’s Nest to next cycle if Rook is still around.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Charge
Nautical Dog
Bombaster


WORKERS
Careless Musketeer
Makeshift Rambaster


NextHand

Scorch
Gunpoint Taxman
Mad Man (1/1A)
Pillage


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($5)
bro - ($3)
bombaster, blow up savior - ($0)
Jaina kills sensei

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Jaina (2/2), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Decided not to all out kill rook, would have cost a lot. Lucky I got my taxman

"

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Earthquake


STARTING HAND
Smoker
Inverse Power Ninja
Snapback
Grappling Hook
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Viper
Inverse Power Ninja


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Sensei’s Advice
Fox Primus
Inverse Power Ninja
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Rook to lvl 6 - ($2)
Rook bypasses patrol to kill Jaina, to max
Smoker - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Smoker (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [2 lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Rook walkby to kill Jaina looks worthwhile, though my Tech1 could get destroyed. Will build a Heroes’ Hall if so. Workering one of the IPNs, they’ll get to be a Chaos Mirror liability as the game goes on.

[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Scorch
Mad Man (1/1A)
Gunpoint Taxman
Pillage


WORKERS
Careless Musketeer
Makeshift Rambaster


NextHand

Gunpoint Taxman
Nautical Dog
Charge
Bombaster


Discard

Mad Man (1/1A)
Pillage
Scorch
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
madman, he trades with smoker - ($6)
Zane - ($4)
Bro hits your t1 for 3
zane hits your t1 for 2, its destroyed, 2 base dmg
Taxman - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3), antiair
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/2)
  • L1 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

i definitely need to use kidnapping more often, but since i just wrecked his t1 probably not quite time for that tech… need to go hard on a t2 tech… blood or fire this time… hmm. he has used entangling vines almost every game, and since he’s got rook out its likely to happen again… fire things make good targets for that. let’s go blood.

"

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Dens Students
Earthquake


STARTING HAND
Inverse Power Ninja
Fox Primus
Sensei’s Advice
Aged Sensei
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Inverse Power Ninja
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Snapback
Earthquake
Bird’s Nest
Savior Monk


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Inverse Power Ninja
Sensei’s Advice
Grappling Hook
Fox’s Dens Students
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fox Primus - ($4)
Heroes’ Hall - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1) [2 lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Primus (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts][spoiler]



[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Gunpoint Taxman
Nautical Dog
Bombaster
Charge


WORKERS
Careless Musketeer
Makeshift Rambaster
Bombaster


NextHand

Bloodburn
Crashbarrow
Nautical Dog (1/1), frenzy 1
Scorch
Bloodrage Ogre (3/2)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
t2 - ($4)
gunpoint taxman - ($2)
ogre back to hand after RS

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3A), antiair
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3), antiair
  • :pschip: [I]Technician[/I]: L1 Zane (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Ardra’s Boulder
Rambasa Twins


STARTING HAND
Savior Monk
Snapback
Safe Attacking
Earthquake
Bird’s Nest


WORKERS
Morningstar Flagbearer
Fox Viper
Inverse Power Ninja
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Inverse Power Ninja
Sense’s Advice
Ardra’s Boulder
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Safe Attacking - ($9)
Bird’s Nest, summon Birds - ($7)
Saviour Monk - ($5)
Grave - ($3)
Rook kills SQL Taxman
Fox Primus kills Zane safety, Grave to lvl 3

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 3 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Fox Primus (2/1)
  • Rook lvl 8 (4/3) [2 lives]
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

Edit: reshuffle-draw redone, as I mistakenly had Fox Primus on board and reshuffled in deck

[details=Thoughts][spoiler]


Unfortunately didn’t draw Bird’s Nest last turn, as I be Quaking this turn. Skipping worker now to keep hand size up, hopefully Earthquakes come round before he gets fully going with Drakk + Blood Tech2.

Teching Boulder and Rambasa Twins, good blockers and non-scary Chaos Mirror/Kidnapping targets.


[/spoiler][/details]

"P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Bloodburn
Scorch
Nautical Dog (1/1), frenzy 1
Crashbarrow
Pillage


WORKERS
Careless Musketeer
Makeshift Rambaster
Bombaster
Bloodburn


NextHand

Shoddy Glider
Charge
Crashbarrow
Shoddy Glider
Mad Man (1/1A)


Discard

Gunpoint Taxman (3/3A), antiair
Pillage
Crashbarrow
Nautical Dog (1/1), frenzy 1
Bloodrage Ogre (3/2)
Scorch
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
drakk to Midband - ($4)
pillage, steal 2 gold, 2 base dmg - ($5)
summon Jaina - ($3)
crashbarrow - ($0)
crashbarrow clears your patrol, drakk maxbands
Taxman destroys your heroes hall, 2 base dmg

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Jaina (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L6 Drakk (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/3), antiair
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "