I guess that would be too OP!
"P1T4
Tech StartingHand Workers
TECH
Desperation
Calypso
STARTING HAND
Charge
Gunpoint Taxman
Bombaster
Nautical Dog (1/1), frenzy
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
NextHand
Crashbomber
Gunpoint Taxman (3/3)
Makeshift Rambaster
Pillage
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
taxman - ($4)
maxband Jaina - ($0)
Jaina hits sql for 3
taxman trades with sql
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Drakk (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L7 Jaina (4/3), sparkshot
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
"
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Martial Mastery
STARTING HAND
Aged Sensei
Fox Primus
Grappling Hook
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Bird’s Nest
Martial Mastery
Savior Monk
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Grappling Hook, Taxman to Lookout
IPN kills Drakk, Grave to lvl 3
Grave kills Taxman
Grave to max - ($4)
Grave’s Sword kills Jaina
Tech 2 Ninjutsu - ($0)
Skip worker
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave lvl 7 (4/5)
- IPN (5/4, after 1dmg)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
EDIT: Base to 17HP, Thoughts
[details=Thoughts][spoiler]
Things suddenly looking bright. Skipping worker to clean his board and heroes, while building Tech2.
Teching Martial Mastery for cycling, and Bird’s Nest – so he needs to deal with my Ninjas and also a possible Eathquake next cycle.
…
EDIT: Thinking now that Martial Mastery, Bird’s Nest were not great techs. Birds interfere with IPNs. Reversal would have been a better Grave spell, pretty well guarantee a Tech2 break if i draw it next turn. Overall, should probably just have added to the Ninja build, eg two out of Porcupine, Glorious Ninja, Hidden Ninja, SotF.
[/spoiler][/details]
Ouch, good turn. You need to take the 1 Dmg from drakk
"P1T5
Tech StartingHand Workers
TECH
Desperation
Calypso
STARTING HAND
Makeshift Rambaster
Gunpoint Taxman (3/3)
Crashbomber
Pillage
Bombaster
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Bombaster
NextHand
Bloodrage Ogre
Charge
Crashbomber
Desperation
Discard
Gunpoint Taxman (3/3A)
Pillage
Gunpoint Taxman (3/3)
Desperation
Crashbomber
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crashbomber - ($5)
Zane - ($3)
Makeshift ram - ($1)
Zane and ram destroy your t2, 2 base dmg
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Crashbomber (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Zane (2/2)
- Makeshift Rambaster (1/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
Thoughts
Not looking so hot, shouldn’t have dangled jaina like that
"
Had to redo the reshuffle-draw, as I was missing the killed IPN from discard.
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Glorious Ninja
Earthquake
STARTING HAND
IPN
Snapback
Glorious Ninja
Martial Mastery
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
IPN
[/spoiler][/details]
[details=NextHand][spoiler]
Savior Monk
Aged Sensei
Fox Primus
Smoker
Bird’s Nest
[/spoiler][/details]
[details=Discard][spoiler]
Martial Mastery
Snapback
Glorious Ninja
Glorious Ninja
Earthquake
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook to lvl 6 - ($0)
IPN kills Crashbomber, my Base to 14HP
Grave kills Zane, Rook to max
Tech 2 rebuilds
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook lvl 8 (4/6) [2 lives]
- [I]Elite[/I]:
- [I]Scavenger[/I]: Grave lvl 7 (4/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - IPN (4/1, after 3dmg)
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
EDIT: Base to 14HP
[details=Thoughts][spoiler]
Missed playing Glorious Ninja with Tech2 down, but can play and max Rook while building the hand back up to 5. Teching Earthquake and a second Glorious Ninja.
[/spoiler][/details]
"P1T6
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Crashbomber
Desperation
Charge
Bloodrage Ogre
Scorch
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Bombaster
Scorch
NextHand
Mad Man (1/1), haste
Calypso
Calypso
Desperation
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Crashbomber - ($7)
Bro - ($5)
t2 - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bloodrage Ogre(3/2)
- [I]Technician[/I]: Crashbomber (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
Thoughts
Well rook wall sucks, but maybe calypso can help. hopefully I’ll be able to get him into burst range with this little bits and pieces dmg here and there. sucks I couldn’t make desperation line up with so many expensive spells
"
P2 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Savior Monk
Smoker
Fox Primus
Bird’s Nest
Aged Sensei
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
IPN
Aged Sensei
[/spoiler][/details]
[details=NextHand][spoiler]
Fox’s Den Students
Earthquake
Porcupine
Sensei’s Advice
Grappling Hook
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
IPN trades with Crashbomber, my Base to 13HP
Grave trades with Ogre
Setsuki, to max - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1) [2 lives]
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Smoker (1/1)
[B]In Play:[/B] - Setsuki lvl 6 (3/4)
[B]Buildings:[/B] - Base HP: 13
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts][spoiler]
Trading off Grave so I can bring out and max Setsuki, threaten two ultimates (Earthquake, FDS).
[/spoiler][/details]
"P1T7
Tech StartingHand Workers
TECH
Shoddy Glider
Shoddy Glider
STARTING HAND
Calypso
Mad Man (1/1), haste
Desperation
Calypso
Crashbarrow
Pillage
Charge
Crashbomber (2/2)
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
Bombaster
Scorch
Charge
NextHand
Gunpoint Taxman (3/3A)
Crashbarrow
Discard
Bloodrage Ogre(3/2)
Crashbomber (2/2)
Mad Man (1/1), haste
Crashbarrow
Pillage
Crashbomber (2/2)
Shoddy Glider
Shoddy Glider
Tech 2 card(s)
Get Paid + float + scav + tech - ($11)
Drakk - ($9)
crashbarrow + madman kill rook the first time - ($5)
calypso x2 - ($3)
desperation, draw 3, trash desperation
worker - ($2)
crashbomber - ($1)
pillage, 2 dmg to your base - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Crashbomber (2/2A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Calypso (2/2)
- [I]Technician[/I]: Calypso (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/2)
- L1 Drakk (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 2
- Disc: 8
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
that definitely could have worked out more in my favor with the draws to allow me to calypso rook out of the way .
"
P2 Turn7
[details=StartingHand Workers][spoiler]
STARTING HAND
Grappling Hook
Porcupine
Sensei’s Advice
Earthquake
Fox’s Den Students
Bird’s Nest
Glorious Ninja
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
IPN
Aged Sensei
[/spoiler][/details]
[details=NextHand][spoiler]
Martial Mastery
Inverse Power Ninja
Snapback
Fox Primus
Glorious Ninja
[/spoiler][/details]
[details=Discard][spoiler]
Fox’s Den Students
Earthquake
Sensei’s Advice
Glorious Ninja
Porcupine
Bird’s Nest
Grappling Hook
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Draw 2 cards from Setsuki max
Setsuki kills Crash-bomber with swift strike, my Base to 10HP
Fox’s Dens Students, summon 4 Ninja tokens - ($6)
Sensei’s Advice on 2 Ninja tokens, they trade with Calypsos - ($5)
2 Ninja tokens and Smoker ping your Tech1, Tech2 and Heroes’ Hall
Earthquake destroys Tech1, Tech2 and Heroes Hall, your Base to 13HP - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1) [crumbling rune]
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Setsuki lvl 7 (3/4)
- Ninja token (1/1)
- Ninja token (1/1)
- Smoker (1/1)
[B]Buildings:[/B] - Base HP: 10
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts][spoiler]
Good defence – this is turning out quite close. I get to play both FDS and Earthquake this turn, but still need to find a way to finish in the next couple turns before my Base is gone.
[/spoiler][/details]
That was a beautiful double ultimate combo. Gg. Want to start the next one?
GG, thanks! Just as well for me both ults lined up, base health was starting to look dangerous.
WARM-UP #2
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Safe Attacking
Fox Primus
Smoker
Morningstar Flagbearer
Sensei’s Advice
WORKERS
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Aged Sensei
Savior Monk
Snapback
Fox Viper
Grappling Hook
[/spoiler][/details]
[details=Discard][spoiler]
Safe Attacking
Sensei’s Advice
Fox Primus
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
[details=Thoughts after Warm-up #1][spoiler]
Some thoughts after warm-up #1:
-
Few times I’ve played mono-White in the past I’ve found it hard to force a win, even when comfortably ahead. Finished fine this game with 2 ults lining up, but will have to concentrate on this aspect. Definitely felt the Base health clock ticking down. And goes without saying I can’t let these games go to Tech3.
-
max Setsuki is great, but vulnerable here to Flame Arrow even when behind the lines
-
IPNs worked out well against his Tech1 options
[/spoiler][/details]
"P2T1
StartingHand Workers
STARTING HAND
Pillage
Nautical Dog
Charge
Bombaster
Bloodburn
WORKERS
Bloodburn
NextHand
Careless Musketeer
Mad Man
Makeshift Rambaster
Scorch
Discard
Pillage
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bombaster - ($2)
nautical dog - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bombaster (2/2A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Nautical Dog (1/1), frenzy
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thoughts
well as p2 i think my main option here is to slow roll and try to tech up. plan to build a tower and flood patrol asap
"
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Savior Monk
Aged Sensei
Grappling Hook
Snapback
Fox Viper
WORKERS
Morningstar Flagbearer
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Aged Sensei
Grappling Hook
Bird’s Nest
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook, Bombaster to lookout
Rook kills Bombaster
Saviour Monk - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 1 (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
[details=Thoughts][spoiler]
Teching Bird’s Nest, along with Sparring Partner as a low-cost drop to leave $$ to level Rook.
[/spoiler][/details]
Rook has 2 dmg
"P2T2
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Makeshift Rambaster
Mad Man
Scorch
Careless Musketeer
WORKERS
Bloodburn
Careless Musketeer
NextHand
Nautical Dog (1/1), frenzy
Mad Man
Bloodrage Ogre
Scorch
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband zane - ($1)
madman - ($0)
zane kills sql
madman kills scav
doggo kills rook
maxband zane, fizzle
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L6 Zane (4/4)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
Can’t stick to a plan, my general philosophy of codex demands that I kill cal, vandy, rook or grave at every possible opportunity.
"
Dumb opening blunder again – should have traded Smoker for Dog and avoided this
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Rambasa Twins
Earthquake
STARTING HAND
Bird’s Nest
Snapback
Aged Sensei
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
[/spoiler][/details]
[details=NextHand][spoiler]
Safe Attacking
Sparring Partner
Sensei’s Advice
Fox Primus
[/spoiler][/details]
[details=Discard][spoiler]
Savior Monk
Smoker
Bird’s Nest
Snapback
Rambasa Twins
Earthquake
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Aged Sensei - ($6)
Grave - ($4)
Heroes Hall - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Aged Sensei (1/1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Grave lvl 1 (2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 2
- Workers: 7
The greed for patrol bonuses is real!
“If a man is both wise and lucky, he will not make the same mistake twice. But he will make any one of ten thousand brothers or cousins of the original. The Mistake family is so large that there is always one of them around when you want to see what you can do in the fool-play line.” Edwin Lefevre
"P2T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Bloodrage Ogre
Nautical Dog (1/1), frenzy
Scorch
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog (1/1), frenzy
NextHand
Charge
Bombaster (2/2A)
Makeshift Rambaster
Surprise Attack
Discard
Scorch
Mad Man
Gunpoint Taxman
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bro - ($4)
t1 - ($3)
tower - ($0)
zane kills sensei
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L6 Zane (4/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
oh how glorious the sharks would have been
"