P1T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Rich Earth
Forest’s Favor
Playful Panda
Merfolk Prospector
Young Treant
WORKERS
Spore Shambler
Rich Earth
NextHand
Forest’s Favor
Playful Panda
Huntress
Young Treant
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Merfolk Prospector - ($2)
Cal - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Merfolk Prospector (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Cal (2/3, lvl 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"P2T2
Tech StartingHand Workers
TECH
Lobber
Gunpoint
STARTING HAND
Bloodburn
Scorch
Bloodrage Ogre
Mad Man
Bombaster
WORKERS
Careless Musketeer
Bloodburn
NextHand
Gunpoint
Charge
Mad Man
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Brogre - ($5)
Bombaster - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bombaster (2/2+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bloodrage Ogre (3/2)
-
[I]Technician[/I]: Nautical Dog (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 3
- Workers: 7
"
Does anyone else get really worried when Red does nothing?
P1T3
Tech StartingHand Workers
TECH
Ferocity
Potent Basilisk
STARTING HAND
Verdant Tree
Huntress
Playful Panda
Forest’s Favor
Young Treant
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
NextHand
Tiny Basilisk
Rampant Growth
Tiger Cub
Potent Basilisk
Tech 2 card(s)
Get Paid - ($6)
Prospector goes mining - ($7)
Worker - ($6)
Huntress - ($4)
Forest’s Favour Treant - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (2/3 + AAA) +
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Huntress (3/3)
-
[I]Technician[/I]: Cal (2/3, lvl 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 7
1 Like
"P2T3
Tech StartingHand Workers
TECH
War Drums
Lobber
STARTING HAND
Charge
Mad Man
Makeshift Rambaster
Gunpoint
WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
NextHand
Pillage
Lobber
Scorch
Nautical Dog (1/1)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk + Midband - ($4)
Mad Man - ($3)
Mad man and Brogre trade with Ironbark
Bombaster trades with Huntress
Nautical Dog trdaes with Cala, Drakk maxbands
Heroes Hall - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Drakk (3/4 L6)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
"
P1T4
Tech StartingHand Workers
TECH
Potent Basilisk
Wandering Mimic
STARTING HAND
Rampant Growth
Tiny Basilisk
Tiger Cub
Potent Basilisk
Young Treant
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
NextHand
Playful Panda
Ferocity
Potent Basilisk
Forest’s Favor
Ironbark Treant (2/3 + AAA) +
Tech 2 card(s)
Get Paid + float - ($9)
Prospector goes Mining - ($10)
Scav + Tech - ($11)
Worker - ($10)
Tech 2 (Balance) - ($6)
Max Arg - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Arg (1/5 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Water Ele (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
1 Like
"P2T4
Tech StartingHand Workers
TECH
Barrows
Glider
STARTING HAND
Pillage
Lobber
Scorch
Nautical Dog (1/1)
WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
NextHand
War Drums
Lobber
Charge
Mad Man
Discard
Nautical Dog (1/1)
Lobber
Scorch
Pillage
Barrows
Glider
Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Nautical Dog, Hasted - ($6)
Lobber - ($5)
Drak attacks and Nautical kills Arg, Zane to L3
Lobber trades with Elemental
Midband Zane - ($4)
Tech 2 Blood - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Zane (3/3+1a L4)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Drakk (3/3 from1 dmg L6)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
P1T5
Tech StartingHand Workers
TECH
Ferocity
Wandering Mimic
STARTING HAND
Playful Panda
Forest’s Favor
Ferocity
Potent Basilisk
Ironbark Treant (2/3 + AAA) +
Rampant Growth
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
Playful Panda
NextHand
Tiger Cub
Tiny Basilisk (1/2, Death Touch)
Potent Basilisk
Wandering Mimic
Huntress (3/3)
Discard
Ferocity
Ironbark Treant (2/3 + AAA) +
Rampant Growth
Forest’s Favor
Ferocity
Wandering Mimic
Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Prospector goes mining - ($9)
Potent Basilisk - ($5)
Cal - ($3)
Ferocity - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk (3/5 + A, Untargetable, Deathtouch, SwiftStrike)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Wisp (0/1)
- Cal (2/3, lvl 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II (Balance) HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"P2T5
Tech StartingHand Workers
TECH
glider
barrows
STARTING HAND
Lobber
Mad Man
War Drums
Charge
WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Charge
NextHand
Gunpoint
Bloodrage Ogre (3/2+1a)
Bombaster (2/2+1a)
Discard
Nautical Dog (1/1)
Lobber
Scorch
Pillage
Barrows
Glider
War Drums
glider
barrows
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mad Man - ($6)
Lobber - ($5)
Trach Heroes Hall, Build Tower, Base to 18 ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Lobber (2/2+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Mad Man (1/1)
-
[I]Technician[/I]: Zane (3/3+1a L4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Drakk (3/3 from1 dmg L6)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 9
[B]Gold:[/B]
- Gold: 2
- Workers: 9
"
P1T6
Tech StartingHand Workers
TECH
DinoSize
DinoSize
STARTING HAND
Huntress (3/3)
Wandering Mimic
Tiger Cub
Tiny Basilisk (1/2, Death Touch)
Potent Basilisk
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
Playful Panda
Tiger Cub
NextHand
DinoSize
Ironbark Treant (2/3 + AAA) +
Forest’s Favor
Wandering Mimic
Tech 2 card(s)
Get Paid - ($9)
Potent Basilisk #2 - ($5)
Wandering Mimic - ($1)
Wandering Mimic kills Lobber
Prospector throws down his mining tools and trades with mad man
Potent Basilisk #1 eats Zane, Cal to lvl 3
Cal Trades with Drak, my base to 19
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk #2 (3/5 + A, Untargetable, Deathtouch)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Wandering Mimic (4/1, Untargetable)
- Potent Basilisk #1 (3/1, Untargetable, Deathtouch)
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
2 Likes
The “build tech 2 first plan” is looking strong!
"P2T6
Tech StartingHand Workers
TECH
Bug
Bug
STARTING HAND
Bloodrage Ogre (3/2+1a)
Gunpoint
Bombaster (2/2+1a)
Nautical Dog (1/1)
WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Charge
Nautical Dog (1/1)
NextHand
Pillage
Scorch
Discard
Bug
Bug
Tech 2 card(s)
Get Paid + float + Scav - ($12)
worker - ($11)
Gunpoint - ($9)
Brogre - ($7)
Bombaster - ($5)
Jaina - ($3)
Float ($3)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Gunpoint (3/3)
-
[I]Technician[/I]: Bombaster (2+1/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 8
- Disc: 2
[B]Gold:[/B]
- Gold: 3
- Workers: 10
"
Yeah, Its allowing me to get those Potent Basilisks down early And those big defensive Untargetable bodies are really needed
P1T7
StartingHand Workers
STARTING HAND
Forest’s Favor
Wandering Mimic
Ironbark Treant (2/3 + AAA) +
DinoSize
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
Playful Panda
Tiger Cub
NextHand
Merfolk Prospector (1/1)
Rampant Growth
DinoSize
Ferocity
Discard
Wandering Mimic (4/1, Untargetable)
Potent Basilisk #1 (3/1, Untargetable, Deathtouch)
DinoSize
Forest’s Favor
Ironbark Treant (2/3 + AAA) +
Tech 0 card(s)
Get Paid - ($10)
Arg - ($8)
DinoSize Wisp - ($4)
Potent Basilisk #1 trades with Bro
Wandering Mimic Trades with Gunpoint
Potent Basilisk #2 eats Bombaster
Wisp kills Tech 2
Wandering Mimic #2 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wandering Mimic (4/4, Untargetable)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Arg (1/3, lvl 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Potent Basilisk #2 (3/2, Untargetable, Deathtouch)
- Wisp (0/1)
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
1 Like
Yeah thatll do it for me. GG WP!
Red seems to hinge on knowing the right moement to pull the trigger on the big attack, going down on econ or cards. Ive been doing a poor job of that, and youve been doing much better taking the hit and playing for the longer game!
4 Likes
These last few games, anway. (:
It really seems like this series has felt heavily favored one way or the other, depending on a few key choices in techs/heroes/econ. Which means it’s pretty evenly matched, but when you lose, you lose hard.
3 Likes
Yeah, we’ve gone from me winning 100%, to you winning 100%, and now we may be back to me winning 100% again (although it’s only been 2 games, and I don’t like to make such statements on such small sample sizes…)
1 Like
They have been really exciting games though! True, its a little less back and forth than other match ups I have had with other specs, but the tension between Green and Red is some of the most exciting in Codex I think!
2 Likes
Sorry for long break, but I got a little kiddo now! But have we played a full 10 games in this series?
1 Like
@YoungBuck technically this is “warm up”, if you guys think you’ve got a good handle on things now I’d suggest making it “forum official” and starting a Game 1 thread!
2 Likes