[MMM1] Warm-up: Red (Dreamfire) vs Blue (FrozenStorm)

P2T8


StartingHand Workers

STARTING HAND
Pirate Gunship
Firebat
Mad Man
Lobber


WORKERS
Bloodburn
Scorch
Pillage
Bombaster
Charge


NextHand

Ember Sparks
Steam Tank
Detonate
Careless Musketeer


Discard

Flame Arrow
Surprise Attack
Pirate Gunship
Pirate Gunship
Mad Man


Tech 0 card(s)
Get Paid + float - ($13)
Tech 3 - ($8)
Firebat to Jail, Brogre out - ($6)
Lobber to Jail, Firebat out - ($5)

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:

  • Firebat (3/3)
  • Makeshift Rambaster (1/1)
  • Lobber, in Jail

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 5
  • Workers: 10

I have boot camp with another about to be drawn, making lethal on the board. GG WP!

Yeah, that’ll do it, GG WP!

Want to start the next one?

1 Like

Game 5 Player 1, Turn 1

P2 Red vs P1 Blue

Starting Hand

Arrest
Reputable Newsman
Traffic Director
Spectral Aven
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Jail
Building Inspector

End of Turn Discard

Lawful Search
Arrest
Reputable Newsman

My Thoughts

Another iffy worker situation, but TD works just fine


GL HF!

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Nautical Dog
Pillage
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer


NextHand

Bombaster
Bloodburn
Bloodrage Ogre
Mad Man
Scorch


Discard

Pillage
Makeshift Rambaster
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Nautical Dog - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jaina lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I don’t have units that can stand up to Oni, so let’s see if Jaina can. Building tech 1 early, before Inspector comes in.

1 Like

Game 5 Player 1, Turn 2

P2 Red vs P1 Blue

Starting Hand

Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Jail
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Brave Knight


Main:

  • Bluecoat Musketeer (3)
  • Worker (2)
  • Tech 1 (1)
  • Building Inspector (0)
  • Traffic Director pings your base to 19
Workers

Porkhand Magistrate, Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Traffic Director (1/1)
  • Onimaru (2/3 lv 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Arrest
Manufactured Truth
Lawful Search
Brave Knight

End of Turn Discard
My Thoughts

First play for Musketeer! He’ll serve well in keeping Oni safe, I want some free levels from that Jaina!


P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bloodrage Ogre
Scorch
Bombaster
Mad Man
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Charge
Lobber
Makeshift Rambaster
Mad Man
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Jaina to midband, kills Musketeer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:

  • Jaina lvl 4 (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let’s see if putting Brogre in lookout helps against him getting Arrested…
I think I’ll need to keep investing gold in heroes in the early game, so I’ll tech the cheap Lobbers to offset that.

Game 5 Player 1, Turn 3

P2 Red vs P1 Blue

Starting Hand

Arrest
Manufactured Truth
Lawful Search
Brave Knight
Jail (ls)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Scribe, Brave Knight


Main:

  • Lawful Search, check your hand draw 1 (5)
  • Oni kills dog, takes 1
  • MTruth BI to Brogre, trade with your Brogre (4)
  • Brave Knight (1)
  • Worker (0)
Workers

Arrest, Porkhand Magistrate, Spectral Aven

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite: Traffic Director (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lv 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Reputable Newsman
Scribe
Jail

End of Turn Discard
My Thoughts

On my phone so I’ll be brief: I feel like it really matters what’s in his hand, so I tech for my most likely peace plan and check. Double lobber, woof. Hoping BK and taking away Brogre makes trading difficult, hoping I’ll tech up next turn but we’ll see


Edit: changed my tech choices (I didn’t reshuffle so it doesn’t change anything)

P2T3


Tech StartingHand Workers

TECH
Steam Tank
Chameleon Lizzo


STARTING HAND
Lobber
Lobber
Mad Man
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn
Charge


NextHand

Scorch
Pillage
Bombaster


Discard

Nautical Dog
Bloodrage Ogre
Mad Man
Lobber
Makeshift Rambaster
Chameleon Lizzo
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Man Man, peels armor off Brave Knight - ($5)
Jaina trades with Knight and sparkshots Traffic Director, Oni to lvl 3
Lobbers Rob and Bob - ($3)
Zane - ($1)
Lobber Rob trades with Oni, Zane to lvl 3
Zane to midband - ($0)
Zane and Lobber Bob break tech 1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 4 (3/3)
  • Lobber Bob (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Woof… I kinda think conceding right here makes sense, but I suppose I’ll give it a go.

Game 5 Player 1, Turn 4
P2 Red vs P1 Blue

Starting Hand
Reputable Newsman
Scribe
Jail
BK (returned)

Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Macciatus, The Whisperer, Spectral Tiger
Flagstone Garrison, Overeager Cadet
Scribe, Brave Knight

Main:
Reputable Newsman, naming 3 (5)
Quince (3)
Worker (2)
Workers
Jail, Arrest, Porkhand Magistrate, Spectral Aven

:pspurpleshield: Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
:heart: Base HP: 18
Tech1 HP: 5
In Patrol:
:psblueshield: Squad Leader: Reputable Newsman (0/3+1armor blocking 3)
:psfist: Elite: Quince (1+1/3 lvl 1)
:pspig: Scavenger:
:exhaust: Technician:
:target: Lookout:
In Play:
Mirror (0/1)
Economy Info:
Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 8
End of Turn Hand
Building Inspector
Lawful Search
Bluecoat Musketeer
Flagstone Garrison

End of Turn Discard
Traffic Director
Overeage Cadet
Scribe
Brave Knight
Scribe

My Thoughts
I think he can pretty much just run for Gunships and win here and I will have nothing to do about it. Really needed to patrol TD somewhere else last turn, but oh well. Just tough in general when he draws double Lobbers like that.

I could go Jail and skip worker, but I don’t think that would actually be helping myself too much. I think my only hope is to beat him in the tech rush.

Drew the Garrison, probably worker it?

P2T4


Tech StartingHand Workers

TECH
Steam Tank
Disguised Monkey


STARTING HAND
Pillage
Scorch
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Charge
Scorch


NextHand

Chameleon Lizzo
Steam Tank


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Anarchy) - ($3)
Zane and Lobber kill Newsman
Bombaster - ($1)
Pirate-boosted Pillage, steals your float, your base to 16 - ($2)

Float ($2)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 4 (3/3)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I definitely want to pick up that juicy float with a pirate-boosted Pillage. The problem is I’ll be going down even further on cards… I could use Zane’s maxband to pick a card up, but I think I can get a better target for it if I wait. Even with just 2 draws, I should have a 2/3 chance to draw a tech 2. And if not, I could pour some gold into Drakk, or rush to tech 3.
I could also kill Quince, but I’m actually fine with him sticking around, and keeping Frozen from bringing in Bigby or Oni.

Why do you still have Pillage lol?

I’m just gonna fold there. Not worth prolonging the inevitable.

You wanna start the next one?

Heh, thought it’d be nice to mix up my worker choices :slight_smile:

I’m sure happy I was able to hold back the early Oni, let’s see if Jaina can pull her weight as P1 too. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Charge
Scorch
Mad Man
Nautical Dog


WORKERS
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Pillage
Bloodrage Ogre
Careless Musketeer


Discard

Scorch
Charge
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/3)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’m debating between Jaina and Drakk as my starting hero… If I’d had Mad Man in my next hand I would’ve considered an early midband Drakk, but as it is I’ll probably just play Brogre and tech up.
Drakk can wait on the sidelines for when I can do more with him.

GL HF! Jaina is kinda a PITA for me, no doubt about it

Game 6 Player 2, Turn 1

P2 Red vs P1 Blue

Starting Hand

Reputable Newsman
Jail
Building Inspector
Lawful Search
Spectral Aven

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Spectral Aven (3)
  • Building Inspector (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bluecoat Musketeer
Manufactured Truth
Traffic Director
Porkhand Magistrate

End of Turn Discard

Jail
Reputable Newsman

My Thoughts

Ugh, can’t hero in Elite b/c Sparkshot, can’t Tower + Inspector b/c the tower would get wrecked by Rambaster, can’t float big b/c Pillage… This blows lol

I think Aven is my best bet here. He has no immediate non-patroller targeting (maybe he workered Bloodburn XD, so backline-ing it means I can get it to hit back. Fire Dart is the cheapest way to deal with it, and is a bad tech in general. Maybe I’m not giving illusions enough credit in this deck! As long as they aren’t patrolling, they’re actually pretty bomb at dealing with Jaina.

Let’s hope it works!


P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Ember Sparks


STARTING HAND
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
Pillage
Bombaster


WORKERS
Bloodburn
Careless Musketeer


NextHand

Ember Sparks
Mad Man
Scorch
Pillage
Nautical Dog


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Dog trades with Inspector, you draw
Jaina hits your tech 1
Bombaster - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Trying to set up a tech kill (when it would matter) with Ember Sparks / Jaina’s maxband. Playing Bombaster instead of Brogre cause I’m sick of having the latter Arrested back to my hand (also ensures I don’t lose Jaina to a MTruth play).
Musketeer on T2 is too slow to deal with Aven, so I’ll worker it and tech a GPT.

Porky making his debut for the series here :slight_smile:

Game 6 Player 2, Turn 2

P2 Red vs P1 Blue

Starting Hand

Bluecoat Musketeer
Manufactured Truth
Traffic Director
Porkhand Magistrate
Arrest (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Injunction


Main:

  • Aven pecks Jaina to 1hp
  • Porkhand Magistrate (3)
  • Bigby (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite: Bigby (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Reputable Newsman
Injunction
Building Inspector
Traffic Director
Scribe

End of Turn Discard
My Thoughts

I’m expecting Taxman here, so grabbing Injunction. Also Scribe b/c he’s just so helpful in stabilizing pressure. Bigby should be relatively safe, but just in case I’m going to stick him in elite. Not let Zane get freebie levels. Jaina can’t suicide without healing Bigby, so sparkshot isn’t a concern in this case.


Porky is awesome, I’m looking forward to being bribed :money_mouth_face:

P1T3


Tech StartingHand Workers

TECH
Lobber
Hotter Fire


STARTING HAND
Nautical Dog
Mad Man
Pillage
Scorch
Ember Sparks


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Charge
Gunpoint Taxman
Bloodrage Ogre
Makeshift Rambaster


Discard

Ember Sparks
Pillage
Mad Man
Lobber
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Ember Sparks on Bigby, Jaina to lvl 3 - ($3)
Jaina to midband, exhaust to ping your tech 1 - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 4 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Killing Bigby with Ember Sparks is a clean 1 gold profit, as far as I’m concerned. I would’ve liked to break the tech 1, but that would have to wait. I can only hope Frozen didn’t draw 2 Cadets or w/e.
It might be too soon to tech Hotter Fire, as I may not be able to afford teching up next turn (if, for instance I want a Charged GPT). Plus, Frozen could force me to reshuffle early with Porkhand. But I’m willing to risk it.

WTF ember sparks??? You are just full of surprises… I guess I should have saw that coming though, probably lookout would have been better than elite…

Game 6 Player 2, Turn 3

P2 Red vs P1 Blue

Starting Hand

Reputable Newsman
Injunction
Building Inspector
Traffic Director
Scribe
MTruth (scribe, woo!)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Spectral Hound
Scribe, Injunction


Main:

  • Scribe, draw 1 (5)
  • Quince (3)
  • Manufactured Truth, Piggy becomes an Aven, Pigbird and Real Bird kill Jaina, Quince to level 3 (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Building Inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Mirror (0/1)

In Play:

  • Quince (1/4 lvl 3)
  • Porkhand Magistrate (2/3)
  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Jail
Arrest
Spectral Hound
Manufactured Truth

End of Turn Discard
My Thoughts

Yikes! That was rough. But this is kinda okay. I’ll tech Scribe and Hound, play the Scribe, and if I can get a Jaina kill w/ MTruth (33%, not bad not great odds), great! If not, I can just Newsman + Oni, kill the Dog, and invite him to spend resources breaking my tech 1. I have Injunction, I should be able to slow him down well enough… Grabbing Hound and Scribe, they seem to compliment my general deck direction nicely.

Success! All that money on Jaina, only to get kilt. I can take this in some fun directions from here with a Midband Quince! Let’s roll, see how we fare :slight_smile:


I was hoping to use those Sparks to break tech 1, but Bigby presented a juicier target. If only it could also target backline units…

P1T4


Tech StartingHand Workers

TECH
Molting Firebird
Bloodlust


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Charge
Bloodrage Ogre


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster


NextHand

Bombaster
Lobber
Charge
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bombaster hits Scribe
Detonate Bombaster to finish Scribe - ($6)
Dog kills Mirror
Gunpoint Taxman - ($4)
Tech 2 (Fire) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Too bad about Jaina, but at least I’m winning the tech race. I’d like to keep my tech 2, though, and that’s not trivial. Killing the mirror should help, but an Arrest or MTruth would still let Frozen break through.
Just in case, then, I’ll tech Bloodlust as insurance against Aven.

Game on XD

Game 6 Player 2, Turn 4

P2 Red vs P1 Blue

Starting Hand

Jail
Arrest
Spectral Hound
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Reteller of Truths, Macciatus, the Whisperer
Scribe, Spectral Hound
Scribe, Injunction


Main:

  • Arrest GPT, he chills and watches as his comrades burn (6)
  • Aven kills Doggo with impunity
  • Porky and Quince take the tech 3 to 2hp
  • Spectral Hound (5)
  • Tech 2 Truth (1)
  • Worker (0)
Workers

Jail, Building Inspector, Bluecoat Musketeer, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Quince (1/4 lvl 3)
  • Porkhand Magistrate (2/3)
  • Spectral Aven (2/2)
  • Spectral Hound (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Scribe
Reputable Newsman
Injunction

End of Turn Discard

Scribe
Arrest
Reteller of Truths
Macciatus, the Whisperer
Manufactured Truth

My Thoughts

This is actually a killer setup. I’m drawing into Injunction, which means I can setup the tech 2 for death (decent shot he drew some tech2 stuff but hopefully nothing too bad) and Injunction the tech 1, putting the tech 2 on a 2-turn timeout. I think the worst he can do is get a Firebird or Hotter Fire down, but beyond that I think I’ll be in the clear to tech Gryphons and just win a tech 3 race XD