Tech StartingHand Workers
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Battlesuits - ($5)
Argo - ($2)
Geiger - ($0)
Fargo + Mox kill Grave, Geiger to lvl 3
Discard 1, draw 3
* Squad Leader: Argonaut (4/4 + A, Readiness)
* Elite: Nullcraft (1/1, Flying)
* Technician: Geiger (2/4, lvl 3)
* Hardened Mox (2/1, Indestructable)
* Battle Suits
* Fading Argonaut (3/1, Fading 2)
* Base HP: 18
* Tech I HP: 5
* Hand: 3
* Deck: 0
* Disc: 3
* Gold: 0
* Workers: 8
Birds are the main white problem purple faces. With his current board he can deal with 2/3 of my threats (Gieger, Argo, Tech 1, Fargo+Nullcraft).
For my techs, choices are the spells I want in tech 2 (Now!/TD), which are relevant now. Origin Story is very much wanted, but with no hero's hall/Tech 2, it is unlikely to be playable any time soon.
Sentry helps to deal with birds, as does a second Stewardess (TD can also fetch both if gieger lives). Origin Story/TD allows me to play with all the options.
White's reliance on cheap cards means I should try to stave him out, which will also allow me to punish his hero heavy play (as white's heros are all very good gold dumps).