[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

P1T2


Tech StartingHand Workers

TECH
Huntress
Tiny Basilisk


STARTING HAND
Rich Earth
Forest’s Favor
Playful Panda
Merfolk Prospector
Young Treant


WORKERS
Spore Shambler
Rich Earth


NextHand

Forest’s Favor
Playful Panda
Huntress
Young Treant
Verdant Tree


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Merfolk Prospector - ($2)
Cal - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Cal (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint


STARTING HAND
Bloodburn
Scorch
Bloodrage Ogre
Mad Man
Bombaster


WORKERS
Careless Musketeer
Bloodburn


NextHand

Gunpoint
Charge
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Brogre - ($5)
Bombaster - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
    "

Does anyone else get really worried when Red does nothing?

P1T3


Tech StartingHand Workers

TECH
Ferocity
Potent Basilisk


STARTING HAND
Verdant Tree
Huntress
Playful Panda
Forest’s Favor
Young Treant


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Tiny Basilisk
Rampant Growth
Tiger Cub
Potent Basilisk


Tech 2 card(s)
Get Paid - ($6)
Prospector goes mining - ($7)
Worker - ($6)
Huntress - ($4)
Forest’s Favour Treant - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (2/3 + AAA) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Huntress (3/3)
  • :pschip: [I]Technician[/I]: Cal (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
1 Like

"P2T3


Tech StartingHand Workers

TECH
War Drums
Lobber


STARTING HAND
Charge
Mad Man
Makeshift Rambaster
Gunpoint


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Pillage
Lobber
Scorch
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk + Midband - ($4)
Mad Man - ($3)
Mad man and Brogre trade with Ironbark
Bombaster trades with Huntress
Nautical Dog trdaes with Cala, Drakk maxbands
Heroes Hall - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (3/4 L6)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Rampant Growth
Tiny Basilisk
Tiger Cub
Potent Basilisk
Young Treant


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant


NextHand

Playful Panda
Ferocity
Potent Basilisk
Forest’s Favor
Ironbark Treant (2/3 + AAA) +


Tech 2 card(s)
Get Paid + float - ($9)
Prospector goes Mining - ($10)
Scav + Tech - ($11)
Worker - ($10)
Tech 2 (Balance) - ($6)
Max Arg - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Water Ele (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
1 Like

"P2T4


Tech StartingHand Workers

TECH
Barrows
Glider


STARTING HAND
Pillage
Lobber
Scorch
Nautical Dog (1/1)


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

War Drums
Lobber
Charge
Mad Man


Discard

Nautical Dog (1/1)
Lobber
Scorch
Pillage
Barrows
Glider


Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Nautical Dog, Hasted - ($6)
Lobber - ($5)
Drak attacks and Nautical kills Arg, Zane to L3
Lobber trades with Elemental
Midband Zane - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zane (3/3+1a L4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/3 from1 dmg L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1T5


Tech StartingHand Workers

TECH
Ferocity
Wandering Mimic


STARTING HAND
Playful Panda
Forest’s Favor
Ferocity
Potent Basilisk
Ironbark Treant (2/3 + AAA) +
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
Playful Panda


NextHand

Tiger Cub
Tiny Basilisk (1/2, Death Touch)
Potent Basilisk
Wandering Mimic
Huntress (3/3)


Discard

Ferocity
Ironbark Treant (2/3 + AAA) +
Rampant Growth
Forest’s Favor
Ferocity
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Prospector goes mining - ($9)
Potent Basilisk - ($5)
Cal - ($3)
Ferocity - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5 + A, Untargetable, Deathtouch, SwiftStrike)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Wisp (0/1)
  • Cal (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Balance) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
glider
barrows


STARTING HAND
Lobber
Mad Man
War Drums
Charge


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Charge


NextHand

Gunpoint
Bloodrage Ogre (3/2+1a)
Bombaster (2/2+1a)


Discard

Nautical Dog (1/1)
Lobber
Scorch
Pillage
Barrows
Glider
War Drums
glider
barrows


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mad Man - ($6)
Lobber - ($5)
Trach Heroes Hall, Build Tower, Base to 18 ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Zane (3/3+1a L4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/3 from1 dmg L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
DinoSize
DinoSize


STARTING HAND
Huntress (3/3)
Wandering Mimic
Tiger Cub
Tiny Basilisk (1/2, Death Touch)
Potent Basilisk


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
Playful Panda
Tiger Cub


NextHand

DinoSize
Ironbark Treant (2/3 + AAA) +
Forest’s Favor
Wandering Mimic


Tech 2 card(s)
Get Paid - ($9)
Potent Basilisk #2 - ($5)
Wandering Mimic - ($1)
Wandering Mimic kills Lobber
Prospector throws down his mining tools and trades with mad man
Potent Basilisk #1 eats Zane, Cal to lvl 3
Cal Trades with Drak, my base to 19
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk #2 (3/5 + A, Untargetable, Deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/1, Untargetable)
  • Potent Basilisk #1 (3/1, Untargetable, Deathtouch)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
2 Likes

The “build tech 2 first plan” is looking strong!
"P2T6


Tech StartingHand Workers

TECH
Bug
Bug


STARTING HAND
Bloodrage Ogre (3/2+1a)
Gunpoint
Bombaster (2/2+1a)
Nautical Dog (1/1)


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Charge
Nautical Dog (1/1)


NextHand

Pillage
Scorch


Discard

Bug
Bug


Tech 2 card(s)
Get Paid + float + Scav - ($12)
worker - ($11)
Gunpoint - ($9)
Brogre - ($7)
Bombaster - ($5)
Jaina - ($3)

Float ($3)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint (3/3)
  • :pschip: [I]Technician[/I]: Bombaster (2+1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
    "

Yeah, Its allowing me to get those Potent Basilisks down early And those big defensive Untargetable bodies are really needed

P1T7


StartingHand Workers

STARTING HAND
Forest’s Favor
Wandering Mimic
Ironbark Treant (2/3 + AAA) +
DinoSize


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
Playful Panda
Tiger Cub


NextHand

Merfolk Prospector (1/1)
Rampant Growth
DinoSize
Ferocity


Discard

Wandering Mimic (4/1, Untargetable)
Potent Basilisk #1 (3/1, Untargetable, Deathtouch)
DinoSize
Forest’s Favor
Ironbark Treant (2/3 + AAA) +


Tech 0 card(s)
Get Paid - ($10)
Arg - ($8)
DinoSize Wisp - ($4)
Potent Basilisk #1 trades with Bro
Wandering Mimic Trades with Gunpoint
Potent Basilisk #2 eats Bombaster
Wisp kills Tech 2
Wandering Mimic #2 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4, Untargetable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Arg (1/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Potent Basilisk #2 (3/2, Untargetable, Deathtouch)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

Yeah thatll do it for me. GG WP!

Red seems to hinge on knowing the right moement to pull the trigger on the big attack, going down on econ or cards. Ive been doing a poor job of that, and youve been doing much better taking the hit and playing for the longer game!

4 Likes

These last few games, anway. (:

It really seems like this series has felt heavily favored one way or the other, depending on a few key choices in techs/heroes/econ. Which means it’s pretty evenly matched, but when you lose, you lose hard.

3 Likes

Yeah, we’ve gone from me winning 100%, to you winning 100%, and now we may be back to me winning 100% again (although it’s only been 2 games, and I don’t like to make such statements on such small sample sizes…)

1 Like

They have been really exciting games though! True, its a little less back and forth than other match ups I have had with other specs, but the tension between Green and Red is some of the most exciting in Codex I think!

2 Likes

Sorry for long break, but I got a little kiddo now! But have we played a full 10 games in this series?

1 Like

@YoungBuck technically this is “warm up”, if you guys think you’ve got a good handle on things now I’d suggest making it “forum official” and starting a Game 1 thread!

2 Likes

I can’t seem to edit my first post anymore? Otherwise here are summaries and results
Overall Results:
Green: 5, Red: 7
P1: 7, P2 5
Game 1 (P1 Green) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #2 by Shadow_Night_Black
P1 Green win

Game 2 (P1 Red) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #17 by YoungBuck
P2 Green win

Game 3 (P1 Green) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #36 by Shadow_Night_Black
P1 Green win

Game 4 (P1 Red) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #68 by YoungBuck
P1 Red win

Game 5 (P1 Green) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #103 by Shadow_Night_Black
P2 Red win

Game 6 (P1 Red) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #137 by YoungBuck
P1 Red win

Game 7 (P1 Green) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #151 by Shadow_Night_Black
P2 Red win

Game 8 (P1 Red) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #179 by YoungBuck
P1 Red win

Game 9 (P1 Green) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #204 by Shadow_Night_Black
P2 Red win

Game 9 (P1 Red) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #229 by YoungBuck
P1 Red win

Game 10 (P1 Green) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #257 by Shadow_Night_Black
P2 Red win

Game 11 (P1 Red) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #276 by YoungBuck
P2 Green win

Game 12 (P1 Green) [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck) - #301 by Shadow_Night_Black
P1 Green win

2 Likes