[MMM1] WARM-UP: Purple (Shadow Night Black) vs White (Bob199)

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Nullcraft
Plasmodium
Forgotten Fighter
Time Spiral
Fading Argonaut


WORKERS
Tinkerer
Time Spiral


NextHand

Neo Plexus
Plasmodium
Battle Suits
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft - ($4)
Nullcraft + Mox kill Senei
Fargo - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1, Indestructable)
  • Nullcraft (1/1, Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

He canā€™t break tech 1 this turn, therefore I am happy.
8 gold next turn. 1 worker, 4 tech, leaves 3 for stewardess/Argo if his play is not aggresive. Else 1 worker, and 2 of Suits/Argo/Stewardess (depending on draws/board) with tech 2 the following turn, so teching tech 2 cards next turn.

T3:

Gold (6)
Worker (5)
Birds Nest, +Pinky and the Brain (3)
Grave (1)
Sparrer ()
Smoker pokes your base to 18

dc2 d3 rs d1

Patrol:
Leader: 2/3A L1 Grave
Elite: 3/4 L1 Rook
Scavenger: 1/1 Pinky
Technician: 1/1 Brain
Lookout:

Other - 1/1 Smoker , 2/2 Sparrer

Buildings:
Base: 20
Tech I: 5
Heroes Hall : 4

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Summary

H: playd / prim sav vip
W: hook flag vip
T: vines barbarian

P2T3


Tech StartingHand Workers

TECH
Origin Story
Temporal Distortion


STARTING HAND
Plasmodium
Argonaut
Battle Suits
Neo Plexus


WORKERS
Tinkerer
Time Spiral
Plasmodium


NextHand

Stewardess of the Undone
Temporal Research
Forgotten Fighter


Discard

Neo Plexus
Origin Story
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Battlesuits - ($5)
Argo - ($2)
Geiger - ($0)
Fargo + Mox kill Grave, Geiger to lvl 3

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A, Readiness)
  • :psfist: [I]Elite[/I]: Nullcraft (1/1, Flying)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger (2/4, lvl 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestructable)
  • Battle Suits
  • Fading Argonaut (3/1, Fading 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Birds are the main white problem purple faces. With his current board he can deal with 2/3 of my threats (Gieger, Argo, Tech 1, Fargo+Nullcraft).
For my techs, choices are the spells I want in tech 2 (Now!/TD), which are relevant now. Origin Story is very much wanted, but with no heroā€™s hall/Tech 2, it is unlikely to be playable any time soon.
Sentry helps to deal with birds, as does a second Stewardess (TD can also fetch both if gieger lives). Origin Story/TD allows me to play with all the options.
Whiteā€™s reliance on cheap cards means I should try to stave him out, which will also allow me to punish his hero heavy play (as whiteā€™s heros are all very good gold dumps).

T4:

Gold (7)
Worker (6)
Strength II (2)
Pinky and the Brain +Senseiā€™s Advice (1)
Sparrer trains Pinky
Pinky & Brain > Argo
Smoker = Fargo

dc2 d4

Patrol:
Leader:
Elite:
Scavenger:
Technician: 2/4 L1 +nest Rook
Lookout:

Other - 1/1 Brain , 2/2 Sparrer , 2/2 Pinky

Buildings:
Base: 20
Tech I: 5
Strength II: 5
Heroes Hall : 4

Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 0
Discard: 6

Summary

H: playd / safe snap sen
W: hook flag vip safe
T: Grappler barbarian

P2T4


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Stewardess of the Undone
Forgotten Fighter
Temporal Research


WORKERS
Tinkerer
Time Spiral
Plasmodium
Forgotten Fighter


NextHand

Temporal Distortion
Fading Argonaut (3/1, Fading 2)
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess of the Undone, bounces Pinky - ($4)
Nullcraft pings Sparer for 1
Geiger and Mox kill Rook, Geiger to max, flicker Nullcraft
Nullcraft kills Sparer
Tech 2 (Present) - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestructable)
  • Nullcraft (1/1, Flying)
  • Geiger (3/4, lvl 5)
  • Battle suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

He chose to kill of Argo + Fargo, so I can kill Rook and either bounce both birds or kill the Sparing Partner. With Tech 2 Stength, Sparing Parnters can make Doubling Barbarbarians very strong, so that is the greater threat (plus nullcraft can deal with the bird if need be).

T4:

Gold +F +TCN (9)
2x Barbarians (3)
Grave (1)
Brain pokes Geiger for 1
Worker ()

dc3 d5

Patrol:
Leader: 3/5AA Barbarian
Elite: 5/5 Barbarian
Scavenger:
Technician:
Lookout:

Other - 1/1 Brain , 2/3 L1 Grave

Buildings:
Base: 20
Tech I: 5
Strength II: 5
Heroes Hall : 4

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 2
Discard: 5

Summary

H: playd / Primus sav vines
W: hook flag vip safe Primus
T: SotF mastery

P2T5


Tech StartingHand Workers

TECH
Now!
Chronofixer


STARTING HAND
Hyperion
Fading Argonaut (3/1, Fading 2)
Temporal Distortion
Temporal Research


WORKERS
Tinkerer
Time Spiral
Plasmodium
Forgotten Fighter
Temporal Research


NextHand

Hyperion
Neo Plexus
Argonaut (4/4 + A, Readiness)
Origin Story


Discard

Now!
Chronofixer
Temporal Distortion
Stewardess of the Undone (3/3 + A)
Hyperion
Fading Argonaut (3/1, Fading 2)


Tech 2 card(s)
Get Paid - ($9)
Mox runs into Barbarbarian
Hyperion, Mox gets trashed - ($4)
Hyperion runs into Barbarbarian, Killing it, I Draw.
Temporal Distortion, Hyperion turns into a Tricyleoid - ($2)
Stewardess + Nullcraft run into Elite Barbararian
Tricycleoid pings Elite Barbarian for 1, killing it
Gieger kills Grave
Tricycleoid pings Brain for 1, killing it
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tricyleoid (4/4, 1 Time Rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle suits
  • Nullcraft (1/1, Flying)
  • Geiger (3/1, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Should be game.

T5:

Gold (9)
Grappler (6)
Rook & Setsy (2)
Bird Nest, +Pinky & Brain ()

dc2 d2 rs d2

Patrol:
Leader: 1/3 L1 Setsy
Elite:
Scavenger: 1/1 Pinky
Technician: 2/4 L1 +nest Rook
Lookout: 1/1 Brain

Other - 3/5 Grappler,

Buildings:
Base: 20
Tech I: 5
Strength II: 5
Heroes Hall : 4

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 9
Discard: 0

Summary

H: playd / smok snap
W: hook flag vip safe Primus
T: Grappler FDS

P2T6


StartingHand Workers

STARTING HAND
Hyperion
Neo Plexus
Origin Story
Argonaut (4/4 + A, Readiness)
Stewardess of the Undone (3/3 + A)


WORKERS
Tinkerer
Time Spiral
Plasmodium
Forgotten Fighter
Temporal Research


NextHand

Chronofixer
Now!
Temporal Distortion
Hyperion
Fading Argonaut (3/1, Fading 2)


Discard

Stewardess of the Undone (3/3 + A)
Argonaut (4/4 + A, Readiness)
Origin Story


Tech 0 card(s)
Get Paid + float - ($11)
Prynn - ($9)
Hyperion - ($4)
Hyperion kills Setsuki, I reshuffle and Draw, Prynn to lvl 3
Geiger + Nullcraft kill Rook, Prynn to lvl 5, Sparkshot Brain
Max Prynn - ($2)
Prynn Banishes Whitestar Grappler to the void (temporarily)
Tricycleoid hits tech 2 for 4
Tricyleoid pings Tech 2 and destroys it
Neo plexus - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn (3/5, lvl 7, Fading 2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle suits
  • Nullcraft (1/1, Flying)
  • Tricyleoid (3/3, 0 Time Rune)
  • Hyperion (5/4, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

No coming back from that, gg

1 Like

Do you want to alternate P1/P2 or just stick on P1 for a while to see if you can find a winning strat?
Personally, looking at white from a purple perspective, Discipline and Nijtsu seem a lot more problematic for me to deal with. Nijistu with procupines/Glorious Ninjaā€™s and Disicple with Mind Parry Monk/YLD/Vigor Adept. Present in purple is good at dealing with small to mid sized creatures, things that Hyperions/Tricycloids can attack into and live, allowing them to be flickered (by Geiger/Temporal Distortion). Also the fact that tech 2 Presentā€™s units have haste or can act straight away effectively mean my Tech 2 ā€œbuildsā€ one turn earlier then yours as I can use my units one turn earlier, Strength is good on the attack, when you have units in place to buff each other, and so is quite slow/vunerable to being board wiped.

Let me stay P1, P2 Strength is somewhat viable

T1:

Gold (4)
Worker (3)
Grave & SQL Smoker ()

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Fading Argonaut
Tinkerer
Time Spiral
Hardened Mox


WORKERS
Time Spiral


NextHand

Neo Plexus
Battle Suits
Temporal Research
Plasmodium


Discard

Hardened Mox
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Fading Argo - ($0)
Nullcraft pings Grave for 1

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I have a feeling that the choice i make this turn is going to make/break me for the rest of the game. I need to be able to deal with the aged senei that will come down next turn.
Options: 1) Nullcraft, he gets at least one turn of senei before I kill it, leaves me rather weak on the ground when I start to play units next turn.
2) Mox, No backline harresment means many turns of senei, and it will give him time to heros hall + birds nest, which is not something I want to deal with when I am short on the ground.
3) Fargo + Nullcraft. He canā€™t kill fargo without sacrificing the smoker (and leveling grave which gives me time at least) and the nullcraft allows me to start picking off his backline units that white relies on. But does leave me down on cards very earlyā€¦ I think 3 gives me the most options, and I can always invest in Geiger early against white.

T2:

Gold (5)
Worker (4)
Tech I (3)
L3 Grave + Smoker > Fargo (1)
Sensei ()

dc3 rs, d5

Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger: 3/2 L3 Grave
Technician:
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Summary

H: playd / vip sav flag cook
W: prim vip
T: sparrer IPN

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Plasmodium
Neo Plexus
Temporal Research
Battle Suits


WORKERS
Time Spiral
Plasmodium


NextHand

Forgotten Fighter
Fading Argonaut (2/3 + A, Fading 3)
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Battlesuits - ($0)
Nullcraft pings Grave

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, Flying, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Wrong choice, I didnā€™t think about what I would do this turn if Fargo died. Gonna need some sweet draws to get back in this.

T3:

Gold (6)
Worker (5)
Maxband Grave + Sensei yellings > Neo (1)
Sword > Nullcraft

dc3 rs, d5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Sensei , 4/3 Max Grave

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 5
Discard: 0

Summary

H: playd / safe snap IPN sav flag
W: prim vip flag
T: adept mastery

surely this should be dc4, d4, rs, d1?

P2T3


Tech StartingHand Workers

TECH
Tricyleoid
Hyperion


STARTING HAND
Forgotten Fighter
Tinkerer
Fading Argonaut (2/3 + A, Fading 3)
Temporal Research


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter


NextHand

Temporal Research
Argonaut
Hardened Mox
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Tech Draw
Worker - ($6)
Fargo - ($4)
Tech 2 (Present) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (3 + 1/3, Fading 3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Battle Suits
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

No Tech 1ā€™s off the draw makes this turn really painful., just gonna have to push the Tech 2 hard. Fargo in elite to make Grave trade in even with yellings, SL to not die to Reversal and Grappling hook gets around both choices (though picking correctly helps). Iā€™m going to need my tech 2 to win this, and I am behind enough that I think that the risky plan is warrented (plus I donā€™t recall him teching Reversal by this point in the past, he only have his Turn 1 techs + and 2/6 of his turn 2)

Indeed it is dc4 d4 rs d1

T4:

Gold +F (8)
Worker (7)
Discipline II (3)
Sparrer (2)
Hookshot Fargo to looky
Grave +yellings > Fargo

dc2 d4

Patrol:
Leader:
Elite: 5/1 Max Grave
Scavenger:
Technician: 2/2 Sparrer
Lookout:

Other - 1/1 Sensei ,

Buildings:
Base: 20
Tech I: 5
Discipline II: 5

Economy:
Workers: 8
Spare gold: 2
Hand: 4
Deck: 1
Discard: 5

Summary

H: playd / cookies smok
W: prim vip flag smok
T: adept focus

P2T4


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Hardened Mox
Stewardess of the Undone
Argonaut
Temporal Research


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Hardened Mox


NextHand

Neo Plexus (3/2)
Tinkerer
Hyperion


Discard

Fading Argonaut (3 + 1/3, Fading 3)
Temporal Research
Immortal
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess, Bounce Senei - ($4)
Argonaut - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

One day I will draw my techs, and have a chance to come back in this.

T5:

Gold +F (10)
Worker (9)
IPN (6)
Grave = Stewardess
Rook & Setsy (2)
Spar with Rook
Spar with IPN ()

dc3 d1 rs d4

Patrol:
Leader: 3/5A L1 Rook
Elite:
Scavenger:
Technician: 4/4 IPN
Lookout:

Other - 1/3 L1 Setsy, 2/2 Sparrer

Buildings:
Base: 20
Tech I: 5
Discipline II: 5

Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0

Summary

H: playd / safe sav Sensei
W: prim vip flag smok safe
T: MPM fuzz