[MMM1] Warm-Up: Red (Penatronic) vs White (petE)

"P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Bloodburn
Careless Musketeer
Nautical Dog
Makeshift Rambaster


WORKERS
Careless Musketeer


NextHand

Charge
Scorch
Mad Man
Bombaster
Pillage


Discard

Makeshift Rambaster
Bloodrage Ogre
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina - ($1)
dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Jaina (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1), frenzy
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Smoker
Sensei’s Advice
Aged Sensei
Safe Attacking
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Fox Primus
Snapback
Grappling Hook
Fox Viper


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Safe Attacking
Sensei’s Advice


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rook lvl 1 (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts from Warm-up #2][spoiler]


Earthquake looking to be one of my best weapons in this matchup.

Rook-Grave tag team with Heroes Hall a viable early game option.


[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Crashbomber
Crashbomber


STARTING HAND
Pillage
Scorch
Charge
Mad Man
Bombaster


WORKERS
Careless Musketeer
Bombaster


NextHand

Bloodburn
Scorch
Makeshift Rambaster
Charge
Crashbomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
scorch rook - ($1)
dog trades with rook, levels to Jaina
t1 - ($0)
jaina kills sensei

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Jaina (2/2), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Grappling Hook
Savior Monk
Snapback
Fox Primus
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Safe Attacking
Inverse Power Ninja
Inverse Power Ninja
Smoker


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Saviour Monk - ($4)
Tower - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Saviour Monk (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Keep losing Rook – looks like I’m not showing Red starter the aggro respect it deserves.

Playing Monk and Tower – though risk of losing Tower immediately if he has 4 hasty attack in hand. Couldn’t see a better option. Teching IPNs for size if I’m being overrun.


[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Scorch
Crashbomber
Makeshift Rambaster
Bloodburn
Charge


WORKERS
Careless Musketeer
Bombaster


NextHand

Crashbomber
Nautical Dog (1/1), frenzy
Mad Man
Pillage


Discard

Charge
Crashbomber (2/2)
Scorch
Bloodburn
Lobber
Lobber


Tech 2 card(s)
Get Paid - ($6)
Midband Jaina - ($5)
crashbomber - ($4)
charge crashbomber - ($2)
makeshift rambaster - ($0)
crashbomber trades with sql and pings tower
rambaster destroys tower, 2 base dmg
Jaina hits base for 3 more

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/3), sparkshot
  • Makeshift Rambaster (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Ardra’s Boulder
Entangling Vines


STARTING HAND
Sensei’s Advice
Safe Attacking
Smoker
Inverse Power Ninja
Inverse Power Ninja


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Fox Primus
Snapback
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Inverse Power Ninja - ($3)
Inverse Power Ninja - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (5/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Inverse Power Ninja (5/5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


IPNs should stop the aggro at least for now.

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Chaos Mirror
Chaos Mirror


STARTING HAND
Mad Man
Crashbomber
Nautical Dog (1/1), frenzy
Pillage


WORKERS
Careless Musketeer
Bombaster
Nautical Dog (1/1), frenzy


NextHand

Charge
Bloodrage Ogre
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Crashbomber - ($4)
heroes hall - ($2)
madman - ($1)
Jaina pings your base for 1

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1), haste
  • :pschip: [I]Technician[/I]: Crashbomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/3), sparkshot
  • Makeshift Rambaster (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Chaos Mirror seems like mono red’s best option here, madman and lobber good swapping targets. and it’s printed attack, not actual attack, which almost guarantees ipns hitting for nothing if mirrored

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Mythmaking
Bird’s Nest


STARTING HAND
Fox Primus
Grappling Hook
Snapback
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Saviour Monk
Ardra’s Boulder
Entangling Vines
Sensei’s Advice


[/spoiler][/details]

[details=Discard][spoiler]
Snapback
Safe Attacking
Mythmaking
Bird’s Nest


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave - ($5)
Fox Primus - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Primus (2/2)
  • :pschip: [I]Technician[/I]: Inverse Power Ninja (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Rather let him attack into my patrol than give him bonuses. Still, feels like I’m a Shark Attack or Kidnapping away from being in big Base trouble.

[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Bloodrage Ogre
Charge
Lobber


WORKERS
Careless Musketeer
Bombaster
Nautical Dog (1/1), frenzy


NextHand

Bloodburn
Scorch
Pillage
Chaos Mirror


Discard

Lobber
Crashbomber (2/2)
Mad Man (1/1), haste
Makeshift Rambaster (1/1)
Bloodrage Ogre
Charge
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($8)
Midband drakk - ($3)
lobber - ($2)
crashbomber attacks sql then pings it to death
rambaster and madman trade with IPN2
lobber trades with savior
Jaina kills grave, levels to drakk

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L6 Drakk (3/4)
    [B]In Play:[/B]
  • L4 Jaina (3/1), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

please no snapback
What a shit next hand for a turn with a maxband drakk.

"

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Earthquake


STARTING HAND
Saviour Monk
Ardra’s Boulder
Sensei’s Advice
Entangling Vines
Inverse Power Ninja


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Grappling Hook
Inverse Power Ninja


[/spoiler][/details]

[details=NextHand][spoiler]
Bird’s Nest
Inverse Power Ninja
Safe Attacking
Mythmaking


[/spoiler][/details]

[details=Discard][spoiler]
Fox Primus
Entangling Vines
Sensei’s Advice
Earthquake
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Ardra’s Boulder - ($7)
Saviour Monk - ($5)
Rook - ($3)
Setsuki - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/6 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Saviour Monk (2/2)
  • :pschip: [I]Technician[/I]: Rook lvl 1 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]


Playing Saviour Monk rather than IPN to avoid giving a Kidnapping or 6atk Chaos Mirror target.

Unfortunately bottom decked Snapback, no good will come of leaving Drakk at max.


[/spoiler][/details]

You can’t summon rook with your tech 2 down there :wink:

Sigh at that dud draw

"P1T6


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Pillage
Chaos Mirror
Scorch
Bloodburn


WORKERS
Careless Musketeer
Bombaster
Nautical Dog (1/1), frenzy
Bloodburn


NextHand

Charge
Chaos Mirror
Crashbomber (2/2)
Lobber


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
t2 - ($4)
maxband Jaina, she taps for 3 base dmg - ($1)
pillage, 1 base dmg

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L6 Drakk (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina (4/3), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

well with that fucked draw I don’t think I have a choice to play for the board anymore

"

Good eyes, thanks. Invalidates that one!

I’m pretty sure I’ve been guilty of the same thing recently!

1 Like

It’s super easy to forget

I wonder if I could have won that game then, since that rook was a big deal

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students


STARTING HAND
Inverse Power Ninja
Safe Attacking
Bird’s Nest
Mythmaking


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Grappling Hook
Inverse Power Ninja


[/spoiler][/details]

[details=NextHand][spoiler]
Earthquake
Entangling Vines
Fox Primus
Snapback


[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($11)
Worker - ($10)
Mythmaking - ($8)
Setsuki to lvl 4 - ($5)
Saviour Monk and Setsuki (swiftly) kill Drakk, Rook to lvl 3
Rook to lvl 6 - ($2)
Rook kills Jaina, to max
Bird’s Nest - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (2/8 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #1 (1/1)
  • :pschip: [I]Technician[/I]: Bird #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
  • Setsuki lvl 4 (2/3)
  • Rook lvl 8 (4/6) [2 lives]
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


No Crashbarrows last turn, so gotta expect 2 coming my way now.

[/spoiler][/details]

Drakk spite damage!

"P1T7


StartingHand Workers

TECH
kidnapping
Kidnapping
STARTING HAND
Crashbomber (2/2)
Lobber
Chaos Mirror
Charge
Crashbarrow


WORKERS
Careless Musketeer
Bombaster
Nautical Dog (1/1), frenzy
Bloodburn


NextHand

Flame Arrow
Makeshift Rambaster (1/1)
Flame Arrow


Discard

Lobber
Crashbarrow
Chaos Mirror
Charge


Tech 2 card(s)
Get Paid + float - ($9)
zane - ($7)
crashbarrow - ($4)
lobber - ($3)
crash bomber - ($2)
Chaos Mirror lobber and rook - ($0)
lobber derps into the boulder for 3 real dmg
crashbarrow finishes boulder and overpowers 1 dmg to your base
zane hits your base for 2 more (base should be at 6 now)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crashbomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

yolo

"

This is going to the wire…

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Snapback
Entangling Vines
Earthquake
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Grappling Hook
Inverse Power Ninja


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Saviour Monk
Earthquake
Safe Attacking


[/spoiler][/details]

[details=Discard][spoiler]
Earthquake
Ardra’s Boulder
Snapback
Fox Primus


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Entangling Vines on Crashbomber - ($7)
Setsuki kills Zane, to max
Birds peck Tech2 and Base
Earthquake destroys Tech2, Base to 13HP - ($2)
Rook hits your Base to 9HP

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
  • Setsuki lvl 4 (2/3)
  • Rook lvl 8 (4/6) [2 lives]
  • Bird’s Nest
  • Bird #1 (1/1)
  • Bird #2 (1/1)
  • Entangling Vines [Crashbomber]
    [B]Buildings:[/B]
  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

[details=Thoughts][spoiler]


Birdquaking Base+Tech2 rather than Tech1+2 for the additional 2HP Base damage. If my Base and both Heroes survive I’ve Quake and FDS next turn.

[/spoiler][/details]