[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

Damn, haha I’m confusing the last couple turns. Well, it was my miss with the rambaster so we can continue as is, or if you feel like redoing your turn that works too!

My turn wouldn’t change as the scav gold would replace the prospector tapping for gold, would need to redraw my new hand though

Alright well I’ll assume then that I took out the Merfolk and Rambaster took 1 dmg then

P1T3


Tech StartingHand Workers

TECH
Gunpoint
Bloodlust


STARTING HAND
Charge
Pillage
Bombaster
Mad Man
Nautical Dog


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Bloodrage Ogre (3/2+1a)
Charge
Bloodburn
Gubpoint
Lobber


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Maxband Zane, Shove Elemental to Scav and deal 1 dmg - ($0)
Zane takes Elemntal, I get 1 g - ($1)
Nautical Dog - ($0)
Rambaster brings base to 14 hp

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1 from1 dmg)
  • Zane (4/1 from 3 dmg L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Verdant Tree
Young Treant
Huntress
Rampant Growth
Galina Glimmer


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree


NextHand

Spore Shambler
Tiger Cub
Ironbark Treant
Playful Panda


Discard

Young Treant
Rampant Growth
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Galina Glimmer - ($2)
Huntress - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Galina Glimmer (2/2)
  • :pschip: [I]Technician[/I]: Huntress (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Lobber
Crash Barrow


STARTING HAND
Gubpoint
Lobber
Bloodburn
Charge
Bloodrage Ogre (3/2+1a)


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Gunpoint
Bombaster
Mad Man
Bloodlust


Discard

Nautical Dog (1/1+1a)
Charge
Lobber
Gubpoint
Bloodburn
Bloodrage Ogre (3/2+1a)
Lobber
Crash Barrow


Tech 2 card(s)
Get Paid - ($7)
Drakk - ($5)
Zane deal 3 thru 1 armor to Arg
Nautical dog finishes Arg, Drakk to L3
Gunpoint - ($3)
Charge the Gunpoint - ($1)
Lobber - ($0)
Lobber trades with Glimmer
Gunpoint trades with Huntress, I steal the Scav gold from you - ($1)
Midband Drakk - ($0)
Rambaster takes Tech 2 to 1 hp

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (2/3 L4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1 from1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Technically you need to suicide Zane first, but it doesn’t actually affect the legality of your turn, just that ordering

3 Likes

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Tiger Cub
Playful Panda
Ironbark Treant
Spore Shambler
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler


NextHand

Galina Glimmer (2/2)
Huntress (3/3)
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Worker - ($7)
Ironbark Treant - ($4)
Cal - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (2/3 +A)
  • :psfist: [I]Elite[/I]: Ironbark Treant (1+1/2 + AA)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Glider
Crashbarrow


STARTING HAND
Bombaster
Mad Man
Gunpoint
Bloodlust


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Charge
Crash Barrow


Tech 2 card(s)
Get Paid - ($7)
Gunpoint - ($5)
Bombaster - ($3)
Bloodlust Gunpoint and Bombaster - ($1)
Gunpoint kills Cal, Drakk maxbands, I steal 1 g - ($2)
Bombaster trades with Trent
Drakk takes Merfolk
Mad Man - ($1)
Mad man takes Tech 1, Base to 12 hp
Rambaster puts 4 dmg taking Base to 8 hp

Float ($1)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1 from1 dmg)
  • Drakk (3/3 from 1 dmg L6)
  • Mad Man (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

I take it this is Tech 2 not tech1 (given that mad man doesn’t have enough attack to kill tech 1)?

2 Likes

Yeah sorry!

P2T5


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Galina Glimmer (2/2)
Potent Basilisk
Potent Basilisk
Huntress (3/3)
Wandering Mimic


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler


NextHand

Playful Panda
Rampant Growth
Tiger Cub
Wandering Mimic
Young Treant


Discard

Ironbark Treant (1+1/2 + AA)
Merfolk Prospector (1/1)
Wandering Mimic
Potent Basilisk
Potent Basilisk
Ferocity
Ferocity


Tech 2 card(s)
Get Paid + float - ($10)
Robbery - ($9)
Rebuild Tech 2
Huntress - ($7)
Galina Glimmer - ($6)
Max Arg - ($0)
skip worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemenal (3/3 +A)
  • :psfist: [I]Elite[/I]: Arg (1/5)
  • :ps_: [I]Scavenger[/I]: Huntress (3/3)
  • :pschip: [I]Technician[/I]: Galina Glimmer (2/2)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P1T6


Tech StartingHand Workers

TECH
Bug Blatter
Bug Blatter


STARTING HAND
Crash Barrow
Bloodlust


WORKERS
Scorch
Careless Musketeer
Pillage
Charge


NextHand

Bloodlust
Bloodrage Ogre (3/2+1a)
Lobber


Discard

Makeshift Rambaster (1/1 from1 dmg)
Mad Man (1/1)
Crash Barrow
Bug Blatter
Bug Blatter


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mad Man and Rambaster take Elemental
Tech 2 Blood - ($3)
Drakk trades with Huntress, Base to 7 hp
Jaina - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina (2/3 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "
1 Like

P2T6


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Wandering Mimic
Tiger Cub
Playful Panda
Rampant Growth
Young Treant
Ferocity


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler
Playful Panda


NextHand

Dinosize
Merfolk Prospector (1/1)
Potent Basilisk
Dinosize


Discard

Ferocity
Rampant Growth
Tiger Cub


Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Galina Gold - ($11)
Worker - ($10)
Young Treant - ($8)
Cal - ($6)
Ferocity - ($4)
Wandering Mimic - ($0)
Arg buffs Galina
Galina swifty kills Jaina, Cal to lvl 3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4 + A, Swift Strike)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/5)
  • Galina Glimmer (2/2)
  • Cal (3/4, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
Desperation
Glider


STARTING HAND
Lobber
Bloodrage Ogre (3/2+1a)
Bloodlust
Bombaster


WORKERS
Scorch
Careless Musketeer
Pillage
Charge


NextHand

Glider
Gunpoint
Nautical Dog (1/1+1a)


Discard

Makeshift Rambaster (1/1 from1 dmg)
Mad Man (1/1)
Crash Barrow
Bug Blatter
Bug Blatter
Bloodlust
Desperation
Glider


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lobber - ($7)
Bombaster - ($5)
Brogre - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lobber (2/2)
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

Hey, I won a game!
P2T7


StartingHand Workers

STARTING HAND
Dinosize
Potent Basilisk
Dinosize
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler
Playful Panda


NextHand

Ironbark Treant (1+1/2 + AA)
Wandering Mimic


Discard

Ferocity
Rampant Growth
Tiger Cub
Dinosize
Merfolk Prospector (1/1)
Potent Basilisk
Dinosize


Tech 0 card(s)
Get Paid - ($10)
Galina Gold - ($12)
Max Cal - ($10)
Discard 2 to give Cal Stealth
Dinosize Cal - ($6)
Dinosize Cal (again) - ($2)
Cal and Mimic hit your base for 20 Damage!
GG!

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4 + A, Swift Strike)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/5)
  • Galina Glimmer (2/2)
  • Cal (4/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
4 Likes

Woah double dinosize stealth Cal?? That’s a baller win! GG WP!

What do you think worked in your favor this time around? I was trying to put more earlier pressure on ya but may have overcommitted on a couple turns to get some of that base dmg off

2 Likes

As green, I need to build my tech 2 before you do it seems. The fact that all your tech 2 units have haste effectively mean that yours “builds” one turn quicker than mine. To achieve this I needed the cheaper units (huntress/Galina Glimmer so that I can play units and have a tech 2) and to plan to build it turn 3/4, even if I cede control of the board (the last dozen games have shown that I will concede the board eventually anyway if I don’t).

2 Likes

That’s a good point, last two games I’ve run into many more issues when your Tech 2 comes into play earlier. The Centaur/Huntress Techs have been clutch as well, getting some beef in front of the hasty units.

I think you’re up first this time? Or is it my turn?

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Verdant Tree
Tiger Cub


WORKERS
Spore Shambler


NextHand

Forest’s Favor
Merfolk Prospector
Young Treant
Playful Panda
Rich Earth


Discard

Tiger Cub
Verdant Tree
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Pillage
Makeshift Rambaster
Charge
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Mad Man
Bombaster
Bloodrage Ogre
Bloodburn
Scorch


Discard

Makeshift Rambaster
Charge
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nauty Dog - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Nautical Dog (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "