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MMM1 - Warm Up - Red (codexnewb) vs Green (charnel_mouse)

@charnel_mouse

sheet results

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Careless Musketeer
Charge
Bloodburn
Nautical Dog
Scorch


WORKERS
Bloodburn


NextHand

Bombaster
Pillage
Bloodrage Ogre
Mad Man


Discard

Charge
Scorch


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
nautical dog - ($2)
careless musketeer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • Nautical Dog (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
1 Like

GLHF! Still feel pretty uncomfortable against Red, so I’ve got plenty of learning to do here in warmup.

Game 1

P2T1

Starting hand: 5

Ironbark Treant
Spore Shambler
Verdant Tree
Rich Earth
Rampant Growth

Thoughts

Odd hand for codexnewb if he’s playing a Musketeer. Unfortunately, mine’s odd too, just 3-cost units in hand. Spore Shambler dies to current board, so I’ll go with Ironbark Treant here.


Get paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Discard 3, draw 5


:psblueshield: Squad Leader: Ironbark Treant: 1/2+3A

:heart: Base HP: 20


Hand: 5

Merfolk Prospector
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor

Deck: 0
Discard: 3

Spore Shambler
Verdant Tree
Rampant Growth

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 5

4 x start
T1: Rich Earth

missing a gold there? maybe a float?

1 Like

Oh, right, I’m Player 2. Yeah, I’ll just float.

you got it

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Pillage
Bombaster
Bloodrage Ogre
Mad Man


WORKERS
Bloodburn
Pillage


NextHand

Mad Man
Bombaster
Makeshift Rambaster
Kidnapping


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
brogre - ($1)
tap musketeer, 1 damage to both our base’

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • Bloodrage Ogre (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmmm, let’s experiment with some heavy hitters here. goal is early board control, swing some heavy units, then base race.

No Pillage, so yeah, I do.

P2T2

Starting hand: 5

Merfolk Prospector
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor

Thoughts

If he’s shooting down the base with the Musketeer, he might just be having it do something while he waits for a better target, so no strong reason to prepare for a base rush yet. But the float puts codexnewb into “but what if I play maxband Zane” levels of gold, so I’ve got other things to worry about. Teching Galina in case he’s just stalling for a big Drakk frenzy board, if not then Centaur provides more immediate defence, and better long-term attack with the overpower. Wisp in Scavenger so the Treant can’t be shoved there.

Teched cards: 2

T2: Centaur, Galina Glimmer


Get paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Tiger Cub - ($3)
Argagarg Garg, Wisp arrives - ($1)
Merfolk Prospector - ($0)
Discard 2, reshuffle, draw 4


:psblueshield: Squad Leader: Ironbark Treant: 1/2+3A
:psfist: Elite: Wisp 1+0/1
:ps_: Scavenger: Merfolk Prospector 1/1
:exhaust: Technician: Tiger Cub 2/2

Argagarg L1 1/3

:heart: Base HP: 19
:heart: Tech I HP: 5


Hand: 4

Spore Shambler
Galina Glimmer
Playful Panda
Forest’s Favor

Deck: 3

Verdant Tree
Rampant Growth
Centaur

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x start
T1: Rich Earth
T2: Young Treant

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Lobber
Captured Bugblatter


STARTING HAND
Makeshift Rambaster
Bombaster
Kidnapping
Mad Man


WORKERS
Bloodburn
Pillage
Bombaster


NextHand

Scorch
Kidnapping
Charge
Mad Man


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
drak - ($4)
kidnapping ironbark treant, bwahahaha - ($0)
IBT trades with tiger cub
brogre kills merfolk
tap musketeer, kill wisp, my base to 18
dog frenzy hits your base to 17

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Careless Musketeer (2/1)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

OF COURSE

P2T3

Starting hand: 4

Spore Shambler
Galina Glimmer
Playful Panda
Forest’s Favor

Technician draw: 1

Verdant Tree

Thoughts

Ulp. Just get units down, I guess.

Teched cards: 2

T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda


Get paid + scavenger - ($8)
Worker - ($7)
Galina Glimmer - ($6)
Playful Panda - ($4)
Spore Shambler - ($1)
Spore Shambler passes a rune to Wisp - ($0)
Discard 1, draw 2, reshuffle, draw 1


:psblueshield: Squad Leader: Wisp 1/2+1A (+)
:psfist: Elite: Spore Shambler 1+1/2 (+)
:ps_: Scavenger: Galina Glimmer 2/2
:exhaust: Technician: Playful Panda 2/2

Argagarg L1 1/3

:heart: Base HP: 17
:heart: Tech I HP: 5


Hand: 3

Rampant Growth
Centaur
Ironbark Treant

Deck: 5

Tiger Cub
Merfolk Prospector
Artisan Mantis
Giant Panda
Forest’s Favor

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
3 in hand
5 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree

that’s actually a solid wall.

i think the panda would be exhausted though?

1 Like

Ah, had a feeling I’d forget that. Argagarg goes in Scavenger, Galina goes in Technician.

1 Like
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Shoddy Glider
Captured Bugblatter


STARTING HAND
Scorch
Kidnapping
Charge
Mad Man


WORKERS
Bloodburn
Pillage
Bombaster
Scorch


NextHand

Kidnapping
Lobber
Captured Bugblatter
Makeshift Rambaster


Discard

Bloodrage Ogre (3/1)
Careless Musketeer (2/1)
Nautical Dog (1/1)
Kidnapping
Mad Man
Charge
Shoddy Glider
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
kidnapping panda, readied and hasted - ($2)
brogre trades with wisp
dog trades with shambler
panda trades with galina
drak and musketeer kill arg, drak to lvl 3

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 3, (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 8

P2T4

Starting hand: 3

Rampant Growth
Centaur
Ironbark Treant

Technician draw: 1

Tiger Cub

Thoughts

Going to try taking Midori for Moment’s Peace + midband aura on Wisps, then go into MoLaC.

Teched cards: 2

T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace


Get paid + scavenger - ($9)
Worker - ($8)
Tech II Growth - ($4)
Centaur - ($1)
Discard 2, draw 4


:psblueshield: Squad Leader: Centaur 3/4+1A (overpower)

:heart: Base HP: 17
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)


Hand: 4

Merfolk Prospector
Artisan Mantis
Giant Panda
Forest’s Favor

Deck: 0
Discard: 7

Spore Shambler
Playful Panda
Galina Glimmer
Giant Panda
Moment’s Peace
Rampant Growth
Tiger Cub

Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
4 in hand
0 in deck
7 in discard
4 in workers
Total: 16


Gold: 1
Workers: 9

5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Pirate-Gang Commander
Shoddy Glider


STARTING HAND
Makeshift Rambaster
Captured Bugblatter
Lobber
Kidnapping


WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping


NextHand

Shoddy Glider
Mad Man
Shoddy Glider
Captured Bugblatter


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 2 blood - ($5)
lobber - ($4)
mid drak, heals - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drak, lvl 4, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

P2T5

Starting hand: 4

Merfolk Prospector
Artisan Mantis
Giant Panda
Forest’s Favor

Thoughts

Yeah, Blood’s sort of expected here. Nothing that changes my general tech plan. I probably should have brought out Calamandra before now, though, her resist aura + stealth would be nice against Drakk + Kidnapping.

Teched cards: 2

T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
T5: Might of Leaf and Claw, Moment’s Peace


Get paid + float- ($10)
Worker - ($9)
Artisan Mantis, my base to 20 - ($5)
Giant Panda, Wisp arrives - ($2)
Argagarg Garg, Wisp arrives - ($0)
Centaur kills Lobber, takes 2 damage
Discard 1, reshuffle, draw 3


:psblueshield: Squad Leader: Artisan Mantis 4/5+1A
:psfist: Elite: Wisp #1 0/1
:ps_: Scavenger: Argagarg L1 1/3
:exhaust: Technician: Wisp #2 0/1

Centaur 3/3 (overpower, 1 damage)
Giant Panda 2/4

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)


Hand: 3

Galina Glimmer
Giant Panda
Tiger Cub

Deck: 7

Spore Shambler
Playful Panda
Moment’s Peace
Rampant Growth
Might of Leaf and Claw
Moment’s Peace
Merfolk Prospector

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
3 on board
3 in hand
7 in deck
0 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
T5: Forest’s Favor

yuck…

also, i think your deck count might have gotten lost in translation? im counting more than zero after the reshuffle?

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Pirate-Gang Commander
Ember Sparks


STARTING HAND
Shoddy Glider
Mad Man
Shoddy Glider
Captured Bugblatter


WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping
Mad Man (1/1)


NextHand

Pirate-Gang Commander
Kidnapping


Discard

Lobber
Shoddy Glider
Shoddy Glider
Pirate-Gang Commander
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($12)
worker - ($11)
tech 3 - ($6)
caputred bugbladder - ($3)
shoddy glider, kill centaur, your base to 19 - ($2)
shoddy glider, kill panda, your base to 18 - ($1)
gliders die end of turn, your base to 16

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drak, lvl 4, (2/3)
  • :target: Lookout:

In Play:

  • Captured Bugblatter (4/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

Fixed, thanks. I often update the card-count check, but forget to update the individual pile counts.

1 Like

P2T6

Starting hand: 3

Galina Glimmer
Giant Panda
Tiger Cub

Thoughts

At least I don’t have to worry about more Gliders this cycle. I need to get rid of that Bugblatter soon, though, I’ll build a Heroes’ Hall and try to let Calamandra deal with it.

Teched cards: 0

T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
T5: Might of Leaf and Claw, Moment’s Peace


Get paid - ($10)
Master Midori - ($8)
Midband Midori, Wisps gain aura - ($4)
Artisan Mantis kills Jaina, takes 2 damage, Argagarg hits level 3 (midband)
Argagarg buffs Wisp #1
Wisps kill Drakk, you draw, one Wisp survives with 1 damage, my base to 14, Argagarg hits level 5 (maxband), Water Elemental arrives
Heroes’ Hall - ($2)
Tiger Cub - ($0)
Discard 2, draw 4


:psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)
:exhaust: Technician: Tiger Cub 3/3 (Midori aura)

Argagarg L5 1/5
Midori L5 3/4 (allied units without abilities get +1/+1)
Artisan Mantis 4/3 (2 damage)
Wisp #1 1/1 (Midori aura, 1 damage)

:heart: Base HP: 14
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)
:heart: Heroes’ Hall HP: 4


Hand: 4

Spore Shambler
Playful Panda
Moment’s Peace
Merfolk Prospector

Deck: 3

Rampant Growth
Might of Leaf and Claw
Moment’s Peace

Discard: 4

Centaur
Giant Panda
Galina Glimmer
Giant Panda

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 on board
4 in hand
3 in deck
4 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
T5: Forest’s Favor

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Pirate-Gang Commander
Kidnapping
Makeshift Rambaster


WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping
Mad Man (1/1)


NextHand

Careless Musketeer (2/1)
Bloodrage Ogre (3/1)
Nautical Dog (1/1)


Discard

Lobber
Shoddy Glider
Shoddy Glider
Pirate-Gang Commander
Ember Sparks
Kidnapping
Makeshift Rambaster (1/2)
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($11)
tech draw
tower - ($8)
pirate gang commander, 3 pirates - ($2)
makeshift rambaster, runs into water elemental, your base takes 2, down to 12

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Pirate (2/2+A)
  • :psfist: Elite: Pirate (3/2)
  • :ps_: Scavenger: Pirate (2/2)
  • :pschip: Technician: Pirate Gang Commander (6/6) - my dead units damage your base
  • :target: Lookout:

In Play:

  • Captered Bugbladder (4/2) - all dead units damage your base

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

woops, just realized i misread pirate gang commanders ability.

PGC only does damage to your base from MY units

whereas bugbladder does it for all units.

give me a sec to rethink and see if i should adjust.

1 Like

okay, adjusted and ready to go!

1 Like