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[MMM1] Warm-up: Red (Dreamfire) vs Blue (FrozenStorm)


#101

P1T5


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Flame Arrow


STARTING HAND
Charge
Ember Sparks
Lobber
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Ember Sparks


NextHand

Molting Firebird
Hotter Fire
Pillage


Discard

Nautical Dog
Charge
Bamstamper Lizzo
Flame Arrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bombaster - ($5)
Lobber - ($4)
Tower - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Sucks to whiff my tech 2’s, they’ll be dead in my hand next turn… and if Macciatus gets played, Bloodlust won’t do me much good either. All I can do is try for fair trades, and hope Frozen doesn’t go nuts next turn.
I could play a hero instead of Bombaster, probably Jaina, but that would tip my hand about having drawn Ember Sparks, and just feeds free levels. Plus, if my guys survive I might get some use out of Drakk’s midband.


#102

Bringing the pain!

Game 6 Player 2, Turn 5

P2 Red vs P1 Blue

Starting Hand

Scribe
Reputable Newsman
Injunction
Macciatus, The Whisperer (techn, booya)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Reteller of Truths, Macciatus, the Whisperer
Reteller of Truths, Macciatus, the Whisperer
Scribe, Spectral Hound
Scribe, Injunction


Main:

  • Bigby (7)
  • Injunction tech 1, Lobber is sidelined (4)
  • Aven kills Bombaster, takes 1 from tower, you get a card
  • Hound and Quince break the tower, your base to 18
  • Porky breaks your tech 2, your base to 16
  • Scribe, rs draw 1 (2)
  • Macciatus, the Whisperer (0)
Workers

Jail, Building Inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite: Bigby (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Scribe (1/3 resist 1)

In Play:

  • Quince (1/3 lvl 3)
  • Porkhand Magistrate (2/3)
  • Spectral Aven (3/2)
  • Spectral Hound (4/3)
  • Macciatus, the Whisperer (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Reteller of Truths
Reteller of Truths
Manufactured Truth

End of Turn Discard

Reputable Newsman

My Thoughts

Well, I think the best tech here is doubles of Macciatus and Reteller. Means if I play Scribe, I’m 50/50 to draw one of them. From there it’s Injunction + break buildings, and I think I’m in good shape!

BANGARANG! Hit the 25% for macciatus. This is gonna be killer for him. Unless he has sharks, he’s boned.



#103

I don’t have anything in hand, even ignoring the Injunction. GG WP!

Patrolling just the Traffic Director was an awesome way to play around Ember Sparks! I needed a faster surefire answer to Aven, and I teched Bloodlust too late.

I’ll start off another game later today.


#104

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Charge
Makeshift Rambaster
Nautical Dog
Bombaster


WORKERS
Bloodburn


NextHand

Mad Man
Careless Musketeer
Bloodrage Ogre
Scorch


Discard

Makeshift Rambaster
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Leading with two units lets me apply pressure, while keeping my options for a hero open.


#105

I really love these monocolor matchups. For the most part, they feel like the most carefully designed, and thus balanced and interesting ways to play the game. Black vs Blue is really the only one where I don’t find fun little wrinkles; small spots where certain cards that you previously thought are trash get really cool usage, depending on the matchup and game state.

That last game is a great example! Like you said, just patrolling TD with a backline of Illusions and Porky ended up being a great way to avoid a lot of your targeting and thus, get advantage with the illusions’ efficiency without their drawback. Combined with Injunction, it was pretty awesome shutdown (on this side of the table anyway)! Feels good to play Blue as the control deck it ought to be, rather than playing it against Black (my primary experience with Blue is in that matchup. It’s so hellish lol…)

Now watch me get wrecked as you find a new wrinkle! GL HF!

As an aside, I feel pretty well “warmed up”, but I’m happy to keep playing games to keep exploring more corners. Just lmk when you feel good to start the ones “that count” :wink:

Game 7 Player 2, Turn 1

P2 Red vs P1 Blue

Starting Hand

Lawful Search
Porkhand Magistrate
Traffic Director
Manufactured Truth
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Building Inspector (4)
  • Porkhand Magistrate (1)
  • Worker (0)
Workers

Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Porkhand Magistrate (2/3)
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Reputable Newsman
Jail
Spectral Aven
Bluecoat Musketeer

End of Turn Discard

Manufactured Truth
Traffic Director

My Thoughts

Porky, you are apparently my dude lol… Again I can’t 1-drop + tower against possible Rambaster, so I just have to drop to trade most efficiently and try to stabilize. Next turn if there’s no Bloodburn, I probably go Aven + Newsie + Tech1. If there is Bloodburn, probably Hero instead of Aven.



#106

Mmm, I’m not quite sure I’ve had enough of a warm-up. Just as an example, I have yet to open with Drakk in this series :stuck_out_tongue:

P1T2


Tech StartingHand Workers

TECH
Lobber
Bloodlust


STARTING HAND
Scorch
Bloodrage Ogre
Mad Man
Careless Musketeer


WORKERS
Bloodburn
Careless Musketeer


NextHand

Bloodrage Ogre
Mad Man
Scorch
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man, trades with Inspector - ($3)
Tech 1 - ($2)
Drakk - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Drakk lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I don’t know, Brogre (in lookout) might be a better choice than Drakk here. But I feel like I’ve been neglecting Blood in this series, I want to get me some Frenzy!

Whiffed my tech 1’s, but at least I redrew off-brand Lobber…


#107

Well like I said, happy to play lots of warm up, this has been an enjoyable matchup thus far!

Game 7 Player 2, Turn 2

P2 Red vs P1 Blue

Starting Hand

Reputable Newsman
Jail
Spectral Aven
Bluecoat Musketeer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe x2


Main:

  • Reputable Newsman, naming 2-cost spells (4)
  • Spectral Aven (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2cost spells and upgrades)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2 flying)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Arrest
Building Inspector
Scribe

End of Turn Discard
My Thoughts

Scribes to stay walled up, go Aven + Newsie on 2 to keep Aven safe :wink: Think I’m in reasonably good shape, probably will tower or Jail during the next cycle!



#108

P1T3


Tech StartingHand Workers

TECH
Molting Firebird
Hotter Fire


STARTING HAND
Pillage
Mad Man
Bloodrage Ogre
Scorch


WORKERS
Bloodburn
Careless Musketeer
Pillage


NextHand

Lobber
Charge
Makeshift Rambaster
Bloodlust


Discard

Nautical Dog
Scorch
Mad Man
Molting Firebird
Hotter Fire


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk peels the armor off of Porkhand
Drakk to midband, he heals - ($2)
Dog trades with Porkhand
Bombaster kills Newsman
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 4 (2/3)
  • Bombaster (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I have to keep Drakk alive, to be able to cast Bloodlust next turn and pop Aven. So I won’t even play Mad Man, to ensure Frozen can’t MTruth an extra hasted attacker.
I do want to tech up next turn, so it’s a pity I won’t be able to afford Lobber in addition to Bloodlust. But I can keep Frozen on the back foot with Brogre, unless he’s Arrested, in which case Frozen would be delaying his own tech 2.


#109

Game 7 Player 2, Turn 3

P2 Red vs P1 Blue

Starting Hand

Arrest
Building Inspector
Scribe
Traffic Director (scribe)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Spectral Hound
Scribe x2


Main:

  • Aven kills Bombaster
  • Scribe, draw 1 (5)
  • Onimaru (3)
  • Arrest Brogre (1)
  • Worker (0)
Workers

Building inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2 flying)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Manufactured Truth
Jail
Scribe

End of Turn Discard
My Thoughts

Hmm, I don’t think I can afford jail or tower. I need blockers and to arrest that Brogre. Probably aven will die to bloodlust, bummer but oh well.

Going to tech towards Truth anyway



#110

P1T4


Tech StartingHand Workers

TECH
Molting Firebird
Bamstamper Lizzo


STARTING HAND
Makeshift Rambaster
Charge
Bloodlust
Lobber


WORKERS
Bloodburn
Careless Musketeer
Pillage
Charge


NextHand

Nautical Dog
Molting Firebird
Bloodrage Ogre (bounced)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Lobber - ($5)
Drakk and Lobber kill Scribe
Makeshift Rambaster - ($3)
Bloodlust buffs Rambaster and pops Aven - ($1)
Rambaster trades with Oni, Drakk to maxband
After discard/draw, Brogre bounces to my hand

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/4)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Next turn I tech up, no matter what. Hopefully, Frozen doesn’t have Injunction… or Tax Collector, that would be bad too :confused:


#111

Woof…

Game 7 Player 2, Turn 4

P2 Red vs P1 Blue

Starting Hand

Manufactured Truth
Jail
Scribe

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Macciatus, the Wisperer
Free Speech, Spectral Hound
Scribe x2


Main:

  • Scribe, rs draw 1 (6)
  • Spectral Aven (4)
  • Bigby (2)
  • Worker (1)
Workers

Jail, Building inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bigby (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2 flying)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Free Speech
Reputable Newsman
Traffic Director

End of Turn Discard
My Thoughts

Yep, there it is. Need another free speech



#112

P1T5


Tech StartingHand Workers

TECH
Hotter Fire
Pirate Gunship


STARTING HAND
Molting Firebird
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer
Pillage
Charge
Nautical Dog


NextHand

Bombaster
Scorch
Makeshift Rambaster


Discard

Lobber
Molting Firebird
Hotter Fire
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Fire) - ($4)
Bloodrage Ogre, gains haste - ($2)
Brogre kills Scribe
Lobber trades with Bigby, lvls fizzle, you draw

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 6 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I could kill Bigby easily enough, but I’m not keen on giving Frozen a free card, and not getting any free lvls. OTOH, getting hit with an Injunction next turn would still be bad, so why not prevent that?

Damn, that’s a horrible draw! If he hits me with a Free Speech, I’ll either tech up or build a surplus, I guess?


#113

Hmm, continues to be tough sledding

Game 7 Player 2, Turn 5

P2 Red vs P1 Blue

Starting Hand

Free Speech
Reputable Newsman
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Liberty Gryphon x2
Free Speech, Macciatus, the Wisperer
Free Speech, Spectral Hound
Scribe x2


Main:

  • Aven kills Brogre
  • Quince (8)
  • Free Speech (6)
  • Tech 2 Truth (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Reputable Newsman, Jail, Building inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Quince (1/3 lvl 1)
  • Spectral Aven (2/2 flying)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Free Speech
Spectral Hound
Arrest

End of Turn Discard

Manufactured Truth
Macciatus, the Whisperer
Spectral Roc
Free Speech
Scribe
Macciatus, the Wisperer

My Thoughts

This looks bad… Drawing Macciatus here is a pretty major bummer. My best bet is grabbing both Gryphons and trying to to rush for tech 3. My Free Speechs are well spaced at least, so that increases my odds of winning a race. I suppose it’s possible he goes for tech lab anarchy, but for now I’ll operate on the assumption he’s doing Firebird.



#114

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Cinderblast Dragon


STARTING HAND
Scorch
Bombaster
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Pillage
Charge
Nautical Dog
Scorch


NextHand

Bloodlust
Hotter Fire
Bamstamper Lizzo


Discard

Lobber
Molting Firebird
Hotter Fire
Pirate Gunship
Bloodrage Ogre
Bombaster
Pirate Gunship
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Drakk kills Traffic Director
Makeshift Rambaster, kills Mirror, you draw - ($8)
Jaina - ($6)
Tech 3 - ($1)
Tech Lab (Anarchy) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/3)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I might lose Drakk to a Macciatus-boosted Aven, but leaving the Mirror alive would be worse.


#115

I’ll call that bluff :wink:

Game 7 Player 2, Turn 6

P2 Red vs P1 Blue

Starting Hand

Free Speech
Spectral Hound
Arrest
Scribe (techn)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No Techs
All Teched Cards

Liberty Gryphon x2
Free Speech, Macciatus, the Wisperer
Free Speech, Spectral Hound
Scribe x2


Main:

  • Aven kills Rambaster
  • Free Speech (8)
  • Scribe, Draw 1 (6)
  • Spectral Hound (5)
  • Tech 3 (0)
Workers

Reputable Newsman, Jail, Building inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Quince (1/3 lvl 1)
  • Spectral Aven (2/2 flying)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Traffic Director
Porkhand Magistrate
Liberty Gryphon
Free Speech

End of Turn Discard
My Thoughts

I’m not buying Gunship threat (and there’s not much I could do about it if he is holding lol). So Tech up, another Free Speech, and hope to hit the reshuffle! I do have a scribe in the deck, so that’s good at least

YAS hit! And a free speech too! Think I got this



#118

P1T7


Tech StartingHand Workers

TECH
Cinderblast Dragon


STARTING HAND
Bloodlust
Bamstamper Lizzo
Hotter Fire


WORKERS
Bloodburn
Careless Musketeer
Pillage
Charge
Nautical Dog
Scorch


NextHand

Mad Man
Molting Firebird
Cinderblast Dragon


Tech 1 card(s)
Get Paid - ($10)
Hotter Fire - ($7)
Bamstamper Lizzo, fries Hound - ($3)
Jaina to midband, kills Scribe, you draw - ($0)
Drakk kills Quince, Jaina to lvl 6

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo (5/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/2)
  • Jaina lvl 6 (3/2)
  • Hotter Fire

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Those back-to-back Free Speeches might tip the scales here. And again I have to give Frozen a free card just to get at Quince… There’s actually a fair chance that he’ll have both Gryphons and will lock me down completely here.


#119

Raise? 18% seems in my favor…

Game 7 Player 2, Turn 7

P2 Red vs P1 Blue

Starting Hand

Traffic Director
Porkhand Magistrate
Liberty Gryphon
Free Speech
Manufactured Truth (technician)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No Techs
All Teched Cards

Liberty Gryphon x2
Free Speech, Macciatus, the Whisperer
Free Speech, Spectral Hound
Scribe x2


Main:

  • Oni + lvl 4 (5)
  • Aven kills Drakk, Oni to lvl 6
  • Liberty Gryphon, kills Jaina, Oni Maxbands (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Porkhand Magistrate, Reputable Newsman, Jail, Building inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite: Soldier (1+1/1)
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Onimaru (4/5 lvl 8)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Liberty Gryphon (5/5 flying haste unattackable untargetable unstoppable while Aven lives)
  • Spectral Aven (2/2 flying)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Liberty Gryphon
Macciatus, the Whisperer
Scribe
Arrest

End of Turn Discard

Scribe
Spectral Hound
Manufactured Truth
Free Speech

My Thoughts

Still not buying Gunship, and even if he has it? Not the end of the world. My Tech 3 is about as good as his, and Maxband oni keeps Aven and Living Gryphon covered nicely. So kill the known, immediate threats (Jaina and Drakk), and let next turn deal the death blows.



#120

I have a Cinderblast Dragon in hand, but I can’t target your Gryphon or break your tech 3 to stop you from bringing two more, all unstoppable.
Killing Bigby on T5 was a mistake - Injunction wouldn’t have been as bad for me as Free Speech at that point; and I had a bad draw on T6 - I hit the wrong end of that same 18%…

So GG and WP!

I’m going to have to take a break for a week or so, but when I’m back we can start the series in earnest.


#121

GG WP! A dragon, I did not expect that!

That was a crazy game. Agree that killing bigby was unnecessary, otherwise was pretty dang even!

Just let me know (or post a game 1 thread, you can do P1 first unless you’d like me to) when you’re back, I’ll be looking forward to it! :grin: