MMM1 - Warm Up - Red (codexnewb) vs Green (charnel_mouse)

P2T7

Starting hand: 4

Spore Shambler
Playful Panda
Moment’s Peace
Merfolk Prospector

Thoughts

Decent split on Moment’s Peace, let’s see if I can cheese out a base kill here. Trying for a Final Showdown, since we’re still in warmup. Calamandra stays on backline at level 1, so she can’t be sniped with most Fire spells and she doesn’t cancel Midori’s aura, which would kill the Wisp.

Teched cards: 2

T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
T5: Might of Leaf and Claw, Moment’s Peace
T7: Final Showdown, Stampede


Get paid - ($10)
Moment’s Peace, your units can’t attack, mine can’t patrol - ($8)
Maxband Midori - ($5)
Calamandra Moss - ($3)
Midori hits your base down to 14, takes 1 damage
Discard 3, draw 3, reshuffle, draw 2


:psblueshield: Squad Leader: Argagarg L5 1/5+1A

Midori L8 4/4 (allied units without abilities get +1/+1, flying on my turn, 1 damage)
Calamandra L1 2/3
Artisan Mantis 4/3 (2 damage)
Tiger Cub 3/3 (Midori aura)
Wisp #1 1/1 (Midori aura, 1 damage)

:heart: Base HP: 12
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)
:heart: Heroes’ Hall HP: 4


Hand: 5

Rampant Growth
Might of Leaf and Claw
Moment’s Peace
Centaur
Merfolk Prospector

Deck: 8

Giant Panda
Galina Glimmer
Giant Panda
Final Showdown
Stampede
Moment’s Peace
Spore Shambler
Playful Panda

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
5 in hand
0 in deck
8 in discard
5 in workers
Total: 18


Gold: 3
Workers: 10

5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
T5: Forest’s Favor

dang, what a crazy game

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Bloodrage Ogre (3/1)
Careless Musketeer (2/1)
Nautical Dog (1/1)
Captured Bugblatter
Bloodrage Ogre (3/1)
Nautical Dog (1/1)
Careless Musketeer (2/1)


WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping
Mad Man (1/1)


NextHand

Lobber
Captured Bugblatter
Shoddy Glider
Charge
Kidnapping


Tech 2 card(s)
Get Paid + float - ($10)
drak - ($8)
max zane, shove arg to scav - ($1)
zane kills arg, drak to lvl 3, we both get gold - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Pirate (2/2+A)
  • :psfist: Elite: Pirate (2/2)
  • :ps_: Scavenger: Pirate (2/2)
  • :pschip: Technician: Pirate Gang Commander (6/6)
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/3)
  • Drak, lvl 3, (1/3)
  • Captured Bugblatter (4/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
1 Like

P2T8

Starting hand: 5

Rampant Growth
Might of Leaf and Claw
Moment’s Peace
Centaur
Merfolk Prospector

Thoughts

Hoping Midori doesn’t get sniped by Jaina here.

Teched cards: 0

T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
T5: Might of Leaf and Claw, Moment’s Peace
T7: Final Showdown, Stampede


Get paid + float - ($14)
Might of Leaf and Claw - ($11)
Moment’s Peace, your units can’t attack, mine can’t patrol - ($9)
Tiger Cub trades with Squad Leader Pirate, my base to 9, MoLaC at 1
Wisp suicides into Pirate-Gang Commander for 1 damage, my base to 8, MoLaC at 2
Maxband Calamandra - ($5)
Rampant Growth on Midori - ($3)
Midori hits your base to 8, MoLaC at 3
Discard 2, draw 4


:psblueshield: Squad Leader: Calamandra L5 4/5+1A (units have resist +1)

Midori L8 4/4 (allied units without abilities get +1/+1, flying on my turn, 1 damage)
Artisan Mantis 4/3 (Calamandra aura, 2 damage)

Might of Leaf and Claw (3/5 runes, +5/+5 on activation)

:heart: Base HP: 8
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)
:heart: Heroes’ Hall HP: 4


Hand: 4

Stampede
Moment’s Peace
Spore Shambler
Playful Panda

Deck: 4

Giant Panda
Galina Glimmer
Giant Panda
Final Showdown

Discard: 5

Tiger Cub
Moment’s Peace
Rampant Growth
Centaur
Merfolk Prospector

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
4 in hand
4 in deck
5 in discard
5 in workers
Total: 20


Gold: 3
Workers: 10

5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
T5: Forest’s Favor

question is, do you have the two cards you need to finish this?

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Captured Bugblatter
Charge
Lobber
Kidnapping
Shoddy Glider


WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping
Mad Man (1/1)


NextHand

Bloodrage Ogre (3/1)
Maximum Anarchy
Pirate-Gang Commander
Makeshift Rambaster (1/2)


Discard

Shoddy Glider
Kidnapping
Charge


Tech 0 card(s)
Get Paid + float - ($12)
captured bugbladder #2 - ($9)
shoddy glider, free - ($8)
lobber, tap, your base to 7 - ($7)
mid drak - ($6)
jaina - ($4)
zane runs into Cal, lvls fizzle
drak trades with Cal, your base to 6, jaina to lvl 3
max jaina - ($0)
end of turn, shoddy glider dies, your base takes 3, down to 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Pirate (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Pirate (2/2)
  • :pschip: Technician: Pirate Gang Commander (6/5)
  • :target: Lookout:

In Play:

  • Jaina, lvl 7, (4/3)
  • Captured Bugblatter (4/2)
  • Captured Bugblatter (4/2)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Narp. So you need one card of three.

P2T9

Starting hand: 4

Stampede
Moment’s Peace
Spore Shambler
Playful Panda

Thoughts

Hero wipe stops haste / shove shenanigans, so it comes down to whether codexnewb has a Glider or Crashbarrow in hand.

Teched cards: 0

T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
T5: Might of Leaf and Claw, Moment’s Peace
T7: Final Showdown, Stampede


Get paid + float - ($13)
Moment’s Peace, your units can’t attack, mine can’t patrol - ($11)
Argagarg Garg, Wisp arrives - ($9)
Midori kills Jaina, takes 1 damage, Argagarg to level 3 (midband), MoLaC to 4
Maxband Argagarg, Water Elemental arrives - ($7)
Discard 3, draw 4, reshuffle, draw 1


:psblueshield: Squad Leader: Argagarg L5 1/5+1A

Midori L8 4/3 (allied units without abilities get +1/+1, flying on my turn, 2 damage)
Artisan Mantis 4/3 (Calamandra aura, 2 damage)
Water Elemental 3/3 (anti-air)
Wisp 1/2 (Midori aura)

Might of Leaf and Claw (4/5 runes, +5/+5 on activation)

:heart: Base HP: 3
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)
:heart: Heroes’ Hall HP: 4


Hand: 5

Giant Panda
Galina Glimmer
Giant Panda
Final Showdown
Moment’s Peace

Deck: 8

Tiger Cub
Rampant Growth
Centaur
Merfolk Prospector
Moment’s Peace
Stampede
Spore Shambler
Playful Panda

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
5 in hand
8 in deck
0 in discard
5 in workers
Total: 20


Gold: 7
Workers: 10

5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
T5: Forest’s Favor

it’s free too though

1 Like

nope, i dont. i think that will be GG then.

dang! so well played with the moments peace(s). definitely learned a lot that game.

im down for a few more practice rounds before we get started. P1 to you.

GG! Moment’s Peace into Midori base race is one of my favourite ways to win with Green, it feels like you cheated away a victory :smiley: Pretty close with all those Bugblatter + Commander effects, though! I’ll start a new game tomorrow.

1 Like

I think I’m blind, I don’t see the guaranteed win. If newb puts the commander in squad leader, charnel can’t activate molac without killing his own base. Final showdown leaves you 1 short. Where’s the lethal?

1 Like

I just suicide Argagarg to activate MoLaC. codexnewb would need to play a 1 HP unit from hand into a NoSQL patrol slot, so that Argagarg can’t attack without killing a unit.

correct. no 1 hp unit to guarantee unit death. arg activates molac, midori flies over and kills my base.

Ah, I see. But any ephemeral would do the job too

yep, and i dont have any in hand.

Yeah, it’s only guaranteed from codexnewb’s point of view.

1 Like

it’s also a warmup, so im not too worried about it. definitely learned a lot about teching this route, etc…

Yeah, I’d be surprised if I get away with this when we’re playing for real.

Game 2

P1T1

Starting Hand: 5

Tiger Cub
Playful Panda
Spore Shambler
Rich Earth
Forest’s Favor

Thoughts

Spore Shambler is too slow here if Ironbark Treant is my only 2±cost unit next turn, so we’re in a situation that I think makes the Green starter very awkward, especially against Red: hands that make it difficult to use all your float. I think I just go with Tiger Cub and hope for no Pillage, then I have Rampant Growth as an option.


Get paid - ($4)
Worker - ($3)
Tiger Cub - ($1)
Discard 3, draw 5


:psblueshield: Squad Leader: Tiger Cub 2/2+1A

:heart: Base HP: 20


Hand: 5

Merfolk Prospector
Young Treant
Ironbark Treant
Verdant Tree
Rampant Growth

Deck: 0
Discard: 3

Playful Panda
Spore Shambler
Forest’s Favor

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 5

4 x start
T1: Rich Earth

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Charge
Bloodburn
Scorch
Bloodrage Ogre
Mad Man


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Nautical Dog
Bombaster
Careless Musketeer
Pillage


Discard

Charge
Mad Man
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brogre - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

P1T2

Starting Hand: 5

Merfolk Prospector
Young Treant
Ironbark Treant
Verdant Tree
Rampant Growth

Thoughts

Fine to take the even trade here, the trade’s likely to be much worse if I let codexnewb attack with the Ogre. That’s a lot of gold stockpiled, though, I wonder if there’s a Zane incoming. Or Fire spells? Zane can’t maxband if he brings along a friend, so if I stick the 2 HP Young Treant in SQL I should be OK to bring in Calamandra behind, unless he’s got Mad Man + Nautical Dog + Charge or something.

Teched cards: 2

T2: Centaur, Ferocity


Get paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Tiger Cub trades with Bloodrage Ogre

Young Treant, I reshuffle and draw - ($2)

Playful Panda

Calamandra Moss - ($0)
Discard 4, draw 5


:psblueshield: Young Treant 0/2+1A (can’t attack)

Calamandra L1 2/3

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Spore Shambler
Forest’s Favor
Centaur
Ferocity
Tiger Cub

Deck: 0
Discard: 4

Merfolk Prospector
Verdant Tree
Rampant Growth
Playful Panda

Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
0 in deck
4 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Rich Earth
T2: Ironbark Treant

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Nautical Dog
Careless Musketeer
Pillage
Bombaster
Makeshift Rambaster


WORKERS
Bloodburn
Pillage


NextHand

Bloodrage Ogre (4/2)
Mad Man
Bombaster (2/2)
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 1 - ($6)
nautical dog - ($5)

Float ($5)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 7