GG WP! It seems the plan of “Tech no units” may have a few problems (aka, dead hands when heros are dead). Do you want to stick with going first, or do you want to try going second again?
Yes, look back on your thoughts, you really did go full force at the Hero Strat, but even so I almost lost it. Strong heroes on green side.
Sorry didn’t see I actually was P1 this game! Lets keep the rotation going and ill take P2 again
P1T1
StartingHand Workers
STARTING HAND
Young Treant
Forest’s Favor
Rampant Growth
Verdant Tree
Playful Panda
WORKERS
Verdant Tree
NextHand
Spore Shambler
Merfolk Prospector
Rich Earth
Tiger Cub
Ironbark Treant
Discard
Playful Panda
Forest’s Favor
Young Treant
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Arg - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Arg (1/3 + A, lvl 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 5
Thoughts
Hmm, thats an interesting starting hand… Lets go for the Arg opening (normally I do this with a prospector, to take the extra gold up, but I don’t mind a pillage, as I think it’ll hurt him more then me
"P2T1
StartingHand Workers
STARTING HAND
Mad Man
Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Charge
WORKERS
Bloodburn
NextHand
Scorch
Pillage
Bombaster
Careless Musketeer
Nautical Dog
Discard
Mad Man
Charge
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
BrOgre - ($2)
Drakk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brogre (3/2+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Drakk (1/3 L1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Stampede!
Stampede!
STARTING HAND
Ironbark Treant
Merfolk Prospector
Spore Shambler
Tiger Cub
Rich Earth
WORKERS
Verdant Tree
Rich Earth
NextHand
Young Treant
Ironbark Treant
Tiger Cub
Rampant Growth
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Max Arg - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemental (3/3 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Arg (1/5, lvl 5)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
I’ve never tried to do the double stampede play, should be quite interesting
"P2T2
Tech StartingHand Workers
TECH
Kidnapping
Gunpoint
STARTING HAND
Pillage
Careless Musketeer
Bombaster
Nautical Dog
Scorch
WORKERS
Bloodburn
Careless Musketeer
NextHand
Scorch
Mad Man
Kidnapping
Pillage
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Miband Drakk - ($2)
BrOgre trades with Water Elemental
Drakk trades with Wisp
Nautical Dog - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Nautical Dog (1/1+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Drakk (2/3 L4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
P1T3
Tech StartingHand Workers
TECH
Gaint Panda
Galina Glimmer
STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Tiger Cub
Ironbark Treant
WORKERS
Verdant Tree
Rich Earth
Young Treant
NextHand
Stampede!
Playful Panda
Forest’s Favor
Stampede!
Discard
Rampant Growth
Tiger Cub
Ironbark Treant
Gaint Panda
Galina Glimmer
Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
Spore Shambler - ($4)
Shambler pays to give Prospector a rune - ($3)
Prospector kills Dog
Rampant Growth Arg - ($1)
Arg kills Drak, Base to 19
Worker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Spore Shambler (1/2) +
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (2/1) +
- Arg (1/5, lvl 5)
[B]Buildings:[/B] - Base HP: 19
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Chaos Mirror
Crash Barrows
STARTING HAND
Makeshift Rambaster
Scorch
Kidnapping
Pillage
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Scorch
NextHand
Gunpoint
Bombaster
Brogre (3/2+1a)
Kidnapping
Charge
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane + midband - ($1)
Zane kills Shambler, I get 1g - ($2)
Mad Man - ($1)
Mad Man kills Prospector
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane (3/2 from 1 dmg L4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
P1T4
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Stampede!
Playful Panda
Stampede!
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!
NextHand
Galina Glimmer
Giant Panda
Blooming Ancient
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Tech 1 - ($7)
Worker - ($6)
Playful Panda - ($4)
Forest Favour Arg - ($2)
Arg kills Zane
Float ($2)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Arg (2/3, lvl 5) +
- Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
Thoughts
Shame to worker the stampede, but I can’t afford to drop a worker, and I need units/kill Zane. Tech 2 Growth Next turn so teching the Blooming Ancients now to get them in before the reshuffle.
Obviously I immediately draw one (I swear, I always draw what is not useful at the time. I also wish I had build a hero’s hall earlier, all these free levels going to waste.
"P2T4
Tech StartingHand Workers
TECH
Crash Barrows
Glider
STARTING HAND
Bombaster
Charge
Brogre (3/2+1a)
Gunpoint
Kidnapping
WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster
NextHand
Pillage
Mad Man
Crash Barrows
Makeshift Rambaster
Discard
Charge
Kidnapping
Crash Barrows
Glider
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gunpoint - ($6)
BrOgre - ($4)
Tech 2 Blood - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brogre (3/2+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Gunpoint (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
P1T5
Tech StartingHand Workers
TECH
Artisian Mantis
Artisian Mantis
STARTING HAND
Blooming Ancient
Giant Panda
Galina Glimmer
WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!
Galina Glimmer
NextHand
Merfolk Prospector (2/1) +
Forest’s Favor
Stampede!
Discard
Blooming Ancient
Artisian Mantis
Artisian Mantis
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Growth) - ($5)
Tower - ($2)
Giant Panda - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Arg (2/3, + A lvl 5) +
- [I]Elite[/I]:
- [I]Scavenger[/I]: Playful Panda (2/2)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]: Wisp (0/1)
[B]In Play:[/B] - Giant Panda (2/4)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 9
"P2T5
Tech StartingHand Workers
TECH
Glider
Ogre Recruiter
STARTING HAND
Crash Barrows
Makeshift Rambaster
Mad Man
Pillage
WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster
NextHand
Chaos Mirror
Kidnapping
Nautical Dog (1/1+1a)
Tech 2 card(s)
Get Paid - ($9)
Zane - ($7)
Crash Barrows - ($4)
Crash Barrows kills Arg, Overpowers to kill Panda, Zane to L3
Maxband Zane, shove TechN Wisp to Scvn and kill, I get 1g - ($2)
Gunpoint kills Looky Wisp, I steal 1g - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
Mad Man and Zane takes your Tech 2, Base to 17
BrOgre and Rambaster take Tech 1, Base to 15
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Brogre (3/1 from 1 dmg)
- Gunpoint (3/2 from 1 dmg)
- Rambaster (1/1 from 1 dmg)
- Zane (4/3 from 1 dmg L6)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
As much as I love this play, you forgot the tower. Mad man should be dead and everything else weaker.
Ah I missed it, I see it now on the turn but not on the board
Editted to reflect the dmg
P1T6
Tech StartingHand Workers
TECH
Moments Peace
Moments Peace
STARTING HAND
Merfolk Prospector (2/1) +
Stampede!
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!
Galina Glimmer
Forest’s Favor
NextHand
Tiger Cub
Blooming Ancient
Ironbark Treant
Discard
Blooming Ancient
Artisian Mantis
Artisian Mantis
Stampede!
Moments Peace
Moments Peace
Tech 2 card(s)
Get Paid - ($9)
Scav x2 - ($11)
Daylight Robbery - ($10)
Rebuild Tech 1
Merfolk Prospector - ($9)
Max Cal - ($3)
Giant Panda kills Gunpoint
worker ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cal (4/5 + A, lvl 5, Units have Resist 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Merfolk Prospector (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Giant Panda (2/1)
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 2
- Workers: 10
"P2T6
Tech StartingHand Workers
TECH
War Drums
Surprise Attack
STARTING HAND
Nautical Dog (1/1+1a)
Chaos Mirror
Kidnapping
Ogre Recruiter
WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster
NextHand
Charge
Glider
Mad Man (1/1)
Crash Barrows
Discard
Gunpoint (3/3)
Brogre (3/2)
Rambaster (1/2)
Chaos Mirror
Kidnapping
Nautical Dog (1/1+1a)
War Drums
Surprise Attack
Tech 2 card(s)
Get Paid - ($9)
Drakk - ($7)
Chaos Mirror Rambaster and Cala - ($5)
Rambaster and BrOgre trade with Cala, Drak to L3
Zane kills Merfolk, I draw 1 card
Ogre Recruiter - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ogre Recruiter (5/4+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drakk (1/3 L1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane (4/1 from 3 dmg L6)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 8
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
P1T7
StartingHand Workers
STARTING HAND
Blooming Ancient
Ironbark Treant
Tiger Cub
Spore Shambler (1/2) +
WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!
Galina Glimmer
Forest’s Favor
NextHand
Stampede!
Rampant Growth
Artisian Mantis
Moments Peace
Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech 2
Tiger Cub - ($10)
Spore Shambler - ($7)
Max Arg - ($1)
Shambler gives Wisp a rune - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemental (3/3)
- [I]Elite[/I]: Giant Panda (2/1)
- [I]Scavenger[/I]: Spore Shambler (1/2) +
- [I]Technician[/I]: Arg (1/5, lvl 5)
-
[I]Lookout[/I]: Tiger Cub (2/2)
[B]In Play:[/B] - Wisp (1/2) +
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"P2T7
Tech StartingHand Workers
TECH
Gunship
Gunship
STARTING HAND
Charge
Glider
Crash Barrows
Mad Man (1/1)
WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster
Charge
NextHand
Pillage
Crash Barrows
Discard
Gunpoint (3/3)
Brogre (3/2)
Rambaster (1/2)
Chaos Mirror
Kidnapping
Nautical Dog (1/1+1a)
War Drums
Surprise Attack
Glider
Crash Barrows
Gunship
Gunship
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Crash Barrows - ($5)
Barrows takes Elemental, overpowers to Giant Panda
Midband Drakk - ($4)
Glider - ($3)
Glider destroys Tower, Base to 13hp
Drakk kills Tiger Cub
Ogre Kills Arg, Drakk maxbands and heals, takes control of Spore Shambler
Mad Man ($2)
Mad Man and Zane Destroy Tech 2, Base to 11
Tech Lab - Anarchy - ($1)
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Spore Shambler (1/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane (4/1 from 3 dmg L6)
- Ogre Recruiter (5/3 from 1 dmg)
- Drakk (3/4 L6)
- Mad Man (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 1
- Disc: 12
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
Spore shambler does not have haste, so it can’t attack the turn it becomes under your control
Strangely, Ogre Recruiter doesn’t have a ruling on whether a unit can attack after being “recruited” by it, but considering that Kidnapping specifically gives haste to whatever you target with it, I have to assume you’re correct that Shambler can’t attack this turn.