Aven is bad for me… I’ll have to tech a GPT, instead of double Lobbers as I would’ve liked. Also can’t play a hero for fear of Arrest. So I’ll just flood, and maybe set up some Drakk shenanigans?
…
Ok, I could in principle afford midband Drakk plus Lobber. Let’s see if I get the chance.
Building Inspector
Reputable Newsman
Arrest
Lawful Search
Traffic Director
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Injunction, Tax Collector
Main:
Onimaru trades with BROgre
Aven kills Rambaster
Reputable Newsman, name 2-cost spells illegal (4)
Building Inspector (3)
Worker (2)
Tech 1 (1)
Workers
Lawful Search, Bluecoat Musketeer
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Building Inspector (1/1)
Lookout:
In Play:
Reputable Newsman (0/3 blocking 2-cost spells)
Spectral Aven (2/2)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Jail
Traffic Director
Arrest
Manufactured Truth
End of Turn Discard
My Thoughts
Grabbing injunction with an expectation Taxman was teched. Pairing it with a taxman of my own to hopefully lay down some cheap blocking. Newsman on 2 prevents Charge, Chaos Mirror, Bloodlust, and Fire Dart, the latter 2 of which are of most interest b/c they protect Aven.
…
Woof, pretty rough draw, guess we’ll see where it takes us!
STARTING HAND
Careless Musketeer
Bombaster
Lobber
Charge
WORKERS
Bloodburn
Pillage
Careless Musketeer
NextHand
Bloodlust
Gunpoint Taxman
Scorch
Mad Man
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Drakk, to midband - ($1)
Lobber, kills Inspector, you draw - ($0)
Double-frenzied Dog kills Newsman
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Drakk lvl 4 (2/3)
Lookout:
In Play:
Nautical Dog (1/1)
Lobber (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Can’t think of many things that would kill Drakk right now, which means I might get to maxband and play a hasted GPT next turn, and still afford HH. But just in case, I’ll tech a Bloodlust to make sure I can get rid of Aven.
Oof, maybe should have patrolled Newsman in Elite… Oh well, wasn’t expecting the lobber… Continue killing things with Aven and trying to build advantage. Pretty tough to get a kill on Quince here and have it get free levels, so I’m good with laying him for the mirror.
STARTING HAND
Scorch
Mad Man
Gunpoint Taxman
Bloodlust
WORKERS
Bloodburn
Pillage
Careless Musketeer
Mad Man
NextHand
Lobber
Makeshift Rambaster
Bombaster
Discard
Nautical Dog
Lobber
Bloodlust
Scorch
War Drums
Ember Sparks
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodlust kills Mirror and Aven - ($4)
Drakk kills Director, you draw
Dog trades with Quince, Drakk to maxband
Gunpoint Taxman, gets haste, hits base for 4 - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Gunpoint Taxman (3/3)
Drakk lvl 6 (3/4)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
With FrozenStorm going Truth, I’m certainly glad I teched Bloodlust. I’ll go ahead and grab an Ember Sparks too, for good measure. And a War Drums, because why not? A bit of optimism has never killed anyone… right?
There’s a good chance I’ll go for Zane shenanigans next turn, so I may not be able to afford teching up. As in, ever. In which case, I might need a copy of Desperation later on.
Building Inspector
Macciatus, the Whisperer
Manufactured Truth
Tax Collector
Traffic Director
End of Turn Discard
My Thoughts
Dang, he’s really spending cards… I think I’ll grab free speech and tiger to try and stabilize. Likely he maxes out Zane, so I’ll try to patrol to make that as bad as possible. Injunction to slow his tempo down
STARTING HAND
Lobber
Bombaster
Makeshift Rambaster
WORKERS
Bloodburn
Pillage
Careless Musketeer
Mad Man
NextHand
War Drums
Nautical Dog
Charge
Bombaster
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($8)
Skip worker
Zane - ($6)
Maxband Zane, pay to pop Reteller - ($0)
Zane kills Bigby
Drakk hits your base for 3
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Gunpoint Taxman (3/3)
Drakk lvl 6 (3/4)
Zane lvl 6 (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
That’s a pretty good stall by Frozen. I feel like a Free Speech is coming next, so I’ll double down on cheap units, and replenish my hand size.
…
There’s some game-winning potential in that next hand, as long as no Free Speech gets played…
Liberty Gryphon
Free Speech
Manufactured Truth
Building Inspector
My Thoughts
I kinda need to skip a worker here to try and keep the board secure. Eventually I’m hoping he runs out of resources here but with my base at 10hp I have to be pretty careful patrolling now
STARTING HAND
Bloodrage Ogre
Charge
Bombaster
War Drums
Nautical Dog
Makeshift Rambaster
WORKERS
Bloodburn
Pillage
Careless Musketeer
Mad Man
NextHand
Crash Bomber
Lobber
Ember Sparks
Bloodlust
Discard
Ember Sparks
Flame Arrow
Nautical Dog
Bombaster
Charge
Tech 2 card(s)
Get Paid - ($8)
Skip worker
War Drums - ($6)
Nautical Dog, gets haste - ($5)
Dog trades with Reteller
Zane trades with Oni, we both draw
Drakk kills Director
GPT kills Tax Collector
Bloodrage Ogre - ($3)
Makeshift Rambaster - ($1)
Rambaster hits your base for 7 damage
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Bloodrage Ogre (6/2)
Lookout:
In Play:
Gunpoint Taxman (6/1)
Drakk lvl 6 (3/2)
Makeshift Rambaster (4/2)
War Drums
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 5
Gold:
Gold: 1
Workers: 8
Thoughts
Frozen patrolled in a way that pretty much forces me to trade Zane. So why not get a card out of it?
…
Rambaster, as good a draw as I could’ve hoped for. But do I go all in for base damage, or do I break tech 2? Oh who am I kidding, I’m playing aggro Red! Almost any card in my deck can sneak in that last bit of base damage.
STARTING HAND
Ember Sparks
Bloodlust
Lobber
Crash Bomber
WORKERS
Bloodburn
Pillage
Careless Musketeer
Mad Man
NextHand
War Drums
Crash Bomber
Scorch
Lobber
Tech 2 card(s)
Get Paid + float - ($9)
Lobber, exhaust to deal 1 to your base - ($8)
Crash Bomber - ($7)
Tech 2 (Blood) - ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/1)
Lookout: Crash Bomber (2/2)
In Play:
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Lobber (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 3
Workers: 8
Thoughts
Good bet by Frozen with the Newsman, prolongs this game for another turn. Let’s see if he draws an Injunction to prolong it even more.
My deck is obviously bloated, but I’m trying to strike some balance between spells, tech 1’s and tech 2’s.
It would be worth having definitive weigh-in whether attacking your own units is allowed or not from the rulebook or @sharpobject / @Leontes / @Sirlin / other staff, though!
Yeah, someone on the rules thread quoted this from the rulebook, which seems pretty unambiguous: “To attack, exhaust your attacker (turn it sideways) and say what it attacks. Your attacker can attack anything of your opponent’s that has hit points: any unit, hero, or building.”
Anyway, GG WP! Let’s keep this rolling.
P1T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Bloodburn
Scorch
Bombaster
Careless Musketeer
WORKERS
Scorch
NextHand
Makeshift Rambaster
Charge
Pillage
Nautical Dog
Mad Man
That passage on attacking actually seems confusing about SQL and patrollers, though. It says if a unit CAN attack SQL, it MUST. But that isn’t true of flying/stealth units attacking a ground/non-detector-backed unit, yea? Same with an anti-air ground unit passing under a flying SQL?
Bloodburn from him feels like kind of a gift. Probably won’t be focusing illusions but my other units should now be pretty effective. Flooding the board for some big pressure. I’d really like to find a way to play jail this game, but not sure how it fits in…